Texture aliasing and not having AA piss me off to no end. I'd rather have no AF and textures that are blurry in the distance than to have brilinear filtering.
As for myself, I can't play games without AA and without full trilinear mipmapping which is why I don't game on consoles and why I don't play as many games on the PC as I would if full trilinear mipmapping was forceable. A lot of old games are completely broken because nvidia removed the force trilinear mipmaps option in the driver control panel. OpenGL also seems to force optimizations now because I just started a Quake 3 engine for the first time in a few years and I found out that it was using brilinear. I enabled HQUAL under the opengl options in inspector and clicked apply, but it's only giving Quality which sucks.
Optimizations are worthless IMO because reduced IQ is equivalent to a slideshow in that I don't play either one.
As for myself, I can't play games without AA and without full trilinear mipmapping which is why I don't game on consoles and why I don't play as many games on the PC as I would if full trilinear mipmapping was forceable. A lot of old games are completely broken because nvidia removed the force trilinear mipmaps option in the driver control panel. OpenGL also seems to force optimizations now because I just started a Quake 3 engine for the first time in a few years and I found out that it was using brilinear. I enabled HQUAL under the opengl options in inspector and clicked apply, but it's only giving Quality which sucks.
Optimizations are worthless IMO because reduced IQ is equivalent to a slideshow in that I don't play either one.
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