Do you want advertising in your video games?

imported_egghead

Junior Member
Oct 18, 2004
4
0
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Posted @ HardOCP --- Full article from Yahoo

"NEW YORK, Oct. 18 /PRNewswire/ -- Massive Incorporated today launched the world's first video game advertising network"

Meaning in-game advertisements... yay!

Said Massive CEO Mitchell Davis, "After more than two years of development, we're pleased to be launching the Massive Video Game Advertising Network right on schedule. The enthusiasm and support we've received from both game publishers and advertisers proves that we're delivering just what they've been waiting for

No mention of what us users want... I want more ads! (WTF?)

The company also announced that the first advertiser to participate in the network is RealNetworks, Inc., the leading creator of digital media services and software.

Why doesn't Real's participartion suprise me? It gets worse:

Advertisers Include RealNetworks; Exclusive Publisher Partnerships Include Vivendi Universal Games, Ubisoft, Legacy Interactive

That's some serious firepower behind this advertising push. I also see Atari's logo on their website.

The Massive Network addresses a fundamental gap in today's advertising industry.

What gap? Is it business' right to force advertising down our throats, like it or not? Radio, TV, VHS (remember Top Gun?), DVDs, e-mail, websites and now even the beloved games we play. But God forbit we try to make a copy of any of this for backup purposes because we're all pirates.

But they're really clueless and see this as an opportunity:

While audiences for traditional channels like network television and mass-market magazines continue to decline, especially among the coveted 18-34 year old male demographic, the popularity of video games is growing rapidly. In fact, the $10 billion that U.S. consumers spend each year on video game cartridges, software, consoles, and accessories is greater than the annual take at movie theater box offices.

...

As a result, the amount spent on video game advertising has lagged far behind other media; while advertisers spent $12 billion in 2003 on TV ads targeting the 18-34 male, they spent only $10 million to reach them through video games.


Funny, TV/movie sales are declining while advertising is skyrocketing, while those poor, poor video games with no ads are enjoying huge growth. Coincidence?

Bottom line is, gamers tend to be more geeky than non-gamers, and geeks don't effing like SPAM. Period.

The Massive Video Game Advertising Network will be a key enabling technology and business model to drive the emergence of an in-game advertising market that will rival traditional television and other advertising channels.

Or else drive sales down. Sure there's going to be a hack or an option to disable this (if we're lucky we get an option.) Will that result in some blank area in a game? (For that matter, how appropriate would a Coke commercial in an RPG be?)

The technology backbone behind the Massive Video Game Advertising Network is Massive's patent pending ad serving technology, a client-server system that dynamically delivers advertising into video games within the Massive Network, and measures and reports results. Once integrated into a game, the Massive client library pulls down advertising from the Massive Server in the background of game play and reports every time an ad is seen.

Spyware, and here's a pretty way of saying "We're going to stealth this so not everyone knows they are running the software.":

The entire process is invisible to the player and optimized so as to not impede game play or online performance.

Think CPU cycles, RAM and bandwidth for these ads will shrink, grow or remain static over time? There's only one realistic answer to that...

The company evidently forgot that there are end users that might disagree slightly; the following information is freely available on their website:

Massive Incorporated

Web: Massive Inc.'s website
E-mail: info@massiveincorporated.com
Phone: 212.228.2296
Fax: 212.228.2161

Richard Skeen, VP of Advertising Sales
Phone: 212.228.2296 x123
Email: adsales@massiveincorporated.com

John Young, Director of Business Development
Phone: 212.228.2296 x107
Email: bizdev@massiveincorporated.com

Claudia Batten, Director of Business Affairs
Phone: 212.228.2296 x136
Email: adsales@massiveincorporated.com

Amanda Bird, Advertising Services
Phone: 212.228.2296 x114
Email: adsales@massiveincorporated.com
 

codehack2

Golden Member
Oct 11, 1999
1,325
0
76
Wow, not just adverts, but also spyware. I like to game, but not enough to support this. From this point on I will not buy a game from a developer or publisher that supports the "Massive Network". Ubisoft, and Vivendi... nice knowing you.

I was going to pick up a hard copy of Half Life 2 from EB Games, but I'll be buying off of steam now just to spite Vivendi.
 

CTho9305

Elite Member
Jul 26, 2000
9,214
1
81
Is it business' right to force advertising down our throats, like it or not?
So DON'T BUY GAMES with advertising, and they won't do it. As long as idiots shell out $60 a pop for advertising, they'll continue to be less and less consumer-friendly.
 

codehack2

Golden Member
Oct 11, 1999
1,325
0
76
Originally posted by: CTho9305
Is it business' right to force advertising down our throats, like it or not?
So DON'T BUY GAMES with advertising, and they won't do it. As long as idiots shell out $60 a pop for advertising, they'll continue to be less and less consumer-friendly.

If all computer users were 1/10 as savy as the users here, I'd say your approach would work. The reality is consumer ignorance will make Massive Networks a success, which is exactly what has driven the spyware industry to the saturation level it is at today.

 

warcrow

Lifer
Jan 12, 2004
11,078
11
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I didnt read all of the original post, so hopefully I'm not missing too much. But, I would like to say that if it will keep prices from going up, I welcome adverts in my game. It honestly doesnt bother me as long as they're as least intrusive as possible. For instances, in Burnout 3, the billboards all have adverts for EA games. I think its kind of amusing, and actually makes more sense than if it was for something like some fabricated dishwash detergent I'll never see or heard of.
 

THUGSROOK

Elite Member
Feb 3, 2001
11,847
0
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any game using this advertising garb is just asking to be hacked and widely distributed for free.

dont buy it?
how about dont sell it!

:p ;) :)
 

Nothinman

Elite Member
Sep 14, 2001
30,672
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Like warcrow says, as long as it makes sense and isn't intrusive. I wouldn't mind seeing someone drink a can of Coke in an RPG, but if it paused for a commercial I would be pissed.
 

skace

Lifer
Jan 23, 2001
14,488
7
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Originally posted by: Nothinman
Like warcrow says, as long as it makes sense and isn't intrusive. I wouldn't mind seeing someone drink a can of Coke in an RPG, but if it paused for a commercial I would be pissed.

Agreed. A billboard or a coke bottle will not annoy me. Although a million coke machines or billboards on every corner might. Also, advertising in a non-realistic game would also annoy me, IE coke in baldurs gate. But that being said, what the hell is real networks going to advertise unless it is on a billboard. They don't even have a decent product.

Although, if advertising increases the ammount of videos before the game actually starts, I will throw that game out my window.

And most of all, I don't see how you can compare advertising in TV to games, advertising is what pays for TV. Are they going to start offering video games for free w/ advertising?

What they are suggesting sounds like HBO w/ advertising, which defeats the entire point of HBO.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
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Originally posted by: Nothinman
Like warcrow says, as long as it makes sense and isn't intrusive. I wouldn't mind seeing someone drink a can of Coke in an RPG, but if it paused for a commercial I would be pissed.

 

n0cmonkey

Elite Member
Jun 10, 2001
42,936
1
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Originally posted by: Nothinman
Like warcrow says, as long as it makes sense and isn't intrusive. I wouldn't mind seeing someone drink a can of Coke in an RPG, but if it paused for a commercial I would be pissed.

Those were almost my exact thoughts.

I don't play many games though, so my opinion doesn't matter much. :eek:
 

Zugzwang152

Lifer
Oct 30, 2001
12,134
1
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i'd prefer not to have any paid-for advertising, but if it keeps prices down so be it. i wouldn't really mind commercials either, as long as they have a "skip" button.
 

Nothinman

Elite Member
Sep 14, 2001
30,672
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What they are suggesting sounds like HBO w/ advertising, which defeats the entire point of HBO.

All of cable is like that already, you pay for Cable but you still get commercials on 90% of the channels offered and people still seem to like it.

i wouldn't really mind commercials either, as long as they have a "skip" button.

Having a skip button would defeat their usefulness, I would almost guarantee there wouldn't be one. Ad companies cry every time a new recording medium is released like TiVo because it allows you to skip commercials, do you think games would be any different?
 

TackleDummy

Member
Aug 18, 2004
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Originally posted by: Zugzwang152
i'd prefer not to have any paid-for advertising, but if it keeps prices down so be it.

What makes you think it will keep prices down? Companies are going to charge as much as they can get for their games. This is just another source of revenue for them.
 

notfred

Lifer
Feb 12, 2001
38,241
4
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Originally posted by: n0cmonkey
Originally posted by: Nothinman
Like warcrow says, as long as it makes sense and isn't intrusive. I wouldn't mind seeing someone drink a can of Coke in an RPG, but if it paused for a commercial I would be pissed.

Those were almost my exact thoughts.

I don't play many games though, so my opinion doesn't matter much. :eek:

Yeah. Had the soda machines in Half-Life had the Pepsi logo on them, that wouldn't have bothered me. Or, if the cars in GTA had Ford or Toyota emblems on them ,that would be fine. What I don't want to see is loading screens that look like the ones from the 3DMark programs, with Alienware ads and things displayed as the level loads.
 

ArmchairAthlete

Diamond Member
Dec 3, 2002
3,763
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It would make me less likely to buy the game, it would have to be a really good game to put up with that. Hopefully reviewers would knock points off.

I'm thinking the games I actually buy are from developers who aren't that stupid.

EDIT: Ads that actually "blend in" wouldn't be as bad I suppose. But I'd still slightly prefer that they were not there.
 

naruto1988

Golden Member
Jun 27, 2004
1,028
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yea, i wouldn't too be angry if the ads actually blended in, unless they took up a lot of resources.
like starcraft online, they have those ad banners, i don't mind them.
maybe the ads should only be in the online lobbies.
 

bamacre

Lifer
Jul 1, 2004
21,029
2
81
Is this a potential way of fixing the piracy problem?

What if advertisers paid for games, meaning consumers got games for free?

If they can do this, advertise within games, and get a good balance between nonintrusiveness, yet effectiveness, this is a way to prevent problems of piracy.
 
Jul 8, 2004
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:| The last thing I want on my machine is an application that's going to be downloading Ads and storing/sharing information about which Ads I've seen lately. I can tolerate some static billboards/product placement like in movies, but I think they about to cross the line now.

Besides, who wants to play a game with a Viagra commercial playing in the background?
 

ArmchairAthlete

Diamond Member
Dec 3, 2002
3,763
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0
Originally posted by: bamacre
Is this a potential way of fixing the piracy problem?

What if advertisers paid for games, meaning consumers got games for free?

If they can do this, advertise within games, and get a good balance between nonintrusiveness, yet effectiveness, this is a way to prevent problems of piracy.

People will just hack the ads out of the game if they are invasive at all. EDIT: Although that would be a bit less likely on console.
 

Modeps

Lifer
Oct 24, 2000
17,254
44
91
Originally posted by: Nothinman
Like warcrow says, as long as it makes sense and isn't intrusive. I wouldn't mind seeing someone drink a can of Coke in an RPG, but if it paused for a commercial I would be pissed.

Honestly, I think the technology is kinda cool. Heck, we've already seen plenty of ads in games... Racing games with billboards for other games come to mind immediately. They're unintrusive and I dont mind them...
 

bamacre

Lifer
Jul 1, 2004
21,029
2
81
Originally posted by: ArmchairAthlete
Originally posted by: bamacre
Is this a potential way of fixing the piracy problem?

What if advertisers paid for games, meaning consumers got games for free?

If they can do this, advertise within games, and get a good balance between nonintrusiveness, yet effectiveness, this is a way to prevent problems of piracy.

People will just hack the ads out of the game if they are invasive at all. EDIT: Although that would be a bit less likely on console.

Exactly, if the ads are not intrusive, people won't bother "hacking" them out of the game.
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
Racing games are a prime choice, so are near future/current time/recent past games (WW2 sims, STALKER: Shadow of Chernobly, The Sims 2), and probably some other types.
In those games, advertising would fit, if it was integrated in by the devs (ie: billboards placed). Half Life had drinks machines, so did Deus Ex, they could be sponsored (eg: Pepsi/Coke, as mentioned).
Big billboards, which in real life are there, could be made (like in GTA etc), but with real companies. This would be true for FPS and racing games.

Sports games already have billboards all around the stadia, but they are often not filled with real advertising, only things like EA logos.
There's a lot of score to incorporate advertising in current games, without additional software and crap, and if devs wanted, they could still make it changeable (by downloading new texture packs), this would be an unintrusive means of advertising (which I think is already done in some games).

We don't need some 3rd party crap.
 

THUGSROOK

Elite Member
Feb 3, 2001
11,847
0
0
Originally posted by: THUGSROOK
any game using this advertising garb is just asking to be hacked and widely distributed for free.

dont buy it?
how about dont sell it!

:p ;) :)
just to clarify...

sceenery is ok
commercials are not ok
having commercials downloaded in the background while playing is a definate not ok