Does Sound Blaster Live! Platinum 5.1 support A3D?

CovertCow

Member
Jun 5, 2001
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Even though it is an Aureal technology, I thought that the SB Live Platinum still supported it. Am I wrong? I looked on the site and didn't see it, but would like conformation.
 

Rafael

Senior member
May 11, 2001
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Dont know the difference, but SB does support the A3D 1.0.
But I think sooner or later the A3D will be fully supported on SB live.
Didnt the SB buy the Aureal company?

Raf
 

TheOddball

Banned
May 3, 2001
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The difference is the level of detail in which the api can accuratly accelerate and posistion audio in a 3d enviroment.

1.0 was average at what it did, but 2.0 was spectacular...

no Creative did not buy Aureal... no SB Live will never have 2.0 - there was a court case about this.
 

Soccerman

Elite Member
Oct 9, 1999
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Creative owns Aureals technology, nVidia owns Aureal (because they have their engineers, which is more valuable then the tech).

Creative in theory could simply make more Aureal cards, though that aint going to happen..

I don't think they'll impliment A3D 2.0 or 3.0 into the supported APIs by the SBLive.. why? they haven't bothered to support them when they had the chance (when A3D was booming, when Aureal died), so there's no point to do so now..

A3D 1.0 is kindof like EAX 1.0 if I'm not mistaken (though I don't know much about EAX 2.0+). A3D 2.0 adds more features, such as wave-tracing, which means that the paths of sound waves are traced out and played according to what would happen in real life.

The Vortex 2 was the chip that supported that, though it used a fair amount of CPU time anyway (the wave-tracing was done on the CPU). the Vortex 1 chips only supported A3D 1.0. Aureals next card was to impliment A3D 2.0 wavetracing in hardware (no FPS hit).

A3D 3.0 was released a few months before Aureal's death. it includes support for dolby digital in games, and things like that. the Vortex 2 can run it (with the extra features), though you get an even larger CPU hit (when using some of the new features). Aureals next card was slated to do this all in Hardware as well.

IMHO, if Aureal could have open-sourced A3D, it would live on as the best Audio API out there.. it would have been totally sweet..
 

TheOddball

Banned
May 3, 2001
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hey soccerdude, where can I read about the creative acquision of aureal cus I never heard that. please educate me.
 

randomlinh

Lifer
Oct 9, 1999
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linh.wordpress.com
yeah.. if only aureal didn't bite the dust.... hopefully nvidia does something.. ie like their onboard audio on the nForce... release something into the market, but better :)