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Drifting or Racing?

boomdart

Senior member
Which is the best to use when racing? Drifting, or the many models one can follow when racing? I forget the names (please refresh my memory) but I recall that Drifitng actually loses track time.

Links would be great.
 
Sliding around isn't the quickest way around corners and such. All your momentum is lost sliding around. Instead of braking for a turn, or accelerating at the start of a straight, your tires are too "busy" trying to keep your car turning where you want to go.

Drifting is bad for lap times.
 
Originally posted by: Actaeon
Sliding around isn't the quickest way around corners and such. All your momentum is lost sliding around. Instead of braking for a turn, or accelerating at the start of a straight, your tires are too "busy" trying to keep your car turning where you want to go.

Drifting is bad for lap times.

but it is fun 😎
 
Whatever gets you the faster time. Drifting is fun and looks nice though. But, going through a corner on a good line at the edge of traction will always get you the better time.
 
Originally posted by: Kelvrick
Whatever gets you the faster time. Drifting is fun and looks nice though. But, going through a corner on a good line at the edge of traction will always get you the better time.

bump
 
A 4 wheel drift is the fastest way around a turn... all 4 wheels sliding with minimal counter-steering... it lets you get on the gas earlier for a faster exit speed.

What you see nowadays with Japanese drifting on a bandwagon trend in the US... although extemely fun... is relatively slow. That is not the fastest way around a track unless it is incredibly tight and twisty... or extemely slippery... which is what the WRC races through... and not a wide open track where they purposely slide the car to get style points.
 
Originally posted by: bR
A 4 wheel drift is the fastest way around a turn... all 4 wheels sliding with minimal counter-steering... it lets you get on the gas earlier for a faster exit speed.

What you see nowadays with Japanese drifting on a bandwagon trend in the US... although extemely fun... is relatively slow. That is not the fastest way around a track unless it is incredibly tight and twisty... or extemely slippery... which is what the WRC races through... and not a wide open track where they purposely slide the car to get style points.

WRC uses it because they have much less grip than on pavement.

Drifting is VERY hard on tires though and the slow way through a turn.
 
on high traction surfaces (asphalt), you don't want to "drift"...you don't want any sliding...

on gravel or snow, drifting usually helps out during corners because it lets you carry momentum around corner (while if you tried to turn with full traction..you'be going pretty slow...which is opposite of high traction surfaces where you can turn at realitvely high speeds while having full traction).
 
Originally posted by: JulesMaximus
Originally posted by: bR
A 4 wheel drift is the fastest way around a turn... all 4 wheels sliding with minimal counter-steering... it lets you get on the gas earlier for a faster exit speed.

What you see nowadays with Japanese drifting on a bandwagon trend in the US... although extemely fun... is relatively slow. That is not the fastest way around a track unless it is incredibly tight and twisty... or extemely slippery... which is what the WRC races through... and not a wide open track where they purposely slide the car to get style points.

WRC uses it because they have much less grip than on pavement.

why even open your mouth?
 
in a rally type scenario, drifting a little is good, but too much can mess up the tires depending on what you're using

The thing most people forget is to hit the brakes before they go for a turn, many people I've raced online will be at 100mph on a rally race and then try to take a right turn on a 90 degree angle without slowing down, it's NOT possible with those cars and track
 
Originally posted by: AgaBooga
in a rally type scenario, drifting a little is good, but too much can mess up the tires depending on what you're using

The thing most people forget is to hit the brakes before they go for a turn, many people I've raced online will be at 100mph on a rally race and then try to take a right turn on a 90 degree angle without slowing down, it's NOT possible with those cars and track

Are you talking about video games? Somehow, I don't think "racing" online is the same thing as an actual track.



 
Losing traction on the rear wheels for a split second can be a very good thing. If you do it at just the right time, typically at the apex of the curve, this will point your car in the correct direction for exiting the curve, and you can get on the power sooner. But no, slipping your rear wheels around the entire curve is not the fastest way through it.

And WRC drivers drift through the curve because there's basically two conditions on loose gravel - drifting or SEVERE understeer. That doesn't mean drifting is the way to go on dry pavement.
 
Your front wheels should never slide. You can go faster if the rear wheels are "assisted" in the opposite direction of the curve. 😀
 
All 4 tires should have be slightly sliding with minimal steering input if you want to get around a corner with as fast a corner exit as possible. The problem is youd have to be one hell of a driver to keep it tottering at the limit... or you have one hell of a neutral car that you can just point and shoot with the throttle.
 
Drifting is the fastest way around a turn. This being said, races are won and lost on the straights.

The fastest one around a turn will not necessarily be the fastest one around the track. To minimize laptimes around a typical asphalt track, you want to set yourself up so that you spend the most time on the straight as possible. Thats why a typical racing line starts with relatively early braking and an early apex, which sets you up to get back on the gas as fast as possible. Of course, there are differences between RWD, AWD, and *ahem* FWD. However, this same philosophy carries through all of em.

The lower the surface traction, the more easily drift allows you to control a turn, carry speed, and exit well.
 
Originally posted by: Apex
Drifting is the fastest way around a turn. This being said, races are won and lost on the straights.

The fastest one around a turn will not necessarily be the fastest one around the track. To minimize laptimes around a typical asphalt track, you want to set yourself up so that you spend the most time on the straight as possible. Thats why a typical racing line starts with relatively early braking and an early apex, which sets you up to get back on the gas as fast as possible. Of course, there are differences between RWD, AWD, and *ahem* FWD. However, this same philosophy carries through all of em.

The lower the surface traction, the more easily drift allows you to control a turn, carry speed, and exit well.

Fitting username. 😛
 
Originally posted by: bR
Originally posted by: Apex
Drifting is the fastest way around a turn. This being said, races are won and lost on the straights.

The fastest one around a turn will not necessarily be the fastest one around the track. To minimize laptimes around a typical asphalt track, you want to set yourself up so that you spend the most time on the straight as possible. Thats why a typical racing line starts with relatively early braking and an early apex, which sets you up to get back on the gas as fast as possible. Of course, there are differences between RWD, AWD, and *ahem* FWD. However, this same philosophy carries through all of em.

The lower the surface traction, the more easily drift allows you to control a turn, carry speed, and exit well.

Fitting username. 😛

Evidence of a mis-spent youth. I'm not getting back into it until my Elise comes later this year. 🙁

 
Originally posted by: Apex
Originally posted by: bR
Originally posted by: Apex
Drifting is the fastest way around a turn. This being said, races are won and lost on the straights.

The fastest one around a turn will not necessarily be the fastest one around the track. To minimize laptimes around a typical asphalt track, you want to set yourself up so that you spend the most time on the straight as possible. Thats why a typical racing line starts with relatively early braking and an early apex, which sets you up to get back on the gas as fast as possible. Of course, there are differences between RWD, AWD, and *ahem* FWD. However, this same philosophy carries through all of em.

The lower the surface traction, the more easily drift allows you to control a turn, carry speed, and exit well.

Fitting username. 😛

Evidence of a mis-spent youth. I'm not getting back into it until my Elise comes later this year. 🙁

lol... well you sure know how and with what to get back into it... 😀
 
Originally posted by: OS
Originally posted by: AgaBooga
in a rally type scenario, drifting a little is good, but too much can mess up the tires depending on what you're using

The thing most people forget is to hit the brakes before they go for a turn, many people I've raced online will be at 100mph on a rally race and then try to take a right turn on a 90 degree angle without slowing down, it's NOT possible with those cars and track

Are you talking about video games? Somehow, I don't think "racing" online is the same thing as an actual track.

Of course they aren't the same, but yo u still need to slow down regardless of real life or rally. I guess my example really depends on the terrain and the car
 
Originally posted by: AgaBooga

Of course they aren't the same, but yo u still need to slow down regardless of real life or rally. I guess my example really depends on the terrain and the car

No sh*t sherlock. You can't say "oh yeah, well on the internet in rally video games, some other internet virtual racers kind of like me, they don't slow down from 100 mph going into a 90 degree turn" and expect that to have ANY bearing on real life. There is NO CAR on this planet that can make a 90 deg right turn at 100 mph. Like posted earlier, "why even open your mouth?"

 
Originally posted by: OS
Originally posted by: AgaBooga

Of course they aren't the same, but yo u still need to slow down regardless of real life or rally. I guess my example really depends on the terrain and the car

No sh*t sherlock. You can't say "oh yeah, well on the internet in rally video games, some other internet virtual racers kind of like me, they don't slow down from 100 mph going into a 90 degree turn" and expect that to have ANY bearing on real life. There is NO CAR on this planet that can make a 90 deg right turn at 100 mph. Like posted earlier, "why even open your mouth?"

wth? I'm really confused

Are you talking about video games? Somehow, I don't think "racing" online is the same thing as an actual track.

I never mentioned video games or real life in my post...
 
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