- Nov 14, 2011
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With VR headsets like the Oculus Rift not far from the market, I was wondering- has any developer experimented with a new way of rendering with dual GPUs? Given that VR requires two independent viewpoints (one for each eye), it makes sense to me that you could cleanly divide the work between two GPUs. Have any games tried this approach? Or are they all sticking with AFR?
