- May 19, 2011
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One thing that's occurred to me in recent years when seeing 3D animation in movies or - more so - games is that the designers often clearly haven't experienced the real-life equivalents of the environments they design, so therefore elements in the environment don't react the way they ought to. The idea of a job whereby a person goes into nature, recording and interacting with lots of these elements, and bringing back / selling this information to the developers so they can design a more realistic environment.