Originally posted by: Emo
Can you selectively disable the cores on a quad? Say 1 and 4 vs 1 and 2, then benchmark it and see if there is a difference. I thought the Q9550 is just two C2D slapped together with shared 6MB L2 between each pair.
Originally posted by: taltamir
i did publicize it, you simply lack the technical understanding to comprehend them. The result is that there is OBSERVABLE MICROSTUTTER thatis PROVEABLE based on frame dumps in fraps, that microstutter is observed at 1920x1200 resolution AND at 720x480 resolution and anything in between, that microstutter is observable using an E8400, OC to 3.6ghz, and at quads with two cores disabled. it is observable on a 4850, a gtx260 and other video cards.
And that simply going to a quad core fixes the microstutter.
I don't know what more do you want from me, unless you want me to post the entire framedumps...
The frame dumps are large and unwieldly and it is impractical to post them.
IF you are saying I am lying, no point, they could easily be faked.
So really, Nothing further to discuss here.
Originally posted by: cusideabelincoln
I only wanted to use trustworthy sources that showed significant gains.
Originally posted by: Modelworks
Originally posted by: cusideabelincoln
I only wanted to use trustworthy sources that showed significant gains.
I can show you one title that has added multicore support and it does make a difference. Team Fortress 2 .
This is a test I did the other day when they enabled multi-core support. http://i44.tinypic.com/ftk93b.jpg
Nothing else was loaded, no AV, firewall software or anything running but the game.
Usually a game that is not smp will show 25% across all 4 cores.
TF2 showed nearly 100% on core 0, and about 40-50% on the remaining cores. None of the cores ever dropped below 20% so even with just the remaining 3 cores usage would have been at least 60% on the second core of a dual core cpu. There are points when the other 3 cores total 150% so that would have been beyond what a dual core could handle.
Originally posted by: apoppin
now let's see your graph with a Dual core running it - for comparison purposes
and it makes ZERO *practical* difference that TF2 has multi-core support as anyone with a reasonably fast GPU and a dual core will have GREAT frame rates - maxed out .. what does Quad over dual give you at normal resolutions - from 10x12 to 19x12?
- no one cares about 10x7[period]
"more maxed out" for TF2?
Originally posted by: cusideabelincoln
Originally posted by: taltamir
i did publicize it, you simply lack the technical understanding to comprehend them. The result is that there is OBSERVABLE MICROSTUTTER thatis PROVEABLE based on frame dumps in fraps, that microstutter is observed at 1920x1200 resolution AND at 720x480 resolution and anything in between, that microstutter is observable using an E8400, OC to 3.6ghz, and at quads with two cores disabled. it is observable on a 4850, a gtx260 and other video cards.
And that simply going to a quad core fixes the microstutter.
I don't know what more do you want from me, unless you want me to post the entire framedumps...
The frame dumps are large and unwieldly and it is impractical to post them.
IF you are saying I am lying, no point, they could easily be faked.
So really, Nothing further to discuss here.
I love how you call me out when you are the one not understanding what I am saying. What a fucking hypocrite. But I'll repeat myself just one more time:
1. "Publicized" does not mean a forum post spread out over multiple replies. Like I said I am not wading through 70 posts of bullshit and bickering. Post your findings continuously - make a new thread or hell make a Myspace page for all I care (I don't, though).
2. We are arguing for the same thing. Whether or not one specific game - Mass Effect - is a part of the data is irrelevant because the list is not all-inclusive nor comprehensive, and it was never meant to be. It's just a demonstration.
3. And quite frankly I only wanted to use trustworthy sources that showed significant gains. SIGNIFICANT! The fact that PCGH's results show little difference in a quad over a dual means I do not trust you.
The result is that there is OBSERVABLE MICROSTUTTER thatis PROVEABLE based on frame dumps in fraps, that microstutter is observed at 1920x1200 resolution AND at 720x480 resolution and anything in between, that microstutter is observable using an E8400, OC to 3.6ghz, and at quads with two cores disabled. it is observable on a 4850, a gtx260 and other video cards.
And that simply going to a quad core fixes the microstutter.
Whenever i hear of improvements in MP-only games i am suspicious of the many other factors that are involved playing on the Internet.Originally posted by: Modelworks
Originally posted by: apoppin
now let's see your graph with a Dual core running it - for comparison purposes
and it makes ZERO *practical* difference that TF2 has multi-core support as anyone with a reasonably fast GPU and a dual core will have GREAT frame rates - maxed out .. what does Quad over dual give you at normal resolutions - from 10x12 to 19x12?
- no one cares about 10x7[period]
"more maxed out" for TF2?
Actually that isn't what people are reporting. Before multicore support people were getting hitching and stuttering on servers that have high tick rates and 32 players. Now it is always smooth , even in the most extreme of fights.
This was at 1680x1050, 8xAA, all options at max.
I'll do a dual core comparison later and graph it for a comparison. I'll set TF2 to run on cores 2 & 3.
You should consider graphing cpu usage as well as frame rate. It is the only way to see how the cpu cores are being used.
I was running windows 7 but vista has almost the same graphing functions built in so no software has to be installed.
Originally posted by: apoppin
[
EDIT: One other thing, is i really a fair comparison to disable 2 cores of a Quad? it is not a comparison to e8600 as the cache is now different and other programs may be running on the quad's "extra" cores
Originally posted by: Scholzpdx
Originally posted by: taltamir
Torrents are the most convinient example of other things...You don't encode videos, run your spyware and defrag, stress test your cpu, install your games at the same time you game. When you game, all you do is game. If not, you're a fool.
Spyware / other shit is the most COMMON exaple of background tasks that most people don't have the knowledge or skill to get rid off...
Anti virus - something that is NEVER used in benchmarks, but is always there for most people.
Auto windows defrag - always on unless specifically disabled
windows indexing - always on unless specifically disabled.
Real life is very different from benchmarks... I wanna see a game benchmarked with all this crap in the background.. every single one of the things I listed... and maybe a few i haven't.
Good point. I ALWAYS have Avira, AIM, Steam, VENT, Fraps, GPUz and RealTemp while i am gaming.