my bad...i always try and think everyone here operates "legally" 😛
I dont doubt things will run, I just highly don't know how different the two underlying code structures for each are. If theres proof somewhere i'd love to read about it. As for games remaining 32 bit forever, i think they will for a long time, until we switch entirely over to a 64 bit processor model, cause the only thing holding back the games is the bus speed of graphics cards and network speeds, 64 bits memory addressing ability from as far as i can tell isn't going to offer much to games. I dunno what you may have programmed in 64 bit, but all I've noticed is an increased capability to run mathematical models for hair and weather simulations, something of whcih games dont really rely upon and wouldn't be worth programming in i dont think. Who knows, if they can make a game 64bit more power to em, but i doubt they will do so as long as 32 bit holds a majority of the market.
I dunno where you read that SP1 and x64 were linked in any way other than their release date, but everything i get from microsoft (newslettrs and what not) has suggested they were seperate. There release date is in common though because March 28 has been a release to manf day for a number of microsofts apps due to their quarterly model. For example, Server 2003 was first released to manf on March 28th 2003.
Just my 2 cents...or more of a prove me wrong i guess 😀
and to respond to last poster...no where in my post did i say x64 wasn't based off servers modeling, all i ever said was that there were seperate editions and that support wasn't there. Even you admit in your next paragraph it takes an extra step at times to get games to run, which is what i was trying to get at...