Dragon Age at 5760x1200

Saga

Banned
Feb 18, 2005
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Ironically I don't think that really enhances the gameplay that much because of how far away you'd have to be to actually comfortably view three 24" panels. Words would be too small to read, etc.

In other words, it's all fluff.
 

kylebisme

Diamond Member
Mar 25, 2000
9,396
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The point is to enhance the immersion by filling in your peripheral view, sitting the same distance from the displays as you would with just a single one.

By the way, the resolution is actually 5760x1200.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
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The point is to enhance the immersion by filling in your peripheral view, sitting the same distance from the displays as you would with just a single one.

By the way, the resolution is actually 5760x1200.

Ahhh... that might explain why the guy tells you that they're running 5760x1280 resolution... Maybe?

Looking at the setup I was not convinced but once the action started to roll, I have to say I liked what I saw.
 
Oct 27, 2007
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The game developers need to work on cameras and perspective for this. It's cool as heck, but look at the flanking screens - everything on them is so stretched out because of the "fish eye" effect of increasing FOV. What they should do is use three cameras, one for each screen. Of course this means programming specifically for Eyefinity so who knows if they'll actually do it.

Having said that, it's very cool, if you've got the money for three monitors and the graphics grunt to power any game at 5760 horizontal pixels.
 

JujuFish

Lifer
Feb 3, 2005
11,195
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Weird... you'd think in a large marketing scheme like this they'd actually get it right.
Three monitors, each individually with 1200 vertical pixels, don't magically obtain 80 more vertical pixels when used together.
 

reallyscrued

Platinum Member
Jul 28, 2004
2,618
5
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Holy shit, that guy looks and sounds like such a tool.

This is kind of bittersweet. I've wanted a decent panoramic gaming system since Matrox's Parhelia but the thick borders of those LCDs are quite distracting. It's already a widescreen monitor, you've got plenty of peripheral if you can stand to sit close enough.

I'd rather have a map and inventory and such on the extra screens and just use the middle screen for action unless you've got borderless monitors.

Cool nonetheless.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,091
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The game developers need to work on cameras and perspective for this. It's cool as heck, but look at the flanking screens - everything on them is so stretched out because of the "fish eye" effect of increasing FOV. What they should do is use three cameras, one for each screen. Of course this means programming specifically for Eyefinity so who knows if they'll actually do it.

Having said that, it's very cool, if you've got the money for three monitors and the graphics grunt to power any game at 5760 horizontal pixels.

This. Without games actually tweaked for it, I think it's really just fluff. I mean, most of that demonstration still had all action in the center pane and essentially just odd looking FOV walls on the outside panes.
 

Naeeldar

Senior member
Aug 20, 2001
854
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This. Without games actually tweaked for it, I think it's really just fluff. I mean, most of that demonstration still had all action in the center pane and essentially just odd looking FOV walls on the outside panes.

This is true but like another poster mentioned you could get a lot of value out of a setup like this by just being able to keep a map or inventory open etc. And that would actually be simple to design. If I saw any value to having multiple monitors setp for gaming I'd go out pick up another 24inch wide screen monitor.

As of right now there is no real reason for it though.
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
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What an utterly terrible choice of game to pick to show off a $1000+ display technology.

The view being used to show it off is easily the worst of all possible choices for actually interacting with the game. Highly limited information, difficulty clicking on the appropriate targets. All fixed with a couple of turns of the scroll wheel - which, incidentally, also makes eyefinity completely pointless.
 

Ika

Lifer
Mar 22, 2006
14,264
3
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Not sure I like it.

Needs to be bigger monitors, since you'd have to sit back further to take in the other 2 flanking monitors.

Yeah.... it seems to me that you'd have to sit farther back to be able to take in the full horizontal resolution of the displays, which is counterintuitive if you want immersiveness. A single widescreen screen at a higher resolution (or three vertical ones...?) is better for immersiveness.
 

NoSoup4You

Golden Member
Feb 12, 2007
1,253
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Racing games would be fantastic with that setup, like Need for Speed: Shift. But yeah, as others have mentioned, it was almost laughable watching them play Dragon Age on this setup. It added almost nothing to the experience.

Eyefinity seems really cool though, but it's just so impractical that it's borderline silly.