I loved FO1-2. This is different, but has enough of a true Fallout feel to
not be "Oblivion with guns."
PS
- Tesla armor is better than power armor (PA lowers agility = less action points for VATS

)
- The condition of items has a big effect on the damage they do.
- Repair isn't documented in the manual, but it's simple: take 2 of the same or sometimes similar items (10mm Pistol can repair Silenced 10mm Pistol), pick one to repair, pick the other one to use as parts for the repair. Your skill sets the limit on how high you can repair to (max 100%)
- You can pay bottlecaps to repair something up to what the skill level of the merchant allows, but most can't even repair items to 50%. If you have a high skill you might want to first pay caps for a partial repair before using (your own skill + a second copy of the weapon / armor) to repair it more:
- you have a missile launcher that is condtion 20%
- you pay to repair it up to 40%, the highest they can go.
- you use a second missile launcher (condition 10%) to repair +10% to = 50%
(If you did your own repair first, the merchant could still only repair to 40%)
Repair is an essential skill in FO3 especially to improve the condition of rare items. Tag repair and put a lot of points into it.