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Does Minecraft run poorly on everyone elses computer?

JumBie

Golden Member
Seriously, the last time I ever remember running this game smoothly was 3 years ago with an i5 3570k and a HD7970. I have tried running this game on multiple AMD x4 systems as well as couple of Haswell G3220 systems to no avail. Standard fancy graphics and maximum lighting should be a breeze even when playing this game in a window and I am using discrete graphics cards in these systems (gtx 260 for example). Nope, that 60fps drops to 50->40->30->20. Nothing I do seems to change this, do you really need a beast of a computer to run this damn game at 60fps, like come on seriously?




No cursing in thread titles or in PCG generally.

Anandtech Administrator
KeithTalent
 
Last edited by a moderator:
Depends on draw distance.

And oddly enough, the speed of the server can have an impact, if you're playing on a LAN.

Texture packs will crush you, though.
 
Is uses Java doesn't it? A terrible choice. Hopefully Microsoft redoes it from the ground up.

They will, but only as "Minecraft 2"...and rest assured they will somehow find a way to fuck it up.

I think Notch and Co. had a great vision and effort, but they were not capitalizing on a fantastic concept. All the minecraft knock-off's are amateur hour as well, unfortunately....

I would LOVE to see a big to moderate budget Minecraft....

It can't be that hard to just re-do it from scratch....the problem is that they will have to create their own engine I think.
 
It really varies depending on Mods, how big the Map is, version, and other things. Even with the same Map/Mods I find performance to sometimes be inconsistent from one play session to another.
 
I've noticed this to about the game. The more you build, the bigger the map gets, ect the game seems to progressively get more sluggish.
One map my son and I were doing together over LAN got so big that it crept up to using 5.5gb of ram on my system and the same on his. The lag got so bad for him that we had to give up on it because he couldn't join the game and play.
 
I've not had any problems with it. I've got a modded survival world that is over 50GB and it runs perfectly. The doesn't like my hd4600 iGPU and will not make it throttle up so it is stuck at 600mhz and that isn't fast enough. It does have some problems with AMD CPUs and gk110/gf210? cards. It doesn't seem to like nvidia big die. Same with the game engine tourque 3D. It hates GK110.
 
trying to play any game on onboard graphics is a total waste of time. i play on a gtx 275, similarly ancient to OP's 260, with few issues. performance has actually improved with 1.8 snapshots and 1.8 release - i don't even bother with optifine anymore. multithreading and object culling have made a huge difference.

some context:
both windowed and fullscreen, 1920x1080, fancy graphics, far distance, vsync off - 30 fps minimum, 60 fps normally

even with a (now) crappy video card, you should get decent performance. you do need a quick cpu with at least 4 cores, and dedicate at least 2GB ram to java, though. world size should only compromise performance if your storage system is slow - only a tiny fraction of the total world size is loaded and active at any time. 2 things that can cripple any mc game are item and entity count - displaying scores of item frames whacks the vid card, and farming several hundred chickens or whatever will choke the cpu/server.
 
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