Disclaimer: this may well be a long long post, PLEASE bear with me.
I need to understand Dolby Digital 5.1, and how it works with Decoders / Signals etc.
Before you read too far I'm a GAMER and I will be analysing this from a GAMERS perspective. (this is for a PC audio setup)
I wish to know for this for the primary reason of purchasing the right gear to get the most from something many of you may respect - Doom 3.
(and no doubt the many games which use the engine of it, and the games after that which use true dolby 5.1 after it finally takes off in the PC scene)
Now,....
What my problem is - not with the technlogy of how this works, but more the DOLBY side of things - the specification and what it's going to do to my signal (if anything) on it's way.
Are all Dolby decoders the same? - in saying this I mean will a dolby decoder always perform the same operations as another when it comes to decoding, and if not can they be setup to do this?
I notice that some "proper" receiver / decoders will decode the signal and offer an option of 10 / 15 / 20 ms delays on the surround signal - why not 0ms?
Does my decoder "get smart" on me and try to perform "tricks" on my 6 independant signals?
Where does the crossover / splitting of the low frequency stuff occur? - does my sub channel (coming from the digital source) only contain low frequencies, or does the actual sub channel simply get high frequencies stripped via the decoder?
Could I in theory connect up 6 identical speakers to my 5.1 setup (yes a normal sat to my sub channel)
Then after doing this could I send a DD 5.1 signal to the decoder (assuming I have an nforce which has a dolby ENCODER on the fly) and have 6 levels of identical volume - then hear it roughly identically on each speaker?
OR
Will the dolby signal be "parsed" by the decoder and have all kind of "filters" applied to the audio? (sending audio to the centre channel like pro-logic - or seperating low / high frequencies?)
As far as I'm aware, a 5.1 DD signal coming out of my PC via my SP/Dif connection contains 6 independant channels which will be decoded via a decoder and sent out (analog) to my speakers (5 sats and a sub)
Also, as far as I'm aware a 5.1 "analog" setup will be sending out pre decoded signal to 6 independant analog channels..... (3x headphone jacks on some nforce / 5.1 based boards) - which can then be amplified etc (see Klipsch 5.1 speakers without the DD addon decoder)
What I really want to know is this.
Can the dolby signal send this signal out and have the decoder "obey" the following rules.
centre - volume 0
left - volume 0
right - volume 0
rear left - volume 50
rear right - volume 0
sub - volume (whatever)
OR will my decoder "share" some of the signal with some of the other channels as per part of the Dolby specification - because that's just "how it's meant to be" ??
I'd LOVE (LOVE!!) to think that the standard is purely 100% 6 fully independant channels which can be manipulated in any particular way.
What this means is you could re-create the sound of an object circling you perfectly on a 360 degree field.
See example
Front left speaker - 10% volume of helicopter
Front right speaker - 75% volume of helicopter
Rear right speaker - 10% volume of helicopter
Rear left speaker - 0% volume of helicopter
Now. if we "gradually pan" this signal like this (over a few seconds)
Front right speaker - 10% volume of helicopter
Rear right speaker - 75% volume of helicopter
Rear left speaker - 10% volume of helicopter
Front left speaker - 0% volume of helicopter
You will notice the sound has moved from 01:30 "o-clock" to 04:30 "o-clock" - and has swept past us - if we continue this pattern of adjusting the volume of the helicopter - now moving the focus to the rear left, front left - and finally returning to the front right - we have done a 360 degree sweep of the sound of a helicopter moving around us in a circle.(I'd damn well love it if this is possible)
The thing I've recently discovered (according to a diagram I saw)
http://www.msicomputer.com/Newsrelease/images/dolby.jpg
http://www.programpower.com/Living_room_diagram.gif
http://www.programpower.com/diagram.gif
is that the "official" layout for the 5.1 spec of speakers is to actually NOT have rear left and rear right like most gamers would have, but to actually have speakers ("the sorrounds") which are at 3'oclock and 9'oclock to our sides - not meant to be exactly around us like a cube - this disapoints me, however if the specification complies with what I listed above, we could easily move the speakers into a cube like shape (I'm ignoring the centre here, yes) and technically create a "box" we are sitting inside for perfect 3D (well 360 degree) sound.
I will admit I got a copy of the Doom 3 Alpha, and I do know for a fact that the /sound/ dir contains audio in files named like this.
(this is an example mind you)
id_logo_l.wav
id_logo_r.wav
id_logo_c.wav
id_logo_rs.wav
id_logo_ls.wav
id_logo_lfe.wav
So can anyone answer my questions on Dolby 5.1 for gaming and the abilities of the Dolby specification and decoders?
I'm actually looking at a small home theatre setup for my 5.1 setup at the moment - using a Conia receiver (accepts 5.1 DD in optical and coax form) and 5 kit based speakers (small but nice for the price) as well as a woofer (obviously) I'm _NOT_ looking at a Logitech Z-680 "dedicated PC" 5.1 setup, nor a Creative 5700 / Klipsch 5.1 or any other PC based setup.
Can anyone (perhaps a nvidia DD driver coder or complete audiophile) help me out here with my questions?
thank you very much for your time.
(hopefully there's other Doom / 5.1 / 3d gaming / 3d audio freaks out there who will also get a kick out of any replies to this question)
- AbRASiON😕
I need to understand Dolby Digital 5.1, and how it works with Decoders / Signals etc.
Before you read too far I'm a GAMER and I will be analysing this from a GAMERS perspective. (this is for a PC audio setup)
I wish to know for this for the primary reason of purchasing the right gear to get the most from something many of you may respect - Doom 3.
(and no doubt the many games which use the engine of it, and the games after that which use true dolby 5.1 after it finally takes off in the PC scene)
Now,....
What my problem is - not with the technlogy of how this works, but more the DOLBY side of things - the specification and what it's going to do to my signal (if anything) on it's way.
Are all Dolby decoders the same? - in saying this I mean will a dolby decoder always perform the same operations as another when it comes to decoding, and if not can they be setup to do this?
I notice that some "proper" receiver / decoders will decode the signal and offer an option of 10 / 15 / 20 ms delays on the surround signal - why not 0ms?
Does my decoder "get smart" on me and try to perform "tricks" on my 6 independant signals?
Where does the crossover / splitting of the low frequency stuff occur? - does my sub channel (coming from the digital source) only contain low frequencies, or does the actual sub channel simply get high frequencies stripped via the decoder?
Could I in theory connect up 6 identical speakers to my 5.1 setup (yes a normal sat to my sub channel)
Then after doing this could I send a DD 5.1 signal to the decoder (assuming I have an nforce which has a dolby ENCODER on the fly) and have 6 levels of identical volume - then hear it roughly identically on each speaker?
OR
Will the dolby signal be "parsed" by the decoder and have all kind of "filters" applied to the audio? (sending audio to the centre channel like pro-logic - or seperating low / high frequencies?)
As far as I'm aware, a 5.1 DD signal coming out of my PC via my SP/Dif connection contains 6 independant channels which will be decoded via a decoder and sent out (analog) to my speakers (5 sats and a sub)
Also, as far as I'm aware a 5.1 "analog" setup will be sending out pre decoded signal to 6 independant analog channels..... (3x headphone jacks on some nforce / 5.1 based boards) - which can then be amplified etc (see Klipsch 5.1 speakers without the DD addon decoder)
What I really want to know is this.
Can the dolby signal send this signal out and have the decoder "obey" the following rules.
centre - volume 0
left - volume 0
right - volume 0
rear left - volume 50
rear right - volume 0
sub - volume (whatever)
OR will my decoder "share" some of the signal with some of the other channels as per part of the Dolby specification - because that's just "how it's meant to be" ??
I'd LOVE (LOVE!!) to think that the standard is purely 100% 6 fully independant channels which can be manipulated in any particular way.
What this means is you could re-create the sound of an object circling you perfectly on a 360 degree field.
See example
Front left speaker - 10% volume of helicopter
Front right speaker - 75% volume of helicopter
Rear right speaker - 10% volume of helicopter
Rear left speaker - 0% volume of helicopter
Now. if we "gradually pan" this signal like this (over a few seconds)
Front right speaker - 10% volume of helicopter
Rear right speaker - 75% volume of helicopter
Rear left speaker - 10% volume of helicopter
Front left speaker - 0% volume of helicopter
You will notice the sound has moved from 01:30 "o-clock" to 04:30 "o-clock" - and has swept past us - if we continue this pattern of adjusting the volume of the helicopter - now moving the focus to the rear left, front left - and finally returning to the front right - we have done a 360 degree sweep of the sound of a helicopter moving around us in a circle.(I'd damn well love it if this is possible)
The thing I've recently discovered (according to a diagram I saw)
http://www.msicomputer.com/Newsrelease/images/dolby.jpg
http://www.programpower.com/Living_room_diagram.gif
http://www.programpower.com/diagram.gif
is that the "official" layout for the 5.1 spec of speakers is to actually NOT have rear left and rear right like most gamers would have, but to actually have speakers ("the sorrounds") which are at 3'oclock and 9'oclock to our sides - not meant to be exactly around us like a cube - this disapoints me, however if the specification complies with what I listed above, we could easily move the speakers into a cube like shape (I'm ignoring the centre here, yes) and technically create a "box" we are sitting inside for perfect 3D (well 360 degree) sound.
I will admit I got a copy of the Doom 3 Alpha, and I do know for a fact that the /sound/ dir contains audio in files named like this.
(this is an example mind you)
id_logo_l.wav
id_logo_r.wav
id_logo_c.wav
id_logo_rs.wav
id_logo_ls.wav
id_logo_lfe.wav
So can anyone answer my questions on Dolby 5.1 for gaming and the abilities of the Dolby specification and decoders?
I'm actually looking at a small home theatre setup for my 5.1 setup at the moment - using a Conia receiver (accepts 5.1 DD in optical and coax form) and 5 kit based speakers (small but nice for the price) as well as a woofer (obviously) I'm _NOT_ looking at a Logitech Z-680 "dedicated PC" 5.1 setup, nor a Creative 5700 / Klipsch 5.1 or any other PC based setup.
Can anyone (perhaps a nvidia DD driver coder or complete audiophile) help me out here with my questions?
thank you very much for your time.
(hopefully there's other Doom / 5.1 / 3d gaming / 3d audio freaks out there who will also get a kick out of any replies to this question)
- AbRASiON😕