[DSO] Evil Within locked to and 'designed for' 30fps

Grooveriding

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Dec 25, 2008
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http://www.dsogaming.com/news/the-e...g-options-will-unlock-framerate-aspect-ratio/

“Shinji Mikami and the team at Tango designed The Evil Within to be played at 30fps and to utilize an aspect ratio of 2.35:1 for all platforms. The team has worked the last four years perfecting the game experience with these settings in mind. For PC players, we’ll provide debug commands on how you can alter the framerate and aspect ratio, but these commands and changes are not recommended or supported and we suggest everyone play the game as it was designed and intended for the best experience.”
What is going on with these failboat developers like Ubisoft and now Bethesda pushing garbage like this ? From the sounds of it you'll be able to unlock the framerate and aspect ratio but it's not recommended. So we can expect broken physics and game play like you see in other games with FPS locks. 30fps ? Really now...

They really are not interested in the video processing capabilities of modern PCs or the customer base there. This game goes straight to my do not buy list.
 
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Mand

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Jan 13, 2014
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While locking to 30 FPS is awful, what bothers me more is this:

"the PC version of the game will be identical to the console versions"
 

f1sherman

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Apr 5, 2011
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Yeah what happened with those swearing that new console ports will be PC optimized like hell due to common PC-like architecture on consoles

Though tbh Im not put off with 30fps per se

id Tech 5?!!
Count me mildly interested
 

Cerb

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Aug 26, 2000
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Japan never got a gaming scene, nor market, for the PC, like the West, or even their own neighboring countries. Bethesda is not developing it. Them publishing it is probably the only reason there will be a PC version at all. I don't like the idea, either, but this is not the same sort of fail we see from Ubisoft, or EA.
 

Grooveriding

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Dec 25, 2008
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Cerb

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Difference is the crazy devs from Japan will do that regardless of hardware capability, and have done so multiple times since we got widescreen TVs.

Ubisoft promises more and then retracts, almost every time. The new AC was supposed to be full frame rate, better AI, physics, etc, and 1080P. Whoops. I'd bet you the Japanese devs started with 30FPS from day 1. And, they likely wouldn't even have had a PC version, if it weren't for a PC-loving publisher being willing to put up their money for the game.
 

psolord

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Sep 16, 2009
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From Dust @30fps was pretty decent, but that's how far intend to go in terms of 30fps gaming. Even that would be much better @60fps.

But all that is the same old story again, so yeah...!
 

bystander36

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Apr 1, 2013
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Yeah what happened with those swearing that new console ports will be PC optimized like hell due to common PC-like architecture on consoles

Though tbh Im not put off with 30fps per se

id Tech 5?!!
Count me mildly interested

It might be that they are so common now, that developers have the option to pretty much do nothing with the port, resulting in locked 30 FPS.

I personally won't touch a game that won't at least do 60 FPS, but even locked at 60 FPS is a huge turn off. I get mild simulator sickness at 60 FPS, anything less and I get more severe simulator sickness.
 

RussianSensation

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Sep 5, 2003
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Difference is the crazy devs from Japan will do that regardless of hardware capability, and have done so multiple times since we got widescreen TVs.

Ubisoft promises more and then retracts, almost every time. The new AC was supposed to be full frame rate, better AI, physics, etc, and 1080P. Whoops. I'd bet you the Japanese devs started with 30FPS from day 1. And, they likely wouldn't even have had a PC version, if it weren't for a PC-loving publisher being willing to put up their money for the game.

I am inclined to believe that based on the comments by the developers that the game was designed/optimized with 30 fps in mind. "The team has worked the last four years perfecting the game experience with these settings in mind," Bethesda says.
http://www.gamespot.com/articles/the-evil-within-designed-for-30fps-but-pc-players-/1100-6422849/

At least based on the speed of the gameplay, it seems 60 fps would have hardly benefited this type of slow paced gameplay style.
https://www.youtube.com/watch?v=MMKhoHl9BnE

At least they will be an option to unlock the 30 fps cap, which I believe isn't possible in other console ports like LA Noire.
 

SimianR

Senior member
Mar 10, 2011
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Yeah I think this has less to do with the publisher and more to do with being developed in Japan. Dark Souls 1 was a very wonky port and 2 was better but still had some very strange issues surrounding the frame rate. One prime example being that the weapon deterioration was linked to the frame rate. So when a weapon came into contact with an object, the game measured how many frames the weapon had been in contact with said object to determine how much durability to remove from the item. On the PC the frame rate was doubled to a 60fps cap.. which meant the items were breaking twice as fast. 30fps is not ideal - but I am interested in how this game turns out regardless.
 

RussianSensation

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Sep 5, 2003
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Ubisoft is far worse though.

The topic of video game frame rates has frequented headlines of late. Just recently, Assassin's Creed Unity developers said they went with 30fps for the game because 60fps feels too "weird." The studio also maintains that 60fps is no longer the standard for games.

"Guerin said he sees the entire video game industry shifting away from 60fps becoming the standard. "So I think collectively in the video game industry we're dropping that standard because it's hard to achieve, it's twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image," he said."
http://www.gamespot.com/articles/assassins-creed-unity-director-who-cares-about-res/1100-6422838/

Japanese developers often have issues porting games to the PC. The recently released FFXIII barely has any graphical options and doesn't even run at 1080p:
http://www.gamespot.com/articles/final-fantasy-xiii-for-pc-has-basically-no-graphic/1100-6422856/
 
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toyota

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Apr 15, 2001
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I'm not sure a G-sync monitor would help with a 30 FPS cap.
well if it runs at 30 fps it should. and I doubt it would ever dip below 30 fps for anyone with remotely decent system unless the game is garbage in the optimization department. I sure as heck cant take the stuttery jittery mess of 30 fps with regular vsync or the tearing without it.
 

f1sherman

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Apr 5, 2011
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30fps locked at 60Hz Vsync being better and less stuttery than 30-60-30fps double buffered at 60Hz Vsync, is not uncommon at all.

OTOH triple buffered can be laggy depending on the game/engine.

30fps guarantees safe and predictable experience. Thats me being the devils advocate ;)
 

bystander36

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Apr 1, 2013
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well if it runs at 30 fps it should. and I doubt it would ever dip below 30 fps for anyone with remotely decent system unless the game is garbage in the optimization department. I sure as heck cant take the stuttery jittery mess of 30 fps with regular vsync or the tearing without it.

If the FPS are locked at 30 FPS, there is no reason it would be any less stuttery with G-sync. 30 FPS should mean a constant 33.3ms frame time for every frame, which works perfectly fine with V-sync.

G-sync comes into play when frames vary and are not evenly divided into your monitors refresh rate.

Oh, and without motion blur, 30 FPS IS a stuttery mess. At least on mouse driven games. I will not buy any game with a 30 FPS limit, as this causes me simulator sickness. I don't see how G-sync can help this. G-sync can't make up for low FPS, it just takes away the uneven frame time problem with V-sync.
 
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toyota

Lifer
Apr 15, 2001
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If the FPS are locked at 30 FPS, there is no reason it would be any less stuttery with G-sync. 30 FPS should mean a constant 33.3ms frame time for every frame, which works perfectly fine with V-sync.

G-sync comes into play when frames vary and are not evenly divided into your monitors refresh rate.
I thought gsync smoothed out games down to 30 fps. if its going to be same same jittery mess then whats the point of it over regular vsync?
 

bystander36

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Apr 1, 2013
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I thought gsync smoothed out games down to 30 fps. if its going to be same same jittery mess then whats the point of it over regular vsync?

G-sync smooths out FPS between 30 and 60 FPS by not having frame jump between 16.7ms and 33.33ms. G-sync can vary the refresh rates between 16.7ms and 33.ms and down to 7ms.

A game with a locked 30 FPS, will have a constant 33.3ms refresh rate. G-sync won't help, as there is no variation.
 

DiogoDX

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Oct 11, 2012
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Yeah what happened with those swearing that new console ports will be PC optimized like hell due to common PC-like architecture on consoles

Though tbh Im not put off with 30fps per se

id Tech 5?!!
Count me mildly interested
IdTech 5:thumbsdown:

No multigpu, 60 FPS cap (now only 30 WTF), irritating texture pop in, etc...D:
 

toyota

Lifer
Apr 15, 2001
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G-sync smooths out FPS between 30 and 60 FPS by not having frame jump between 16.7ms and 33.33ms. G-sync can vary the refresh rates between 16.7ms and 33.ms and down to 7ms.

A game with a locked 30 FPS, will have a constant 33.3ms refresh rate. G-sync won't help, as there is no variation.
so the only hope here is that removing the cap and running 60 fps will work properly. Bethesda sure does not instill any confidence that 60 fps will be fine. no way in hell I can tolerate a pc game at 30 fps. I think the jittery low framerate is made worse on my IPS panel too. its almost vomit inducing just panning around at 30 fps.
 
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bystander36

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Apr 1, 2013
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Removing the cap is the only thing with hope. I don't even like 60 FPS all that much with my simulator sickness issues. 30 FPS is a nightmare. They will not get my business.
 

f1sherman

Platinum Member
Apr 5, 2011
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IdTech 5:thumbsdown:

No multigpu, 60 FPS cap (now only 30 WTF), irritating texture pop in, etc...D:

Yes but it's still OpenGL flagship engine, and I was quite impressed with it's perf*visuals in Rage.
(thats performance time visuals)
All it's quirks and flaws and driver issues notwithstanding.

That kind of low latency feel does not exist in DX games.
 

boozzer

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Jan 12, 2012
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I just wish they would stay on consoles. If they designed the games for the consoles, stay the hell on consoles and don't release the game on pc. Why is it that they want our money but don't want to put in the work towards a proper port?
 

AdamK47

Lifer
Oct 9, 1999
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I thought the new gen of consoles would eliminate this ridiculous limitation put upon PC gamers.