Hell yeah, all 3. The first and third are real RPG classics of the Apple II days. The second one was a giant letdown, but it was still playable. The Bards Tale, the Wizardrys and Ultima 1-4 were the must-have role playing games. I used to like the monk too, especially in the midgame. Early on he didn't do much damage and later on the monsters had too many hit points for hand-to-hand, but for the middle third of the game monks were killing machines. I never got too much into rogues though, I always considered them to be a wasted character. In all RPG games I just take a ninja or bard or something else with thieving ability, build up that skill and get better combat capability. I think that whole anti-thief mentality started for me when playing The Bard's Tale because you absolutely needed a bard to get into one of the dungeons and having a bard and a thief in the same party was dumb. The thief got dumped, I never missed him and never used one in other games. Odd really considering I used to love playing a thief in real D&D.