fatpat268
Diamond Member
Steam games are broken relatively fast.
And so is every other DRM method.
Steam games are broken relatively fast.
And in return I would argue that most of your own examples would be artists who either sold their works afterwards or worked on commission. For example, Poe may have died poor but it certainly wasn't for lack of trying. Without intellectual property rights he couldn't have worked for the periodical and would have been forced to pick another profession.I'd argue that the really great examples of the bolded above were not made with an eye for profit.
Look how many truly great artists died in poverty, they didn't stop making fantastic art because they didn't get compensated for it.
You sure you don't believe in intellectual property at all? Or do you simply object to copyright, which is but one form of IP and the basis upon which most publishers impose DRM on end users?
If you disagree with the concept of IP entirely, I would be happy to show you the myriad economic analyses that clearly disprove your conclusion. Heck, even the founding fathers recognized the value of intellectual property. They literally wrote the basis for a patent and copyright system into the constitution.
Do you have any data/evidence to support your conclusion that DRM adds to the cost of development? What about data comparing the cost of DRM to the cost of piracy?
Personally, I disagree with the _terminology_ of "Intellectual Property". Because its _not_ property in the classic sense and its deliberately misleading to use that word. I don't disagree with the idea of limited patents and copyright. But its entirely a utilitarian, practical justification, not a 'natural rights' one.
Also, whatever was in the constitution it is, I believe, a historical fact that the US ignored foreign copyrights for the first century and a bit of its existence.
You sure you don't believe in intellectual property at all? Or do you simply object to copyright, which is but one form of IP and the basis upon which most publishers impose DRM on end users?
If you disagree with the concept of IP entirely, I would be happy to show you the myriad economic analyses that clearly disprove your conclusion. Heck, even the founding fathers recognized the value of intellectual property. They literally wrote the basis for a patent and copyright system into the constitution.
I have a problem with DRM. It assumes I'm a criminal before I've done anything, impairs the functionality of the software, and completely fails in its attempt to prevent software piracy.
You're a little too sensitive on this issue if you think that's being treated like a thief. Of course, we could free up a lot of room in our jails if we simply had the judge tell thieves "your serial code appears to be valid" rather than sending them to prison.I have to laugh when I enter a serial code and the game tells me "your serial code appears to be valid" i.e. but we're still going to treat you like a thief.
I totally agree, our founding fathers believed in copyright and protecting IP. They also setup the system to make sure IP became public domain within their citizen's lifetimes. Now that we have 75 years to virtually infinity copyrights on Mickey Mouse content, I would question whether or not a social contact has been broken and whether or not I as a citizen should respect current copyrights at all.
From a personal moral and ethical standpoint, I'm willing to give IP holders around 20 years to economically benefit from their works (life saving or enhancing drug manufacturers enjoy 14 years of protection, so I'd say I'm being generous to Mickey and company with this statement).
I agree that exclusive IP rights need to be limited and that the copyright term is way, WAY too long. Talk to your congressman about that. They extend copyright terms every 10 years or so.
Not sure where you got the 14 year term for life saving or enhancing drug manufacturers. Is that a European term? In the U.S., patents are the primary mode of protecting drugs and medical devices. All patents issuing from applications filed after June 8, 1995 have a term that is 20 years from the date of filing. For patents issuing from apps filed before that, the term is either 17 years from the date of issuance or 20 years from the date of filing.
Steam games are broken relatively fast. Digital Distribution only equates to not having to prepare/ship out a boxed product - which is a win/win for the publisher.
I'd like to see a system in place where you can directly support the developer rather than the greedy publisher...
The problem with UBI's stance is that they give a SH** about the customer.One thing that you hear [Valve] talk a lot about is entertainment as a service," said Newell. "It's an attitude that says 'what have I done for my customers today?
You're exactly right. I used to work in contract pharmaceutical R&D and testing. I think I got that figure from a symposium I attended, which mentioned the average time a patented pharmaceutical enjoys patent protection is on average around 14 years because the patent is normally applied for before the drug is commercially available. Still, even at 20 years, when Mickey Mouse still enjoys more protection than a potentially life saving pharmaceutical; something is obviously very wrong and broken with the system.
Steam has a lot of indie games that don't have any publisher.Steam games are broken relatively fast. Digital Distribution only equates to not having to prepare/ship out a boxed product - which is a win/win for the publisher.
I'd like to see a system in place where you can directly support the developer rather than the greedy publisher...