Dungeon Runners - New patch adds PvP and much more...

MustISO

Lifer
Oct 9, 1999
11,927
12
81
Here are the patch notes:

Multiple Character Support
This build has increased the number of characters supported on each account to three. You will notice an updated character selection and creation UI to support this new feature.

We are working to provide a website where you can consolidate your existing member accounts to a single account. However, the ETA on this new feature is not yet known.

Control Improvements
We have totally reworked our movement system to eliminate the persistent movement-lag that you have been experiencing. This change makes movement immediately responsive.

We?ve also modified how the game interprets using a skill when holding down a keyboard movement key. For example, in the last build, holding down ?W? while trying to use a skill like Butcher would immediately interrupt the skill use. The game no longer does this. Your character will happily use a skill as directed and then go back to normal movement afterwards. If you want to interrupt your skill you?ll have to click the movement key again.

We?ve totally reworked the mouse-picking code in this build. This will allow you to more easily target monsters, players and items in the game world.

Membership Required Worlds
We have added the notion of members-only worlds. These worlds are clearly marked on the world selection screen. Only members can access members-only worlds.

Relics
We?ve added a new relic-collection meta-game to Dungeon Runners. You?ll see new relic chests appearing in the dungeons. These chests have a chance to generate sweet relics that you can turn in for cash or King?s Coins. They also contain other surprises that you?ll have to see for yourself!

Shrines
We?ve added random shrines to the dungeons as well! You?ll know these when you see them. Simply click on the shrine to get a special buff to help increase your power!

PvP Worlds
We have added PvP worlds to the game. These worlds are clearly marked on the world selection screen. There are several differences with PvP worlds that you need to be aware of:

Balance Changes
Level difference does not modify hit rate, critical hit chance or resistances during PvP battles.
Knockdown effects don?t work against players during PvP battles. They are replaced with a knockback and five second movement rate debuff.
Players under the effect of fear gain fear immunity for six times the duration of the fear effect once it begins. This fear immunity is called ?Bravery? and it will last through death.
Melee critical hit chance is reduced by 50% during PvP.
Ranged critical hit chance is reduced by 66% during PvP.
Magic damage resistance is reduced by 60% during PvP.
Stun resistance is reduced by 66% during PvP.
Damage reflection is reduced by 80% during PvP battles.
Each player in a PvP battle has their health increased by 100%.
You cannot use potions during PvP battles.
Holy Roller now has a 2 second immobilization period added to it. So, once you hit your target, they won?t be able to move for at least 2 seconds. They can still attack and use skills, however.
You cannot use ?/stuck? during PvP battles.

No PvE Dungeons
PvP Worlds do not provide access to PvE (i.e. monster killing) dungeons. You can only enter into PvP matches or practice areas on a PvP World.
Townston is Pwnston
The bright and cheery Townston that you know and love has been replaced with a darker PvP form called Pwnston. Pwnston provides bank access, skill trainers and vendors as well as two PvP access points.

Practice Matches
You can find a new zone teleporter in Pwnston where group practice PvP matches can take place. These un-scored matches are not timed and allow you and your group to fight each other for fun. Simply run into the practice dungeon to begin fighting.
Respawning after death in the practice match will place you at a random spawn point in the practice dungeon. You also get full health and mana.

Group vs. Group Deathmatch
Clicking on the Pwnston L33tinent will present you with the ability to ?Enter the Queue!? for group vs. group deathmatch sessions. Only the group leader can enter the queue. A single player is also a ?group? for this match type.

Chat Restrictions
You cannot use world chat or zone chat during a deathmatch session.
Grouping Restrictions
You cannot invite other players to your group while in a deathmatch session. You also cannot use the ?goto? feature during PvP. Finally, you cannot remove a player from your group during PvP.
Team Assignments
When a suitable match is found, your group will be automatically teleported to the arena to begin the battle. Each group is assigned to either the Red Team or the Blue Team. You will know which team you are on by the color of the swirling indicator beneath your character?s feet.
Setup
The battle begins with a 30 second setup period. During the setup period, all cool-downs are automatically reset and your health and mana refill continuously. Use this time to arrange your skills and buff up for the coming battle. You will also notice that you are blocked from entering the main arena by a magical gate.
Battle!
After the setup period, the battle begins and the magical gate that blocks your way is opened. Run out and start pwning! The battle lasts 7 minutes.
Scoring
For each kill that your team achieves you will get points. The number of points you get depends on the strength of the opponent killed. Click on the ?Show PvP Score? button at the lower-right corner of the screen at any time to see the current score for each group. The score display will be automatically displayed at the end of the match.
Winning
The team with the highest score at the end of the match wins. Players that are not in the zone when the win is tallied will not be credited with a win. You can see how many PvP wins you have on your character sheet. You can also see how many PvP wins another player has by looking at their tooltip.
Don?t Be a Yellow Belly!
If you leave an active deathmatch session for any reason, you will be marked as a ?Yellow Belly? for 7 minutes. ?Yellow Belly? players have all of their attributes reduced by 90%, show as yellow to other players and are reduced in size by 30%. This applies to disconnects as well as deliberately leaving a match.
Once you leave a match, you may not re-enter it.
Leaving the Battle
You can leave the battle at any time by right-clicking on your name and choosing the appropriate option. While combat is active, you can only ?Surrender?. Surrendering will remove you from your group, teleport you back to Pwnston and give you the ?Yellow Belly? modifier. Once the battle is over you can choose the ?Exit PvP Match? to leave at any time. You can also choose ?Leave Battle? on the PvP Score window after the match is completed.
Forfeit!
If all the players on a team leave the match, they will forfeit the match. Forfeiting a match will reduce that team?s score by 50% before deciding which team wins. If the forfeiting team wins the match, that?s a terrible ego blow to the losers? but the forfeiting team still does not receive credit for the win.

New Skills
We have six new skills for you.

Teleport
This is a level 50 skill that allows the caster to teleport a short distance as long as the destination is within line-of-sight. The caster cannot teleport over chasms. 30 second cool-down.
Heal Self, not Other
When your potions just don?t cut it, use this self-healing skill. Introduced at level 3, this skill allows you to heal yourself every 80 seconds. Rank the skill up to improve the heal rate and percentage. This skill is very useful in PvP sessions! Please keep in mind that taking damage while healing with this skill will likely interrupt the healing.
Spontaneous Re-generation
This skill is similar to ?Heal Self, not Other?, but for your mana instead of health. Introduced at level 3, this skill allows you to regenerate your mana every 180 seconds. Rank the skill up to improve the regeneration rate and percentage. This skill is quite handy in PvP! Regeneration from this skill is not interrupted by taking damage.
Blue Screen of Life
Are you sick of your paper mage getting owned? Get Blue Screen of Life! This skill will transfer health damage to your mana pool. Rank this skill up to increase the percentage of health damage that is transferred.
Awesome Cleavage
This passive skill improves the warrior?s cleave ability. When equipped, it adds a percentage chance to increase your cleave ability?s damage. Rank this skill up to increase the damage bonus.
Banner of Foolish Bravery
This passive skill provides resistance to fear effects. Rank this skill up to increase the resistance percentage. You can buy this skill from Lothar.

Balance Changes
Most AoE skills have been modified to have a maximum number of targets instead of being unlimited.

Most bolt skills have been significantly increased in speed. Also, an issue with bolts not always hitting moving targets has been fixed.

Spirit of the Hare now has a 50% chance to be interrupted when taking damage. You also get slowed down more when running through monsters while using this skill.

Particle Enhancements
We?ve added all-new particle effects for many spells. These new particles look a ton better than the older ones. We?ve also optimized particle rendering to reduce the load on your CPU.

Loot Filter
We?ve added a loot filter option to the General section of the options screen. This will allow you to set the minimum quality level of an item to be displayed when you use the show loot key. Gold and quest items are always shown.

Fighting the Townston Lag!
We?ve reduced the total number of players that can be in a single instance of Townston to 25 (it used to be 50).

You can no longer use combat skills while in Townston (or any other town-like shared space).

A terrible bug that caused up to 30% frame-rate loss in Townston has been fixed.

New Quests
Over 70 new quests have been added to the game this build.

New Items
Two full new armor sets have been added to the game.
Many new mythic items have been added to the game.
Several new rings have been added to the game.

Item Linking
You can now link items in chat! Simply press CTRL while left clicking on an item to add a clickable link to your chat entry box. When you see a clickable link for an item, simply click it to display a movable tooltip for that item on your screen. Sharing the items you have found couldn?t be easier!

New Dungeon
A brand new dungeon has been added for level 75+ players. This dungeon has many new quests, several new types of monsters and an all-new boss! You?ll notice some major improvements to the behaviors of the monsters in this dungeon. Enjoy!

Monster Difficulty Tweaks
We?ve changed the tooltip of monsters to show their current difficulty settings. You?ll now see if a monster has inflated health, damage or loot on their tooltip. This shows any increase from your group leader?s difficulty setting as well as the increase for being in a group.

Monster damage and health at normal difficulty has been increased by 10%.

Being in a group now increases the damage of monsters more aggressively. However, their health does not increase as much as it did before. This should make for faster group play with a greater chance of being killed without a tank present (or using some other means of distracting the monsters).

AI Changes
Several adjustments to monster AI have been made. Most notable is a bug fix that caused monsters to stupidly walk on top of the player in some cases.

 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
i started playing this tonight.

Way to rip off WoW. tons of stuff that looks exactly like WoW and Diablo.
Kinda hilarious how they name items though, sort of like WoW where you have Broad sword of the monkey, this game has like big sword of flea infested monkey or something like that.

kinda straight forward and a bit easy. its a bit like Diablo crossed with WoW but kind of falls short on both accounts.

not sure that I will continue to play. Its free, which is cool, but to use useful stuff, like a bank you have to subscribe. its only $4.99 a month but I'm not sure its worth even that...
 

MustISO

Lifer
Oct 9, 1999
11,927
12
81
Here's the link:
http://www.dungeonrunners.com/

This was actually the first game of this type that I've played online. Now I play WoW as well. Dungeon Runnners is just easy to get into and they have some stuff that WoW doesn't have although they do copy quite a bit from other games.
 

I4AT

Platinum Member
Oct 28, 2006
2,631
3
81
I'm enjoying this game a lot. I tried WoW for a bit, couldn't get into it. Played GW, and that was pretty boring. This game is much closer to D2 style play than any other hack n slash I've tried. If it had a flat one time fee like GW I'd definitely pick it up, but it's not something I'm willing to pay monthly for, especially since it's not an MMO.

A lot of the content is recycled throughout the game, but it's at least changed up and presented in a way that keeps the game from seeming too repetitive. My only complaint so far is that the mage is so much more powerful than the other 2 classes, I'm not sure they're even worth playing.

Anyways, great game, thanks for the post MustISO cause I'd never heard of this one before.
 

duragezic

Lifer
Oct 11, 1999
11,234
4
81
I finally got to playing it about a week ago after having had it downloaded and installed for months.

Pretty neat overall. Most definitely like D2 in many ways, but that's fine with me.

As the above poster said, I'd be likely to pick it up if it had a one time fee like GW. I've never found monthly fee games to be worth it at all, especially this one, so I'll continue with the free play (I'm only a few hours in, like a level 7) till I get mid-level and see how I like it then.

One thing I had was MAJOR lag. Sometimes over a second before something would register. I'm not sure if it was the crappy wireless connection I had at the time or what... but I don't think it could've been normal for DR gameplay cause I'm sure I would've read about it.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Saw the xplay review of this the other day, and I'd say their comments seem the best. Looks a lot like WoW, plays pretty much like Diablo with a good bit of lag thrown in for free.
 

CalvinHobbes

Diamond Member
Feb 27, 2004
3,524
0
0
I've been playing dungeon runners for a while and I've rarely had issues with lag. 98% of the time it's very smooth.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
I think I'm done with Dungeon Runners now.

The game pretty much becomes impossible to play at a certain point without paying for it so you can get the extra benefits of bank space, using good items, and stacking potions.
So you're pretty much forced to pay if you want to continue playing. Sure, its only $5 a month but I don't think the game is worth it. The game should be completely free or maybe charge a one time fee based on what it offers.

Once you hit lvl 6 and follow the game progression, it starts to get difficult playing solo. once you hit about lvl 8 and get inside on the Algernon area, it starts to become impossible to play solo.

Basically what happens is that enemies become exponentially harder to kill and often increase the number of enemies per battle. The last battle I fought last night before I quit was probably 15 enemies at once. Half of those enemies poisoned you as well.
When you start, you get 20 stacked health potions. Any potions you pick up do not stack (unless you pay) and take up 1 inv. slot. In some of those battles, I was using 2-3 potions just to survive, so you can see where this is going. If I'm going to continue to play, I'd need a whole inv. full of potions, so I'd have no room for anything else.

The basic free play gear seems pretty crappy compared to what the member gear is too, and I'm 100% positive that this is part of the reason I am dying so quickly.

Another thing I don't like, but unrelated to the having to pay to do well problem, is that skills seem far and few between. They're also fucking expensive.

So unless you're going to pay or play with a group of people all the time, don't bother with this game.

 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
well, even though i don't think its worth the $5 a month, I was too curious to see how much of a difference a paid character was to a nonpaid character, i paid for 1 month. it's only $5 and i don't have anything else to play anyway.


being a paid member makes a HUGE difference! at lvl 8 as a fighter with free gear, i was struggling to survive each battle. as a paid member with gear my level, i just plowed through everything!

I also find myself wanting to play the game now. I don't know if its just the thing about getting new and better gear or what. I started farming the 2nd boss for gear last night.
It's mindless gameplay with little to no story but maybe thats what I need right now.

I'm level 15 now. The skills seem to be very limited and lack power and style (at least for the fighter). The weapons and armor are kind of dull looking right now as well, but I see higher level players with cool looking gear.

Not sure whether I'll continue to subscribe or not. I guess as long as I have fun I might.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Sometimes mindless gameplay where you just jump in and start hacking and slashing, or fragging, is the most entertaining type of fun to have. $5 a month for fun simple entertainment isnt a bad deal in the grand scheme of things. The only thing better is free. Let me know how far you go with it. I been thinking of giving this game a try.
 

duragezic

Lifer
Oct 11, 1999
11,234
4
81
Haha you jones... they snagged you.

I too had some of the same thoughts as the last post before you subscribed. It was a neat game, as I enjoyed Diablo, but almost all of the clones were crap or didn't do it for me, especially when it came to their online play vs. Battle.net. So DR is pretty good in that respect, and caught my attention and had me playing for 2.5 hours straight or so. And all that for free. But as I got to level 6 or 7, and with some very bad lag much of that time, I noticed some of the same things you did with the free play.

So I'm not sure if I'll even continue (only played that one time straight for a few hours), but thanks for posting your "before and after" thoughts. I'd consider it if a) I played a little more of the free version and enjoyed it alot but felt limited by free restrictions b) didn't have so many other damn games to play.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Considered starting a new thread but figured best not to since there are a couple already in existance. So anyway my question is anyone still playing DR? How has the game progressed since PvP was added and this post was made? Just curious.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,674
146
106
www.neftastic.com
Originally posted by: Skott
Considered starting a new thread but figured best not to since there are a couple already in existance. So anyway my question is anyone still playing DR? How has the game progressed since PvP was added and this post was made? Just curious.

I just started playing again. I don't PvP... I'm low level... I started again because I wanted to play something Diablo-like but didn't feel like playing the Diablo "Story" all over again. Plus Dungeon Runners has a good dose of "teh funnay" in it.

As a free account holder - I'm very limited in the game, plus the HUGE banner ad at the top of the screen is really annoying (wasn't there when I started playing last year). But it's still fun enough.