Does anyone play Boom Beach?

Mai72

Lifer
Sep 12, 2012
11,562
1,741
126
Checked out the game last week and I've been addicted since. I normally don't do freemium gaming, but I wanted to check this game out. It's gotten a lot of positive reviews.

The one negative is you can only build/upgrade one building at a time. I guess the developers are banking on people who become impatient, and purchase the diamonds to speed up game play.
 

Denithor

Diamond Member
Apr 11, 2004
6,298
23
81
Haven't played that one but have been playing Clash of Clans (another Supercell title) for about three years now. Other good/similar style games are Samurai Siege, Dungeon Keeper and Arcane Battlegrounds. Each has a slightly different play-style and pros/cons versus the others. I also recently got into VEGA Conflict, which is a true cross-platform game, can be played on Android/iOS and the PC (browser game). Fun space game of this same style but with several twists on it.

A general note about all of these kinds of games, you can typically get to the endgame without spending money, if you are just patient. Most of them also have various ways to get the premium "gems" free through gameplay.
 

Rakehellion

Lifer
Jan 15, 2013
12,181
35
91
Boom Beach is like a dumbed-down Clash of Clans.

I hate the wait-to-play game mechanic and this one's just plain tedious.
 
Feb 19, 2001
20,155
23
81
Sorry for the bump but I started playing in June/July or so. I'm now an HQ18. Its not too bad regarding wait to play. If anything, its better than Clash because the build times are shorter and the diamond/gem cost is the same. The result is you can boost to finish buildings quickly to hide resources better than you can in Clash.

Anyway, I play both, and TBH Clash is more of a grind with ridiculous wall costs, but Boom Beach seems to be more casual. It really forces you to think about strategy if you want to do well with Dr. Terror. Essentially treat the biweekly event as a farming run for you to do well. Anyone can Barch in Clash. Doing well in Dr. Terror is like joining a hardcore 24/7 war clan with consistent wins. Strategy counts.
 

Denithor

Diamond Member
Apr 11, 2004
6,298
23
81
I absolutely despise these cancerous money grab games.

Cancerous money grab games? You can play CoC into end-game without spending a single solitary penny if you just have the patience for it. There are gems available throughout the game (quest/goal completion, clearing bushes from around base) that will eventually get you all the builders but it takes a while. Spending a nominal amount up front ($10-20) makes life much easier as you can get more builders and progress much faster. No cost after that if you just let stuff upgrade at its own pace.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
Cancerous money grab games? You can play CoC into end-game without spending a single solitary penny if you just have the patience for it.

I think he knows that, and is referring to hating game designs that have built-in crippling thing like delays to pressure players to spend money. I think he's right.

I'm playing an especially well done hidden object and other mini-puzzle game on my Kindle; you can play a few games at a time and then need more 'energy' you can wait several hours for or buy. The puzzles have aids you can pick between not winning the puzzle and buying the aids, with a few aids for free as 'free samples'.

The match-3 part of the game has a gradually escalating difficulty that it's gotten to the point it's almost impossible without the aids. And I don't like that.

I know that this works for revenue, players will spend $50 bit by bit on these games but wouldn't spend $10 to just buy an unlimited version, but it makes sense to hate the design.

I understand his hating games with these sorts of pressures built in.
 

Mai72

Lifer
Sep 12, 2012
11,562
1,741
126
I stopped playing the game. I got tired of waiting for 3 hours just so I can upgrade my boat.

I spent $5 on diamonds.
 

AdamK47

Lifer
Oct 9, 1999
15,748
3,588
136
Cancerous money grab games? You can play CoC into end-game without spending a single solitary penny if you just have the patience for it. There are gems available throughout the game (quest/goal completion, clearing bushes from around base) that will eventually get you all the builders but it takes a while. Spending a nominal amount up front ($10-20) makes life much easier as you can get more builders and progress much faster. No cost after that if you just let stuff upgrade at its own pace.

It is when a games core gameplay dynamics are developed around the intent to drive a person to pay in order to continue playing. Some people have the patients to not pay, but unfortunately a good deal of players do pay to play. That's the catch the developers banking on. The game content is merely of surface value. It's not about engaging the player with deep gameplay mechanics or a great story to keep them playing. The drive is to keep the person engaged enough to open their wallet in order to progress further. To coax them through chintzy flashy animations and virtual pats on the back. All of which are just a mind game meant to separate the player from their money.