Dragon's Dogma - Eastern Developed, Skyrim in Vison

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Nighttime looks amazing. I love that it's actually dark, adding real tension:

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Watch These Now!
http://www.youtube.com/watch?v=NrCiV4LOYk4
http://www.youtube.com/watch?src_vi...annotation_id=annotation_328000&v=qEsVmmXQqWA
http://www.youtube.com/watch?src_vi...annotation_id=annotation_379356&v=_c8krHCKHDI (my favorite of the bunch!)
 

PuppettMaster001

Golden Member
May 11, 2002
1,651
4
91
Published and developed by Capcom.... .should be ported to PC in 6 years. Not sure if I am going toi buy it on 360 or PS3 (I'll wait for the reviews) but I would love to see this on Vita.
 
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gorcorps

aka Brandon
Jul 18, 2004
30,739
454
126
Looks pretty intense. I'm not big into overly difficult games so I'll probably give it a pass, but there's a lot of people out there that would enjoy such a thing in a free roam RPG.
 

Drako

Lifer
Jun 9, 2007
10,697
161
106
I was debating on getting this - I'm still playing through Kingdoms of Amular, and just got The Witcher 2. It seems like Dragon's Dogma it's getting pretty good reviews, at least in Game Informer.
 

tecplayer

Junior Member
May 14, 2012
12
0
0
I'll wait for a bunch of reviews before even considering getting it. It just feels strange seeing Capcom & RPG in the same sentence. I'm just not hyped for anything having to do with 'dragons' after playing Skyrim which I thought was pretty meh.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
I saw the demo on the AngryJoe show and I admit I was a bit drawn in and impressed, but once I started researching it and seeing more in game video it became less impressive and seemed clunky. I'm worried that the fancy boss battles might be a cool gimic in an otherwise blah game.

I'll keep an open mind since what I've seen so far could be beta and thus not representative of the final product and I'm really hoping it turns out good. I'm def waiting a few weeks first to see how the reviews fare.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
I've just not had the time to play it, but I'm really curious. It appears it's a divisive game.
 

Todd33

Diamond Member
Oct 16, 2003
7,842
2
81
I bought it. Love it so far, it is not really Skyrim (crap!) in vision, more like open world dark souls in vision.
 

Krakn3Dfx

Platinum Member
Sep 29, 2000
2,969
1
81
I've heard most of the quests are horribly boring and the loot system and loot in general isn't very good.

Sounds like something I'll wait for a big sale on.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
I bought it. Love it so far, it is not really Skyrim (crap!) in vision, more like open world dark souls in vision.


Pleas clarify! like Dark Souls? In combat, in look? Combat in Dark Souls (Demons Souls) is awsome (my opinion only) and I feel they are teo of the best consoles games in ages.. not watered down wimp combt dependent on chaining impossible moves.. just realistic block and hack! (yes i know there is magic).
 

Kalador

Junior Member
May 16, 2012
10
0
0
As someone who spent a large chunk of the weekend delving into this awesome little game, let me help out anyone who's unsure!

First up, to be clear about the type of games I like and why (so you know if this applies to you or not) here's my view on the games that it's likely to be compared to.
Demon's / Dark Souls
Two of the best console games to come out in the last few years. Not because they're perfect, far from it, but because they dare to challenge which is such a nice change. And also because they're demanding of the player, and yet fair. It's rare you get killed cheaply (though it does happen), but it really makes you work for your successes.
I put a stupid amount of playtime into these two games. :twisted:
Skyrim
Great in vision, not so great in execution. Besides the various bugs and technical problems, the actual gameplay always felt kind of lacking to me. The combat especially, you rarely felt like you had proper control over what you were doing and often ended up swinging wildly instead. The world was vast and amazing, but most of the things that populated it started to feel very samey and boring after a while, and didn't feel like the content matched the vision.

Right, that's out the way.

Dragon's Dogma (PS3, but I assume the Xbox version to be much the same)
Visuals:
I've seen lots of people say that it's visually bland, but I'm really not seeing that at all. Yeah, it's got the RPG tropes of castles, forests, hills, you know... landscape, that most 'medieval + magic' RPG's tend to have, but it's pretty detailed.
Particularly the lighting, which is amazing to be honest, fully dynamic, with a full day-night cycle? Very nice! The shadows are a little rough-edged, but nowhere near as poor as Skyrims were! (they were apalling, frankly, on the PS3 at least, I assume the PC version must've been a lot better!)
Spell effects are pretty neat too, for what it's worth, much better than Dark Souls' spells
Speaking of the full day-night cycle... a battle in pitch darkness against a Manticore in a forest, lit only by your lanterns and the fire being blasted all around is really a sight to behold, and pretty damn awesome.

Sound:
Pretty good thus far. Some of the voice work is a bit wooden, but the main people (ie, the voices for the pawns) all seem to be pretty good, which is a relief, as you can hear a lot from them sometimes!
By and large, the pawn-chat :)rolleyes: that sounds so bad) is pretty good, occasionally very informative, and actually worth listening to in combat to know what's going on.
Spell and combat effects are as you would expect, and pretty good thus far. Again, they tend to be good indicators of what's going on and where.

Gameplay:
This has taken a little while for me to get used to. The conventions of the RPG genre are pretty well established... but this game likes to work differently, and it took me a while to adjust.
Your average RPG quests will tend to be dealt with pretty quickly, they're usually somewhere local and pretty well signposted by the game.
Dragon's Dogma really doesn't do that much. There are a few 'kill X of these' quests, but they're not given by people, and don't require returning to anywhere to finish, they just complete once you've taken out enough of X creature, you get the reward, and that's it, so they aren't a pain to do at all. (These have so far all been got from notice-board type quests for me, with NPC's having the more interesting quests)
The more involved quests so far have required me to go places where I have no idea where they are, which has involved a lot of travel, and normally my repeated dying on the way.
Initially, I found that rather frustrating, but that's just because I'm not used to things not being obvious. But that's a problem with the genre, not with the game.
If you're the type of player who likes to get a quest, do it, and get it out the way and get the reward... I suspect this might irritate you. If you're happy to assemble a fair list of quest and objectives and do them as and when you find out how and where they are, then you'll be fine.
Suffice to say... just because you've picked up a quest, it does NOT mean you'll be able to do it.
One example of this can be found right in the starting village before you leave. It's possible I just hadn't levelled enough (though I'm not sure what I could have missed) in order to do it, but it killed me repeatedly, and I'm stubborn enough to just keep trying :twisted: but I eventually relented, then came back a few levels later, and it was just fine, though still a bit of a challenge!
If you can adjust to a less regimented way of approaching quests (ie, get it, then do it), you'll be fine.

Combat:
Oh the combat... the combat is glorious. :biggrin:
The controls feel a little bit like Dragon Age 2 or Kingdoms of Amalur (basic attacks on buttons + specials off of L1/R1 + button), but infinitely more satisfying than either.
The world, and the monsters, have a physical presence that you rarely get in games. They move about a LOT, they're pretty smart, (well, Goblins aren't, but what do you expect from Goblins?) and enemy types are very distinct. Bandit fights are very different from a cyclops (big, slow, dumb), and that is VERY different from a manticore in a forest in the dead of night.
I've run across many a group of bandits who keep their ranged people way back, just as they should, and pick you off with some pretty painful attacks, while the rogue and warrior sorts are merrily laying waste to your own people. You can't just fight whatever is in your face and expect to win, you've got to be aware of what's going on around you and react accordingly. Similarly, you'll need to make sure your team is a good mix of skills, for obvious reasons.
In short, the combat is very active, can be very tactical, and very varied.
The only worry I have about the combat, is I have a feeling that the available moves aren't going to vary too much as the game progresses. BUT... bear in mind I haven't even gone to a second class/job yet, so that's hardly a surprise.
Also bear in mind that you can switch jobs pretty much whenever, and level them independently, I just haven't yet, i've been focussing on the one for now. So I ASSUME that when you have several jobs at a high level, you can mix and match their skills to some extent... but i can't be sure about that yet.
In short, to summarise, the combat is bloody awesome. But i can see that it MIGHT get repetitive... though it certainly hasn't yet.

Pawns
Won't go into much detail here (this post is stupid-long already :whiste:), suffice to say, Pawns are a great idea, seem to be executed well, and are genuinely useful and smart, which is quite rare in gaming! Obviously they don't have that much personality, which is very much intentional, given their interchangeable nature, and is addressed within the game-world's setting and history as well, but their ability to be members of your group, the quest hint system, and valuable sources of knowledge about combat and the world areas all at once, is a brilliant idea.

Gear:
This isn't an RPG that's focussed on gear. Simple as that.
It IS important, don't get me wrong, in fact, if you don't make sure you get hold of some fairly decent gear, you're likely to get killed repeatedly, and quickly (I certainly did until I started to get some better armour) but it's not even remotely a focal point of the game.
Skyrim dropped gear by the bucketload, and generally served no purpose other than selling for cash or encumbering me and being dumped :p
Amalur did much the same, though at least there you could make them into resources for crafting.
This needs you to buy your gear, and upgrade it, and get the best you can with your limited cash (at least to start with) as you'll need it, as you won't find it dropping from enemies or in random crates all over the place.
I think i've picked up a grand total of 3 bits of gear so far in my adventuring. Two I sold, one I used. The vast amount of my gear has been bought, and then upgraded.
Dragon's Dogma has a upgrading and combining system that uses all sorts of resources (ores, stones, metals, herbs, inks, potions, etc) and combines them to make other things, or uses them as a required part for an upgrade to a weapon, or armour. It pays to keep hold of most small odd sounding ingredients, that's for sure.
Not a lot to say here, other than experiment and tinker with the assortment of junk that'll end up in your bags, as most of it can be used for something.

Sum up:
As if you couldn't guess, by the stupid length of my post already, I personally feel this is an awesome game.
It takes a bit of getting in to, it's different enough that if you stick to RPG conventions like "I just got this quest, MUST do this next", or combat tactics "kill whatever is attacking me!" then you're likely to have problems and possibly not like it.
But... if you do come around to it's way of doing things, or don't suffer from such OCD compulsions as I do of "MUST beat it!" and are prepared to come back later on instead... then you'll do just fine.
If you liked the challenge of Dark Souls and found yourself thinking "Man, this would be great with a 4 person party and a more open world setting", then you will probably like it a lot. The combat is a lot more hectic and a lot less based on precision timing and counterattacks than Dark Souls, but it is just as tactical, possibly moreso... just in different ways.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Thanks for the lengthy impression Kalador! This is one game I've been waiting to hear more about from the users in this forum, so it's really appreciated. A lot of people seemed to be smitten with the combat, so really looking forward to playing it.

Now if we could only get more people to do the same. :)
 

Kalador

Junior Member
May 16, 2012
10
0
0
No problem at all, always keen to promote great games!

Might as well give a small update.

Gearwise I've found some things stashed about the land in chests now, but nothing that was so ohmigodit'samazing! as to replace other stuff, just a couple of things that were similar to what I had but with different resistances and things. Which is good. Games where there's certain bits of overpowering loot tend to lose their challenge quickly :)

Combat-wise, it's still brilliant, it's still hectic, and still tactical. I'm 'big' enough now that most small encounters aren't too much of a trouble, but big groups of bandits can still be very dangerous, purely because they seem to have access to the same skills a player does, and a hail of arrows from a pair of bandits you didn't notice quite a way from the main group can REALLY hurt ;P

I've not been particularly bothered with following the main plot yet (which I'm assuming will be following the Wyrm Hunts that I'm now able to go on, given the Dragon-centric plot) and have been having plenty of fun just traipsing around the countryside trying to find things for assorted quests.

In a way, it's almost more like an 'adventuring game' rather than an RPG for me at the moment!

Anyway, it's still hugely enjoyable, and I still highly recommend it.

I've had some issues with slowdown on the PS3 version, but only when a group of spells are all going off in the same area (they're quite swirly and pretty, but apparently heavy on the GPU as well ;)), and I've also heard that the Xbox version has some screen-tearing issues.

As I've not had a single instance of that yet, I'm sort of assuming that the PS3 version is vsynced (for want of a better term) so suffers in the frame rate, and the Xbox version might not be, so runs a bit smoother, but can suffer tearing because of it.

Unless an XBox owner comes along though... that's pure speculation on my part!