• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Does my PNY Verto 64MB Ti4200 support "D3D Hardware T&L?

bupkus

Diamond Member
Does my PNY Verto 64MB Ti4200 support "D3D Hardware T&L?

I'm about to install Max Payne 2 and this comes up in the installation instructions.
 
Yes. I have the exact same card, and oddly (but fantastically) enough, I've got Max Payne 2 running as smooth as silk on it (albeit with medium details).
 
Max Payne 2 runs smooth as silk on a Geforce2 MX200 64MB card with medium detail

thats like 60-70 FPS on an Athlon 1800+ XP system

Dont think your Geforce4 is anything special when a GF2mx does just as good!

Ive played Max pain 2 on a Geforce FX5900 on my system and it runs just that little bit better .. but doesnt look any better then the GF2
 
Originally posted by: videoclone
Max Payne 2 runs smooth as silk on a Geforce2 MX200 64MB card with medium detail

thats like 60-70 FPS on an Athlon 1800+ XP system

Dont think your Geforce4 is anything special when a GF2mx does just as good!

Ive played Max pain 2 on a Geforce FX5900 on my system and it runs just that little bit better .. but doesnt look any better then the GF2

Really? On a GeForce 2? Wow. . . maybe I should bump up the detail and resolution.

Also, I never said my GF4 is anything special, in fact, I'll be upgrading soon, as my GF4 is proving somewhat inadequate.
 
I have Max Payne 2 at 1024x768 with 32-bit color depth, 4-sample AA, and anisotropic/trilinear filtering enabled. It looks fantastic and plays fantastic unless you're playing a Dead Man Walking map and smite about three hundred guys, all those gun models start to drag the framerates down; nothing some Bullet Time can't fix though, heh.
Same card, too, PNY Verto 64Mo running at 265/545 core/mem. 🙂

Edit: To answer the topic: Yes, GF4s are hardware texture and lighting enabled. [/obvious]
 
Hah, Max Payne 2 runs smooth as silk on my Voodoo5 with everything on high at 1024x768x32, except that I use Bilinear Filtering to allow multitexturing and no AA.
 
Originally posted by: Shinei
I have Max Payne 2 at 1024x768 with 32-bit color depth, 4-sample AA, and anisotropic/trilinear filtering enabled. It looks fantastic and plays fantastic unless you're playing a Dead Man Walking map and smite about three hundred guys, all those gun models start to drag the framerates down; nothing some Bullet Time can't fix though, heh.
Same card, too, PNY Verto 64Mo running at 265/545 core/mem. 🙂

Edit: To answer the topic: Yes, GF4s are hardware texture and lighting enabled. [/obvious]

Did you get yours at the Best Buy $79.99 sale early this year?

About the core/mem, I haven't oc'd my Verto. Should I, lets say if I'm playing UT2003? What tool did you use if you did?
 
A TNT supports Direct 3d T&L.

And Powerstrip is a good tool for overclocking as well as coolbits.
 
Originally posted by: Regs
A TNT supports Direct 3d T&L.

And Powerstrip is a good tool for overclocking as well as coolbits.

A Nvidia TNT1 or TNT2 doesnt do T&L .. that only first came in with the first Geforce1 256 card TNT only did Open GL and Direct X and D-3D
 
Bupkus: No, I foolishly purchased mine when they were considered high-end hardware back in early '02 for $170 at Best Buy... 🙁
As for the overclocking tool, I use nVHardPage from Guru3d's list of tweaker toys; it's pretty feature-rific and incorporates the Coolbits overclock hacks. Unfortunately, my case isn't well cooled at the moment, so my card just can't top 265/545 without stability or artifacting errors, and even with this "stable" configuration it'll start doing weird things once the GPU heats up (ie, after about fifteen minutes of Halo)... Your mileage may vary, though, hopefully for the better. 🙂 Oh, and Max Payne 2/Halo don't work if you hardwire AA/AF, so leave them disabled/automatic in the nVHP settings if you want to play those games.
And regarding overclocking: Why not? If you can take it to Ti4600 speeds safely, why wouldn't you? I didn't notice any phenomenal speed gains, but then again, my gaming consists of AvP2, Half Life 1, some UT2k3 botmatches, and very rarely Halo. (Note: Once you enable hardwired effects like AA/AF, you'll see less lag in maps like Auriga in AvP2; I'm not sure if it's just my machine or some weird Twilight Zone effect...)
 
OK people, Every GPU has Hardware T&L.

The entire Geforce series are GPUs, even MXs.

Before GPUs, they were called 2D/3D Accelerators for example the TNT2, which was the last of those.

Every chip from Nvidia and ATI from 2000 and up is a GPU.
 
geforce4ti's do, but mx's do not.

MXs have hardware T&L support, the static sort of hard T&L that the GF1, GF2 and original Radeon had. The newer boards also support Vertex Shaders, the more flexible type, along with static(although IIRC static T&L functions are now emulated utilizing Vertex Shaders).
 
If you're still having problems running the game, try running the DirectX diagnotisic tool and see if your system passes all of the video tests.

MXs have hardware T&L support, the static sort of hard T&L that the GF1, GF2 and original Radeon had.
Actually the original Radeon already had support for limited forms of pixel shading, predating even DirectX 8.

</nitpick> 😛
 
Back
Top