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Door Kickers

ThinClient

Diamond Member
Trailer: https://www.youtube.com/watch?v=swp9d9tqg7M

Site: http://inthekillhouse.com/doorkickers/

Steam link: http://store.steampowered.com/app/248610

So, it looks like this 2D top-down strategy game is getting some traction. It's a lot of fun, especially peeking under doors with spy cams :awe:

It's a real time game, meaning it's not turn-based. The interface is very easy to use, pretty much just right or left click with the space bar to pause for planning.

You start out with single player missions. When you get your squad up to level 4, it unlocks some other game play types. At squad level 6, you unlock the campaign mode. You can upgrade weapons and armor and squad skills and all sorts of stuff. You can play missions over and over to accomplish the multiple objectives on each mission.

The game comes with a mission editor and can randomly generate missions for endless rampage.

Has anyone else played this yet? I'm having a blast.
 
Ah, ok. That constant blue makes my eyes bleed. 😛

Door Kickers features different types of officers to choose from, entire control over their kits. You can customize primary and secondary weapon choices, armor, utilities like what kind of nades to bring or what kind of door or barricade bypassing tools to bring, etc.

Your troopers gain experience in training and in the campaign to get better at skills. There are customizable team-wide perks (skill trees) to choose from, too, which you can change at any time.

Once you're out in the campaign, if a trooper dies, they're gone for good. You have to retrain their replacements.

The different kinds of officers are pretty sweet, too. The assault officer blazing through the room with his automatic rifle is always fun. The sniper sits off-screen. When someone comes into his view, there's a button to click (or just pressing S) will issue the command for him to fire.

This is not a turn-based game, though. Scenarios go down in real-time. You can plan out the mission ahead of time with troops stacking in place and issue go-codes (like you could in the Rainbow Six games), you can control when and where they reload, which way they face, it's just a lot more detailed than Frozen Synapse or so it seems.
 
Thanks for the rundown. I had a good time with Frozen Synapse, but its been a while. With the differences between the two, and the time its been since I've played FS, I might pick this one up as it would probably be fairly fresh (considering the above).
 
Trailer: https://www.youtube.com/watch?v=swp9d9tqg7M

Site: http://inthekillhouse.com/doorkickers/

Steam link: http://store.steampowered.com/app/248610

So, it looks like this 2D top-down strategy game is getting some traction. It's a lot of fun, especially peeking under doors with spy cams :awe:

It's a real time game, meaning it's not turn-based. The interface is very easy to use, pretty much just right or left click with the space bar to pause for planning.

You start out with single player missions. When you get your squad up to level 4, it unlocks some other game play types. At squad level 6, you unlock the campaign mode. You can upgrade weapons and armor and squad skills and all sorts of stuff. You can play missions over and over to accomplish the multiple objectives on each mission.

The game comes with a mission editor and can randomly generate missions for endless rampage.

Has anyone else played this yet? I'm having a blast.

Big fan of UFO Enemy Unknown and its combat, how does it compare. One reason I loved UFO:EU is the old UFO games while brillant where painfully slow, the new update sped up combat. How long are missions?
 
Big fan of UFO Enemy Unknown and its combat, how does it compare. One reason I loved UFO:EU is the old UFO games while brillant where painfully slow, the new update sped up combat. How long are missions?

The planning phase, if you choose to use it, can be quite a while, as complex as you want to make it.

Then again, that same entire mission can be over in 30 seconds once you click the start button.

I'm not that far into it, but clearing the first six training missions are each done in about 12-20 seconds.
 
The planning phase, if you choose to use it, can be quite a while, as complex as you want to make it.

Then again, that same entire mission can be over in 30 seconds once you click the start button.

I'm not that far into it, but clearing the first six training missions are each done in about 12-20 seconds.

I think i see where the Frozen Snyp comparisons come from, this game you plan it all, and then watch the results? No control once its going?
 
I think i see where the Frozen Snyp comparisons come from, this game you plan it all, and then watch the results? No control once its going?

No, you have complete control once it's going. You can pause the action any time you want to change orders. You can even click and drag your officers around as the scenario is actively playing out to give them different orders.

The REAL challenge in this game is using no planning phase and using just your mouse to control all of your officers and still get the job done as fast as possible without losing an officer or a hostage.
 
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