- Sep 19, 2000
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I know that aggregating connections doesn't always work for acceleration simply because of dealing with two IPs, possibly two physical networks, etc.
What about though, something like a game server, on a box with two IPs? Would it naturally just send packets back to the IP that the client requested from?
If it's not a thing commonly programmed into games now, is there anything that would stop something like this?
It seems to me like it'd be a good way to get some more bandwidth out of certain situations.
i.e. at the office, I'm busy *trying* to get my new DS1 line to work. I'm also keeping the DSL we have though (1.2mb down / 894k up) just for a backup, maybe to do some other stuff with, because it's cost-effective and we wouldn't save much by turning it off.
Well, I was thinking that at night I could run a BF1492 server, but after seeing the insane bandwidth requirements, a T1 isn't going to hack more than 16 people or so. On the other hand, with 2.5 (which I'd have close to if I could use both) I could host a decent 24-32 player server possibly.
Any thoughts on if it will work, or any reason it wouldn't if games were programmed like this in the future?
I just see it as x number of people connect to one IP, and x number also connect to the other. Maybe I'll see if I can try it on a LAN and see if it works.
Just a thought.
What about though, something like a game server, on a box with two IPs? Would it naturally just send packets back to the IP that the client requested from?
If it's not a thing commonly programmed into games now, is there anything that would stop something like this?
It seems to me like it'd be a good way to get some more bandwidth out of certain situations.
i.e. at the office, I'm busy *trying* to get my new DS1 line to work. I'm also keeping the DSL we have though (1.2mb down / 894k up) just for a backup, maybe to do some other stuff with, because it's cost-effective and we wouldn't save much by turning it off.
Well, I was thinking that at night I could run a BF1492 server, but after seeing the insane bandwidth requirements, a T1 isn't going to hack more than 16 people or so. On the other hand, with 2.5 (which I'd have close to if I could use both) I could host a decent 24-32 player server possibly.
Any thoughts on if it will work, or any reason it wouldn't if games were programmed like this in the future?
I just see it as x number of people connect to one IP, and x number also connect to the other. Maybe I'll see if I can try it on a LAN and see if it works.
Just a thought.
