I'm thinking about buying a 25" ultrawide primarily for PS4 use, and possibly some PC use in the future.
Just wondering if anyone knows or can test whether letterboxing 16:9 on an ultrawide will cause extra input latency due to the internal scaler being thrown into the mix? Or does it just intelligently crop the edges with minimal lag?
I know that when running a non-native resolution on an LCD there is typically a cost in input latency, but not sure about letterboxing. And unfortunately, most monitor reviewing websites and input latency databases don't account for the additional lag when running a non-native resolution.
The LG 25UM58 I'm looking at has an average input latency of 9 ms.
Uncharted 4 MP is rendered at 900p then upscaled or stretched to fill (not sure which) but there is probably already additional latency introduced as a result.
This is all on top the fact that most console games already have an inherent 5-10 frames or more of input latency because of vsync and the game engine, so I'm trying to limit any additional sources of lag.
If letterboxing is going to cost more than a few ms of latency I think I'll just go with a 21.5" or 24" 1080p native monitor.
I'd prefer 21.5" because it's slightly sharper at 102 ppi. A 25" ultrawide has a 111 ppi advantage, as well as the fact that letterboxing can actually chop out a lot of the backlight bleed of edge-lit IPS panels. I've used mainly IPS panels in the past and the backlight bleed + IPS glow can be pretty distracting in darker scenes.
Just wondering if anyone knows or can test whether letterboxing 16:9 on an ultrawide will cause extra input latency due to the internal scaler being thrown into the mix? Or does it just intelligently crop the edges with minimal lag?
I know that when running a non-native resolution on an LCD there is typically a cost in input latency, but not sure about letterboxing. And unfortunately, most monitor reviewing websites and input latency databases don't account for the additional lag when running a non-native resolution.
The LG 25UM58 I'm looking at has an average input latency of 9 ms.
Uncharted 4 MP is rendered at 900p then upscaled or stretched to fill (not sure which) but there is probably already additional latency introduced as a result.
This is all on top the fact that most console games already have an inherent 5-10 frames or more of input latency because of vsync and the game engine, so I'm trying to limit any additional sources of lag.
If letterboxing is going to cost more than a few ms of latency I think I'll just go with a 21.5" or 24" 1080p native monitor.
I'd prefer 21.5" because it's slightly sharper at 102 ppi. A 25" ultrawide has a 111 ppi advantage, as well as the fact that letterboxing can actually chop out a lot of the backlight bleed of edge-lit IPS panels. I've used mainly IPS panels in the past and the backlight bleed + IPS glow can be pretty distracting in darker scenes.
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