Dungeon Siege 3 Steam offer

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shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
Crap. Forgot how tough the XP system was in play. Had to install the Kane XP ring mod.
Also forgot that Gleorn is a dwarf and never has much MP no matter how high you get his INT.
Had to install some item mods to give me more prefixes and suffixes. Now I got rings that give me +425 MP.

Life is good again.
 

Throckmorton

Lifer
Aug 23, 2007
16,829
3
0
They were really simple games but the fun was grouping with a friend and exploring the map. The graphics were and still are beautiful.

Too bad DS1 and 2 are full price on Steam...

And no one has any idea what DS3 will be like.
 

dust

Golden Member
Oct 13, 2008
1,328
2
71
I liked the first one and the expansion, yesterday I tried the demo for the second and couldn't get myself to like it at all. There's something very off with it, maybe the graphics, maybe because I'm playing DA2 these days.

I'll definitely try the third one though.
 

Anneka

Senior member
Jan 28, 2011
394
1
0
Ok been waiting for this for some time now.
Liked legend of Arana and the 1st one. Also the 2nd one was pretty awesome. Will test this 3d one for sure!
 

Lorne

Senior member
Feb 5, 2001
873
1
76
Love DS 1 & 1.5, Still playing them today, Its really cool that those versions will play at massive resolutions & beautiful scenery.
DS2 will not (proportionaly correct).
I have always liked that type of exp system.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,217
539
126
I liked both Dungeon Seige 1 and 2. However, this is not really a deal for me because I have the disks for both games somewhere lying about. I would agree that they were more like the Titan Quest type of game than a story driven RPG.

BTW, did anyone notice that the minimun requirements for DS3 are rather high??

Yeah, I picked up some mega-pak a few years back, all the Boulder's Gates, Neverwinter Nights, Dungeon Sieges in a boxed set (with updates so they worked under XP).
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
I've never played DS1 or DS2. Are they worth playing today? I don't mind old games if they aged well.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
I've never played DS1 or DS2. Are they worth playing today? I don't mind old games if they aged well.

Gameplay is solid and visuals are stellar, but if you really dont like Diablo then Dungeon Siege will be 8 times as bad.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
How do you "consolize" a hack and slash? I mean there's not that much to be dumbed down in the first place. DS2, while fun, was pretty much mindless.
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
DS1 was an amusing hack & slash that I played as a LAN game with friends.

DS2 was another hack and slash that I didn't have friends interested in playing so I got through Act2 and quit.

DS3??? I'll purchase iff I know people planning to play it. The joy of D2 was battlenet and the ability to go run around with complete strangers.
 

Nik

Lifer
Jun 5, 2006
16,101
3
56
Really? You can't google stills, videos, and reviews of Dungeon Siege 1 and 2 to see for yourself?
 

zebano

Diamond Member
Jun 15, 2005
4,042
0
0
Really? You can't google stills, videos, and reviews of Dungeon Siege 1 and 2 to see for yourself?

Hey guess what... nearly every question asked on this forum can be answered elsewhere, maybe we should just close the forum... Personally I trust the 'reviews' of fellow ATPCG people more than random reviews found via google (I trust a demo more).
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Really? You can't google stills, videos, and reviews of Dungeon Siege 1 and 2 to see for yourself?

I take reviews from many different sources. The opinions of fellow anandtech members mean a lot to me, a lot more than professional reviews usually.

And I already googled stills/videos/reviews but that isn't quite enough information for my taste. I like to get personal reviews of gamers as well.

Way to be a prick ;) Better close down the entirety of PC gaming, since we can just google it and find it elsewhere
 

Throckmorton

Lifer
Aug 23, 2007
16,829
3
0
The free 1 and 2 you get if you preorder are single player versions?? What? Why would they gimp them?

To get you to pay $50 for 10 year old games??
 

Throckmorton

Lifer
Aug 23, 2007
16,829
3
0
Oh wait, they aren't available separately. They removed multiplayer because the Zone system or whatever is gone. But why did they remove LAN??
 

Borealis7

Platinum Member
Oct 19, 2006
2,901
205
106
DS2 was epic. i loved it. hope 3 isn't completely dumbed down (even possible after DS2? ;) )
 

skace

Lifer
Jan 23, 2001
14,488
7
81
How do you "consolize" a hack and slash? I mean there's not that much to be dumbed down in the first place. DS2, while fun, was pretty much mindless.

When we talk about consolizing, I'd say the hugest issue is multi-directional inputs. A PC gamer has the ability to provide multiple directional inputs at the same time (WASD/mouse). How this applies to every genre is different:

FPS: In a consolized FPS game, aiming tends to be less critical (auto-aim) and movement is usually a before-and-after event. Such as running to cover, where you will then shoot from statically. In a PC FPS, players are often expected to be able to run and shoot at the same time while aiming much more accurately.

RTS: In a PC RTS, the gamer is expected to be able to pan the battlefield, while selecting units, issuing orders, controlling production and placing new structures. Honestly, I can't make any comparison to a console RTS because I've never played them. Anything on the console that I've ever played that could even be called remotely RTS was hugely dumbed down by comparison.

RPG: When we get into the RPG world, what we tend to see is that PC RPGs usually had a lot more inventory management. Control exactly what each character equips and change it on the fly. This is where you start to see the benefits of "click and drag". We also tend to see a lot more 'target-able' spell casting. This is to say, a spell you can cast and then dictate where it goes, as opposed to any sort of auto-lock on or completely automated spell. Perhaps I want to put 15 firewalls in a doorway, I can very easily with the mouse. Perhaps I want to teleport 1 inch and then after that, 5 feet - again very easy.

So because Dungeon Siege is an action RPG, it tends to follow the limitations of an RTS and an RPG. Often you will be able to manipulate the battlefield in an action RPG in some respect, zooming in and out, rotating, etc. Then you tend to be able to issue your orders to 1 or more units while also controlling where they move. You'll see a lot of target based spells and a lot of inventory management.

Now let's look at the gameplay video. First off, all we see is a warrior. You'll see the UI is very minimal since console players can't really click on much in a UI anyways. The inventory screen is very minimal since console players can't click and drag easily, replaced by a categorized list of items. Because the player is a warrior, we only see about 3 skills and nothing is target-able, just direction based (player is facing west, so swing west). We also note that the players movement is dictating all movement, meaning the person can't pan ahead or zoom out, the camera is locked behind the player much like an action game and likely the player can't move north and cast south or anything to that affect.

I don't know whether Dungeon Siege 3 will be good. I can say however that DS2, while a good single player game, was nowhere near as good as DS1. I can also say that it doesn't look like DS3 will play anything like DS1. And it seems fair to say that controls are consolized. Whether that is good or bad. Certainly, a gameplay video based on an archer or caster would be more telling.

I should state that, to me, DS1 will always be "the game with the wacky world". Where half the fun was trying to navigate the desert or survive the darkness maze. I always felt it was only partially a hack and slash, with the other half being sort of a mind fuck. The world was huge though and you could go anywhere, there weren't any limitations. That was what made it different from Diablo, that is how it stood out. DS2 lost these features wholesale.
 
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Red Storm

Lifer
Oct 2, 2005
14,233
234
106
I should state that, to me, DS1 will always be "the game with the wacky world". Where half the fun was trying to navigate the desert or survive the darkness maze. I always felt it was only partially a hack and slash, with the other half being sort of a mind fuck. The world was huge though and you could go anywhere, there weren't any limitations. That was what made it different from Diablo, that is how it stood out. DS2 lost these features wholesale.

Thing is though, DS1 doesn't actually have a big world. Oblivion/Morrowind had big worlds, DS1 is just one looong straight line where you go either forward or back. The first time I played it way back when I was fooled into thinking the world was big, then I played Morrowind for the first time and I realized DS1 was a sham. ;)
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Thing is though, DS1 doesn't actually have a big world. Oblivion/Morrowind had big worlds, DS1 is just one looong straight line where you go either forward or back. The first time I played it way back when I was fooled into thinking the world was big, then I played Morrowind for the first time and I realized DS1 was a sham. ;)

It is a big world by action RPG standards. Certainly much bigger than TQ and D2. And you could get lost for hours at a time.

There was 1 particular path we loved to take through DS1. You'd start out, head north into the forest looking for a tower by a river. The tower would take you to an island in the middle of nowhere, the island would take you into the pyramids by the desert. Was such a ridiculous and fun journey.
 

Anneka

Senior member
Jan 28, 2011
394
1
0
I've never played DS1 or DS2. Are they worth playing today? I don't mind old games if they aged well.

Well for the 1st one the graphic will "scratch your eye" for sure.
But the 2nd one i think it's acceptable.