Hey there. I've found for myself (using FRAPS) that Doom3 is capping its framerate at 60. I've also found various sites/forums indicating this was the Master Plan all along. What I can't seem to find is *why*.
There are a couple parts early in the game where I find myself looking at and interacting with someone in a small room. Fraps says I'm at 60fps (one guy on the screen and a blank wall behind him) yet I can see that the animation is not completely fluid. It simply would look better at 70-100 FPS.
I don't want to start a "The human brain/eye can only distinguish 30fps/60fps/120fps" thread. I have played MANY games and I can tell the difference between 60 FPS and 90 FPS - so why did iD make an engine that caps the rate?
Can anyone direct me to Carmack's rationalization of this?
There are a couple parts early in the game where I find myself looking at and interacting with someone in a small room. Fraps says I'm at 60fps (one guy on the screen and a blank wall behind him) yet I can see that the animation is not completely fluid. It simply would look better at 70-100 FPS.
I don't want to start a "The human brain/eye can only distinguish 30fps/60fps/120fps" thread. I have played MANY games and I can tell the difference between 60 FPS and 90 FPS - so why did iD make an engine that caps the rate?
Can anyone direct me to Carmack's rationalization of this?
