Originally posted by: Navid
Please explain in more detail.
Say you are playing a game. If the person who drew the image when creating the game meant to show a 4:3 aspect ratio, then the only way to show it with the correct aspect ratio on a screen with a 5:4 aspect ratio is to omit some portion of the image from the top or bottom. Or, if it shows everything that was in the original image, the aspect ratio will be wrong (circles will turn into ovals). Is that not right?
Originally posted by: Navid
Please explain in more detail.
Say you are playing a game. If the person who drew the image when creating the game meant to show a 4:3 aspect ratio, then the only way to show it with the correct aspect ratio on a screen with a 5:4 aspect ratio is to omit some portion of the image from the top or bottom. Or, if it shows everything that was in the original image, the aspect ratio will be wrong (circles will turn into ovals). Is that not right?
Originally posted by: kpb
It depends on the lcd. But typically as long as your running at the native res of the lcd then everything should be perfect. A square will be a square a circle will be a circle.
I'll use my monitor as an example since I know it off hand and it's really easy. It's a dell 2001 it's 16inchs wide and 12 inches tall lcd and runs at 1600x1200 resolution. Obviously at the native resolution everything is going to be perfectly square because it's 100 pixels per inch. Actually better than a monitor because there's no adjustments needed to set it correctly.
If your running at a different resolution and it's having to scale it up then it's possible things will look off.
The other possiblity was some older cheaper lcd weren't square so to speak. Thier pixel dimension didn't match thier physical dimensions. IE at 1600x1200 resolution but a panel that 16 inch by 10 inch. On that type of lcd things are pretty much never going to look right but you don't see that anymore even on cheap monitors.
Originally posted by: Navid
Let me ask the question in a different way.
Is it possible to see the image on a 19" LCD and see all of it and have no black bars on the sides or the top or bottom and have no distortion (circles look like exact circles)?
Originally posted by: Navid
Let me ask the question in a different way.
Is it possible to see the image on a 19" LCD and see all of it and have no black bars on the sides or the top or bottom and have no distortion (circles look like exact circles)?
Originally posted by: Matthias99
Originally posted by: Navid
Let me ask the question in a different way.
Is it possible to see the image on a 19" LCD and see all of it and have no black bars on the sides or the top or bottom and have no distortion (circles look like exact circles)?
If you are running at a resolution that has the same AR as the display, yes. If not, no. This is true for ANY display ANY time the source and display do not have the same AR.
Almost every 3D game on the market can run at 1280x1024, except for some very old games that run at fixed resolutions.
Originally posted by: johnnqq
i have a question. my laptop plays unreal tournament a 1024x 768 and everything looks fine. then at 1280x800, the circles become ovals...is it just the game?
Originally posted by: cevilgenius
Originally posted by: johnnqq
i have a question. my laptop plays unreal tournament a 1024x 768 and everything looks fine. then at 1280x800, the circles become ovals...is it just the game?
It's because your monitor is 4:3. The proper 4:3 for 1280 is 960...
CAN'T EVERYONE JUST RUN AT NATIVE RES?
Norm
No reason to get pissy here as he was just giving an exaple which you clearly missunderstood as he wasn't talking about 4:3 display but rather 16:10 one with non-squre pixels.Originally posted by: Navid
Originally posted by: kpb
It depends on the lcd. But typically as long as your running at the native res of the lcd then everything should be perfect. A square will be a square a circle will be a circle.
I'll use my monitor as an example since I know it off hand and it's really easy. It's a dell 2001 it's 16inchs wide and 12 inches tall lcd and runs at 1600x1200 resolution. Obviously at the native resolution everything is going to be perfectly square because it's 100 pixels per inch. Actually better than a monitor because there's no adjustments needed to set it correctly.
If your running at a different resolution and it's having to scale it up then it's possible things will look off.
The other possiblity was some older cheaper lcd weren't square so to speak. Thier pixel dimension didn't match thier physical dimensions. IE at 1600x1200 resolution but a panel that 16 inch by 10 inch. On that type of lcd things are pretty much never going to look right but you don't see that anymore even on cheap monitors.
I'm sorry but your monitor does not meet my concern! I was asking about a monitor whose native resolution was 1280x1024 (5x4 not 4x3 like yours).
I'd bet money that native res is 1200x800. Assuming that, obviously the reason he would say circles become ovals is becuase the game stretchs the HUD or maybe even the whole game at 1280x800, while 1024x768 runs in proper 4:3 pillarboxed on his display.Originally posted by: cevilgenius
Originally posted by: johnnqq
i have a question. my laptop plays unreal tournament a 1024x 768 and everything looks fine. then at 1280x800, the circles become ovals...is it just the game?
It's because your monitor is 4:3. The proper 4:3 for 1280 is 960...
CAN'T EVERYONE JUST RUN AT NATIVE RES?
Norm
Originally posted by: TheSnowman
No reason to get pissy here as he was just giving an exaple which you clearly missunderstood as he wasn't talking about 4:3 display but rather 16:10 one with non-squre pixels.Originally posted by: Navid
Originally posted by: kpb
It depends on the lcd. But typically as long as your running at the native res of the lcd then everything should be perfect. A square will be a square a circle will be a circle.
I'll use my monitor as an example since I know it off hand and it's really easy. It's a dell 2001 it's 16inchs wide and 12 inches tall lcd and runs at 1600x1200 resolution. Obviously at the native resolution everything is going to be perfectly square because it's 100 pixels per inch. Actually better than a monitor because there's no adjustments needed to set it correctly.
If your running at a different resolution and it's having to scale it up then it's possible things will look off.
The other possiblity was some older cheaper lcd weren't square so to speak. Thier pixel dimension didn't match thier physical dimensions. IE at 1600x1200 resolution but a panel that 16 inch by 10 inch. On that type of lcd things are pretty much never going to look right but you don't see that anymore even on cheap monitors.
I'm sorry but your monitor does not meet my concern! I was asking about a monitor whose native resolution was 1280x1024 (5x4 not 4x3 like yours).
But as to your question, you have to be more specific. A circle on a webpage? Yeah, that will be round in just about any browser. A circle in a movie? That would depend on the program you use to view the movie in and unfortunatly many don't set the aspect ratio right for non-4:3 displays. A circle in a game? That just comes down to how the game works, some will set the aspect ratio proper for everything, some will squash the HUD but render the game right, and some squash everything.
So yeah, it isn't always going to be perfect, but for the most part you will be able to go without any aspect ratio issues. At worst, you'll just want to run 1280x960 with the tiny bit of letterboxing that comes with that for the few programs that don't work with 5:4 aspect ratios to your liking; but that should be rather rare. I use a 16:9 display which has far less support than a 5:4 display like you are considering and for the most part the stuff I use runs fullscreen on my display just fine.
Originally posted by: ArchAngel777
Originally posted by: Matthias99
Originally posted by: Navid
Let me ask the question in a different way.
Is it possible to see the image on a 19" LCD and see all of it and have no black bars on the sides or the top or bottom and have no distortion (circles look like exact circles)?
If you are running at a resolution that has the same AR as the display, yes. If not, no. This is true for ANY display ANY time the source and display do not have the same AR.
Almost every 3D game on the market can run at 1280x1024, except for some very old games that run at fixed resolutions.
Are you certain about that?
A few things about 1280 X 1024 I never understood.
1) Why did move to a 5:4 aspect in the first place? 4:3 was already established.
2) Do programs really run 5:4 when that resolution is selected? Or is it perhaps so similar that no one really notices that it is slightly off? The difference is greater from 16:9 to 4:3 than 5:4 to 4:3.
Originally posted by: Matthias99
Originally posted by: ArchAngel777
Originally posted by: Matthias99
Originally posted by: Navid
Let me ask the question in a different way.
Is it possible to see the image on a 19" LCD and see all of it and have no black bars on the sides or the top or bottom and have no distortion (circles look like exact circles)?
If you are running at a resolution that has the same AR as the display, yes. If not, no. This is true for ANY display ANY time the source and display do not have the same AR.
Almost every 3D game on the market can run at 1280x1024, except for some very old games that run at fixed resolutions.
Are you certain about that?
I'm not sure which thing you're questioning, but yes, I'm sure about what I posted.
If the AR of the image does not match the AR of the display, it will either be distorted (or partially cut off, as when 16:9 movies are pan-and-scanned to 4:3), or will not fill the entire screen.
A few things about 1280 X 1024 I never understood.
1) Why did move to a 5:4 aspect in the first place? 4:3 was already established.
I'm not really sure myself. You do get more surface area for a given diagonal at 5:4 (you'd get even more at a 1:1 AR), and maybe there were manufacturing-related reasons for it to be adopted as a standard LCD resolution (like maybe it makes the panels tile better for a given size glass substrate).
2) Do programs really run 5:4 when that resolution is selected? Or is it perhaps so similar that no one really notices that it is slightly off? The difference is greater from 16:9 to 4:3 than 5:4 to 4:3.
Yes, they really run 5:4 (at least, most of them do; it is up to the game engine to support the current aspect ratio). You can *clearly* tell the difference between 4:3 and 5:4; just try running 1024x768 on a 1280x1024 LCD, or running 1280x1024 on a 4:3 CRT and stretching it so it fills the whole screen. The vertical distortion is readily apparent.