Do you own an AMD processor and play Battlefield 4 64 player?

cbn

Lifer
Mar 27, 2009
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If so, can you please post your processor type (and other details like ram, video card, resolution, detail settings) in this thread?

Secondly, do you get entirely (or almost entirely) smooth gameplay? Or do you experience frame rate dips, hitching and/or stuttering on some or all maps?
 

monstercameron

Diamond Member
Feb 12, 2013
3,818
1
0
If so, can you please post your processor type (and other details like ram, video card, resolution, detail settings) in this thread?

Secondly, do you get entirely (or almost entirely) smooth gameplay? Or do you experience frame rate dips, hitching and/or stuttering on some or all maps?

I did receive a copy of BF4 when I bought my kaveri apu, and I don't know if i can separate the cpu and gpu performance. I've had fun with it on low 900p with a bit of AA.

As for my old phenomII 965 @4GHz and a gtx650, medium setting, just below 60 fps. Not alot of hitching, stuttering but the odd fps dip here and there.
 

burninatortech4

Senior member
Jan 29, 2014
740
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760k at 4.6ghz, 8gb 2133 RAM, and an overclocked 260x is getting 35-40 fps at 1080p high detail preset.

With mantle of course.
 
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erunion

Senior member
Jan 20, 2013
765
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different people have different definitions of smooth. There are people that will call bouncing from 45fps to 60fps, "completely smooth".
 

AtenRa

Lifer
Feb 2, 2009
14,003
3,362
136
If so, can you please post your processor type (and other details like ram, video card, resolution, detail settings) in this thread?

Secondly, do you get entirely (or almost entirely) smooth gameplay? Or do you experience frame rate dips, hitching and/or stuttering on some or all maps?


FX8350 @ 4.5GHz + HD7950 @ 1GHz BF4 at 120fps cap.
https://www.youtube.com/watch?v=ADaALZ0RWDA&index=7&list=PLPPlscE2CXdFD3sh6m6sNiPB9GdtPU0wU

Also, FX8150 @ 4.4GHz + MSI HD6950 2GB OC 120fps cap
 
Apr 20, 2008
10,067
990
126
If so, can you please post your processor type (and other details like ram, video card, resolution, detail settings) in this thread?

Secondly, do you get entirely (or almost entirely) smooth gameplay? Or do you experience frame rate dips, hitching and/or stuttering on some or all maps?

Settings max with 2xAA. Mantle or DX I always stay at the 60fps max in 64 player. Mantle feels smoother, but that's possibly placebo. I use vsync as a frame limiter and could possibly be much more than that, but wasting CPU/GPU power to render frames I'll never see is pointless.

FX-8350 at 4.2, 8gb 1866, powercolor R9-270 OC 2GB, 1680x1050
 
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MeldarthX

Golden Member
May 8, 2010
1,026
0
76
8120 at 4ghz. *limitation of mb which will be replaced; and most likely replaced with 8320e at some point*

290; max settings; frames 100-120; *need to relook* with mantle completely smooth. I used to get some dips with my old card 7870 LE; with mantle original due to memory leak bug.
 

PPB

Golden Member
Jul 5, 2013
1,118
168
106
If so, can you please post your processor type (and other details like ram, video card, resolution, detail settings) in this thread?

Secondly, do you get entirely (or almost entirely) smooth gameplay? Or do you experience frame rate dips, hitching and/or stuttering on some or all maps?

I played BF4 with an 8320 at 4.0 for more than 1 year. Smoothness side it is uncontested, the game behaves really well on 64MP. The problem is that if you use DX11 on that game your FX wont be able to assure you +75fps at all times (i have a LG IPS panel OC'ed to 76hz so it is kind of a big deal for me to sustain that many fps most of the time) and it will totally dip to ~55FPS on some portions of the most played vanilla maps (this happens if you use MESH QUALITY and TERRAIN QUALITY on high/ultra). Also, on DX11 I had better min framerates on a 760 than a 7950 TB. So in my experience, in min framerates and DX11 NV has the lead.

So my TL;DR here is: On a FX on DX, you will have smooth gameplay but if you plan to have sustained high FPS, drop those 2 settings to med/low because they will make you dip into 50-55 FPS in specific portions of some 64MP vanilla maps.

PS: I played with mantle too and perf increase with those 2 settings on ultra is very welcomed, I would sustain 75 FPS with mantle ON. Smoothness/frametimes were improved too. But you will feel bad when you realize that after some patch they locked down the CPU threading commands and with an FX 8xxx you wont be able to use more than 6 threads. Removing 2 threads from task scheduler when playing BF4 MP incurs in zero performance loss in my personal experience. But oddly, disabling a module to achieve a similar effect made the game really less smooth in the frametime department. Kinda odd if you ask me.
 
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Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
If so, can you please post your processor type (and other details like ram, video card, resolution, detail settings) in this thread?

Secondly, do you get entirely (or almost entirely) smooth gameplay? Or do you experience frame rate dips, hitching and/or stuttering on some or all maps?

My brother has an 8320 @ 4.5 ghz, with a Tri-X 290 and 8 GB of DDR3-1600. Plays at 1080p 120hz. Uses Mantle when he plays.

There is still noticeable hitching, not sure if its due to the Mantle renderer or BF4 latency issues which never got resolved. I get hitching on my 2500k @ 4.5 in Mantle on a 290 as well. Got a buddy with a 2500k @ 4.5, 8 GB ddr3-1600, tri-x 290 oc'd that will drop from about 100 fps to 60 fps on Mantle in decent sized fights on Meat Locker pretty regularly.

My guess is that the hitching is due to a combination of particular zones having longer line of sight and bad netcode which forces the game to try and rapidly correct
 
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Kuiva maa

Member
May 1, 2014
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235
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Here is an example.

https://www.youtube.com/watch?v=KwCCCHIhzbI

FX8320@4.1GHz, Mantle, omega drivers, Tahiti 7870LE stock,all medium, mesh ultra, AA off,SSAO, resolution scale 125%. This is the highest settings I can go before my 2GB card runs out of VRAM and stutter begins. Probably getting a 390X (or a 6GB version of Titan X) once they are available. GVR costs about 10-15% of the framerate (and produces an awful tear) but the biggest killer is reso scale.without these ,this map gives usually between 90-130fps (rest of settings the same). Mantle has been extremely smooth for me (up until the latest patch where I get the occasional hitch here and there) with two exceptions. Sunken dragon, after about 30mins of play in this map ,I sometimes get weird framedrops at places where everything was fine before. Also propaganda map, in the middle where there are two buildings,once they collapse I may get my fps dropping for 4-5 seconds to 50 or so. It happens about 50% of the time.
 

cbn

Lifer
Mar 27, 2009
12,968
221
106
different people have different definitions of smooth. There are people that will call bouncing from 45fps to 60fps, "completely smooth".

I would probably be someone that would consider fluctuating from 45 FPS to 60 FPS as smooth, but here are some points Eurogamer made in the Xbox One and PS4 Multiplayer frame rate analysis:

http://www.eurogamer.net/articles/digitalfoundry-battlefield-4-next-gen-face-off

One stone left unturned is a frame-rate analysis of Xbox One's multiplayer mode - there were network problems on the first day of our Stockholm visit, meaning we could only look at the campaign mode. The PS4 version clearly struggled though, and likewise, for fully saturated 64-player Conquest Large games what we get here is a frame-rate that falls far below 60fps. Flood Zone gives us the biggest drop, going down to 30fps while swimming through a submerged ground floor of a building, but the overall experience across a breadth of levels is predominantly between 40-50fps on both Xbox One and PS4. Much of this has to do with the destruction dynamic, where walking through the debris of a levelled skyscraper in the Siege on Shanghai stage gives us a constant 40fps, for example.

Even so, the key takeaway here is that those looking for the most fluid experience will need to stick with smaller Team Deathmatch games.

The comedown hits, however, once you realise that neither platform can pull off a straight 60fps during the larger Conquest multiplayer maps,

P.S. Right now I am doing an informal comparison of some budget PC hardware (including Athlon x 4 860K) to the data I have on Xbox One in Battlefield 4 64 player (which includes this video --> https://www.youtube.com/watch?v=ZGiHqR61O4I ). With Xbox One having 768 GCN sp @ 853 Mhz with quad channel DDR3 2133/32MB ESRAM I figure my R7 250X (with 640 GCN @ 1000 Mhz) is in the similar ballpark, but it seems my Athlon x4 860K is a bottleneck on the CPU side.
 

SPBHM

Diamond Member
Sep 12, 2012
5,066
418
126
xbox one runs the game at 1280x720, and details should be a little lower than high on the PC?
 

cbn

Lifer
Mar 27, 2009
12,968
221
106
xbox one runs the game at 1280x720, and details should be a little lower than high on the PC?

I've been testing at 1280 x 720 High setting.

But if anyone has any custom settings they think would be a better fit I am open to suggestion.
 
Dec 30, 2004
12,553
2
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I played BF4 with an 8320 at 4.0 for more than 1 year. Smoothness side it is uncontested, the game behaves really well on 64MP. The problem is that if you use DX11 on that game your FX wont be able to assure you +75fps at all times (i have a LG IPS panel OC'ed to 76hz so it is kind of a big deal for me to sustain that many fps most of the time) and it will totally dip to ~55FPS on some portions of the most played vanilla maps (this happens if you use MESH QUALITY and TERRAIN QUALITY on high/ultra). Also, on DX11 I had better min framerates on a 760 than a 7950 TB. So in my experience, in min framerates and DX11 NV has the lead.

So my TL;DR here is: On a FX on DX, you will have smooth gameplay but if you plan to have sustained high FPS, drop those 2 settings to med/low because they will make you dip into 50-55 FPS in specific portions of some 64MP vanilla maps.

PS: I played with mantle too and perf increase with those 2 settings on ultra is very welcomed, I would sustain 75 FPS with mantle ON. Smoothness/frametimes were improved too. But you will feel bad when you realize that after some patch they locked down the CPU threading commands and with an FX 8xxx you wont be able to use more than 6 threads. Removing 2 threads from task scheduler when playing BF4 MP incurs in zero performance loss in my personal experience. But oddly, disabling a module to achieve a similar effect made the game really less smooth in the frametime department. Kinda odd if you ask me.

#1 that's weird that they would do that, and typical evil "runs best on Intel" marketing pay-for crippling.
#2 it runs better because the last module is free to do things Windows needs to have done.
 

Ramses

Platinum Member
Apr 26, 2000
2,871
4
81
Interesting that folks seem to be doing so well after I've heard so many times that this specific usage was hard on FX's. I never tried it myself.
 
Dec 30, 2004
12,553
2
76
Interesting that folks seem to be doing so well after I've heard so many times that this specific usage was hard on FX's. I never tried it myself.
battlefield franchise fairly well threaded. it's one of the games 8 cores can be used in
 

PPB

Golden Member
Jul 5, 2013
1,118
168
106
Fx in bf4 does well. Problem is on dx there is still that dreaded driver thread that cogs the thread rather easily on 64p mp and incurs in a lower min fps perf than your normal i5 or i7 solution.