RussianSensation
Elite Member
- Sep 5, 2003
- 19,458
- 765
- 126
As toyota noted, AF has a huge impact on ground/floor texture quality. With modern videocards, AF is at 16x is almost free. Even AF at 8x is excellent. To me, AF > AA.
If I am struggling for performance, out of everything, I turn off AA first, then I lower the shadow quality to Medium. Then if I still need more performance, I start tweaking here and there, depending on the game. Post processing effects often reduce FPS a lot but don't add too much to visuals. Motion blur often makes the game less enjoyable too.
But I'd rather play any game maxed out (i.e., SSAO/HBAO, highest particle effects, best shadows, highest draw distance, highest character / model detail) with 0AA, then have it running with 4xAA and having to reduce details/texture quality in a game.
If I am struggling for performance, out of everything, I turn off AA first, then I lower the shadow quality to Medium. Then if I still need more performance, I start tweaking here and there, depending on the game. Post processing effects often reduce FPS a lot but don't add too much to visuals. Motion blur often makes the game less enjoyable too.
But I'd rather play any game maxed out (i.e., SSAO/HBAO, highest particle effects, best shadows, highest draw distance, highest character / model detail) with 0AA, then have it running with 4xAA and having to reduce details/texture quality in a game.