- Dec 2, 2011
- 397
- 24
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Hi good folks.
I have been messing A LOT with Doom 3 (3 disc version) lately, fist trying to figure out how to run it at 75Hz+. It involved using "com_fixedtic 1" and turned out to be impossible without the game running faster (speeding up).
Now I'm struggling to get sikkmod + wulfen textures + monoxead textures to work. For this purpose I shall call a pk4 file a pk4 archive, so as to avoid any confusion with loose (upacked/extracted) files.
As I understand it I need to copy the textures into the sikkmod folder, right? But what I'm struggling to understand is how exactly are files read by the game.
More specifically, what is the prioritization between files in pk4 archives and extracted files?
You see, some files in the wulfen pk4 archive are also in one of the sikkmod pk4 archives. So if I just copy the wulfen pk4 archive into the sikkmod folder, won't those files collide, i.e. lead to conflict which will crash the game?
Yesterday I kept the sikkmod pk4 archives in the sikkmod folder, i.e. I did not extract the files. Then I extracted the files from the wulfen pk4 archive and the monoxead pk4 archive into the sikkmod folder. But at some point in the game when loading a new level, the whole thing crashed. I believe it was because some of the texture files in the sikkmod pk4 archives are the same as the extracted loose files from the wulfen and monoxead archives.
Am I wrong? Could the crash have something to do with my DoomConfig.cfg instead? I'll copy the errors in here if/when I get them again.
Edit: Need to specify that I'm using Doom 3 v 1.3.1, sikkmod 1.2 and wulfen 2.0
I have been messing A LOT with Doom 3 (3 disc version) lately, fist trying to figure out how to run it at 75Hz+. It involved using "com_fixedtic 1" and turned out to be impossible without the game running faster (speeding up).
Now I'm struggling to get sikkmod + wulfen textures + monoxead textures to work. For this purpose I shall call a pk4 file a pk4 archive, so as to avoid any confusion with loose (upacked/extracted) files.
As I understand it I need to copy the textures into the sikkmod folder, right? But what I'm struggling to understand is how exactly are files read by the game.
More specifically, what is the prioritization between files in pk4 archives and extracted files?
You see, some files in the wulfen pk4 archive are also in one of the sikkmod pk4 archives. So if I just copy the wulfen pk4 archive into the sikkmod folder, won't those files collide, i.e. lead to conflict which will crash the game?
Yesterday I kept the sikkmod pk4 archives in the sikkmod folder, i.e. I did not extract the files. Then I extracted the files from the wulfen pk4 archive and the monoxead pk4 archive into the sikkmod folder. But at some point in the game when loading a new level, the whole thing crashed. I believe it was because some of the texture files in the sikkmod pk4 archives are the same as the extracted loose files from the wulfen and monoxead archives.
Am I wrong? Could the crash have something to do with my DoomConfig.cfg instead? I'll copy the errors in here if/when I get them again.
Edit: Need to specify that I'm using Doom 3 v 1.3.1, sikkmod 1.2 and wulfen 2.0
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