The performance hit question is interesting and a bit confusing.
For Evolva, it's almost exactly 50% for every board I've seen tested(frame rates roughly halved).
For Giants, the hit is right around 0%(nearly no hit most of the time).
What are we more likely to see become common? Not sure, I hope that Sacrifice comes through with Giants type efficiency though I honestly haven't looked much into Dot3 on performance issues yet and am not sure why the two games display such huge variations in terms of performance hit.
This will make games look quite a bit better if used properly. Evolva looks like sh!t without Dot3, pretty d@mn cool with it, Giants looks killer without it and even better with. Evolva seemed to be a case of developers relying on Dot3 to carry the visuals for the entire game while Giants clearly is way ahead of the curve even without Dot3.
Sacririfce could deinately benefit from this, I'll likely play through the game at the very least once more start to finish if the patch comes through(already played through it five times, once straight through for each god).