In the old days of computer gaming, you'd get a game, and either not finish it or finish it, but you pretty much done. A really good one, you might replay a while.
The first phase of extending that to a more indefinite playing was multi-player - you could play the single player campaign in StarCraft, and even replay it, but it was multi-player you could play pretty much indefinitely if you liked the game. But that didn't seem to really change most people's buying a lot of games and playing each.
With MMO's, games have started to ask players to be quite dedicated - you are rewarded for playing the game all day. And a lot of people have changed their gaming habits over that. Instead of buying 20 games in a year, they might buy zero to a few, and mostly play one demanding game mostly.
It turns out, if you start to create a thread with a poll, and making the poll decide not to do it, the thread is already created. So I'll just leave it for discussion.
I felt that a big MMO that pulls millions of players into it likely cut greatly into the buying of traditional games - affecting that industry, and its budgets.
On the other hand, perhaps you view this as an evolutionary improvement as games become a more developed art form, just as tv shows now span seasons with plots.
The first phase of extending that to a more indefinite playing was multi-player - you could play the single player campaign in StarCraft, and even replay it, but it was multi-player you could play pretty much indefinitely if you liked the game. But that didn't seem to really change most people's buying a lot of games and playing each.
With MMO's, games have started to ask players to be quite dedicated - you are rewarded for playing the game all day. And a lot of people have changed their gaming habits over that. Instead of buying 20 games in a year, they might buy zero to a few, and mostly play one demanding game mostly.
It turns out, if you start to create a thread with a poll, and making the poll decide not to do it, the thread is already created. So I'll just leave it for discussion.
I felt that a big MMO that pulls millions of players into it likely cut greatly into the buying of traditional games - affecting that industry, and its budgets.
On the other hand, perhaps you view this as an evolutionary improvement as games become a more developed art form, just as tv shows now span seasons with plots.
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