• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Do UI MOD's / Macros Ruin a MMO's?!

mad0maxx

Senior member
Do UI mods/macros Ruin a MMO?! (ie CT_Mod, Fishing Mod, Bag Mod)

I think if used properly they do not but in every game they are almost used improperly by a small amount of people on a every server that makes it unfair for the rest of us. Some examples of this are from WoW the MOD that automatically picks up the flag in Warsong Gultch, instantly clicks both your trinkets casts your insta cast spells that increase damage and automatically start casting your damage spell all in one click!

I think everyone should just play default the way the game was made and ask the suggestions forums for improvements and the game dev's will improve from there. This is my thought...

What do you think... MOD's make the game more fun, fair, or vise versa?
 
Mods can extend the life of a game for years, just look at the quake series, they wouldn't have lasted more than a few months without all of the mods.
 
Your question is really:

"Do UI mods/macros ruin multiplayer games?"

Since obviously maps, play mods and conversions that affect all players at once can only improve a game by offering more variety.
 
Thanks Nothinman and DaveSimmons the post has been revised for clarification... also I do agree MOD's (conversion for FPS) do extend the life of a game for many years ;-) I just was talking about a different type of MOD specifically for MMO's.
 
If there is a mod that automatically picks up the WSG flag (I think there may be, though perhaps i need a tinfoil hat - remember that your ping + their ping can make things seem instant even when they're not) then it would be against the rules and considered hacking. You can't do that with the systems in place, nor should you be able to. It would not be available on the usual sites for addons (wowinterface, ui.worldofwar or Curse) and it would probably require running an .exe file, which could and likely does have a keylogger and/or other nasties installed.

Mods / addons which follow the ruleset are a godsend, there's nothing at all wrong with them. They allow me to customize my UI as I see fit and greatly enhance my gameplay. As a shaman specifically, I can't imagine switching between my healing and dps suits manually. ItemRack does it at the touch of a button; F6 for dps, F7 for healing (16 different pieces :Q). I think WoW's UI system is one of its best features. You do realize that it's designed specifically to foster a 3rd party addon community? There's even a UI / Macros forum.

I've updated my UI a bunch lately and am planning to do a complete overhaul soon, but if I get around to it I'll host & edit in a pic.
 
People who play a game for a long time will always look for ways to simplify common activities. It helps the game in that it lets the experienced players focus the things that they want to do but it can hurt new users because it's intimidating. I would say it's less of an issue for the non-PvP parts of MMOs since the mods don't really threaten the other players.
 
Depends on the mod. In the case of WoW I would definitely say yes. Mods that did things like showing where all the metal spawns in a zone were provided information at the UI level that the game's designers never intended to include (although they must have known it was possible).
 
Originally posted by: Markbnj
Depends on the mod. In the case of WoW I would definitely say yes. Mods that did things like showing where all the metal spawns in a zone were provided information at the UI level that the game's designers never intended to include (although they must have known it was possible).

The amount of mats most BC things require would be ridiculous to gather without Gatherer or similar mods, even for skillup greens.
 
Originally posted by: Markbnj
Depends on the mod. In the case of WoW I would definitely say yes. Mods that did things like showing where all the metal spawns in a zone were provided information at the UI level that the game's designers never intended to include (although they must have known it was possible).

That's blizzard's fault for not having truly random spawn points. All those mods do is keep track of where you have previously found spawn points.
 
Originally posted by: CKent
If there is a mod that automatically picks up the WSG flag (I think there may be, though perhaps i need a tinfoil hat - remember that your ping + their ping can make things seem instant even when they're not) then it would be against the rules and considered hacking. You can't do that with the systems in place, nor should you be able to. It would not be available on the usual sites for addons (wowinterface, ui.worldofwar or Curse) and it would probably require running an .exe file, which could and likely does have a keylogger and/or other nasties installed.

Mods / addons which follow the ruleset are a godsend, there's nothing at all wrong with them. They allow me to customize my UI as I see fit and greatly enhance my gameplay. As a shaman specifically, I can't imagine switching between my healing and dps suits manually. ItemRack does it at the touch of a button; F6 for dps, F7 for healing (16 different pieces :Q). I think WoW's UI system is one of its best features. You do realize that it's designed specifically to foster a 3rd party addon community? There's even a UI / Macros forum.

I've updated my UI a bunch lately and am planning to do a complete overhaul soon, but if I get around to it I'll host & edit in a pic.

i agree, UI mod addons are a godsend for alot of classes, especially shamans and hunters who need an insane ammnt of bars, as well as warlocks

Me out herbin on my rogue (my warlocks USi is teh same just more bars in thd middle)

Raid mods arnt needed but just kinda help, there was a time 9 a short time) when boss encounter mods) didnt exist and we still killed stuff

mods like gatherer are 10000% essential, without them there would be no economy on servers, no one would ever have the mats to make anything

I mean look at all those herbs




 
It depends. When game developers design the UI, they usually make it overly simple so they don't scare away newbies. I see no reason why advanced players should suffer for this.
 
There's no mod that can do things without you interacting with the game in some fashion, such as by clicking or pushing a key. I don't think it's unfair to have mods that auto use trinkets any time you click or cast a spell. I think the opposite... I think mods like that only make the game better. It's blizzard's job to make things as difficult as possible without losing customers, and it's the job of mod writers to make things as simple as possible without violating the rules.
 
I can't imagine playing WoW without my many UI mods. Some of them are simply aesthetic improvements which are a matter of personal taste, while others provide me with information in a much more organized and rapid fashion than possible by the default UI - this information is a must when involved in raiding/pvping IMHO.
 
They got alot of illegal UI's and MOD's that allow AFK farming, AFK leveling, AFK priest healing and many other bots... The automatic flag capturing shows a scanbox that scans for the flag then automatically runs the script that allows the mouse to fly to the flag and clicks it. Trust me I've personally seen this script on my friends computer...
 
Originally posted by: mad0maxx
They got alot of illegal UI's and MOD's that allow AFK farming, AFK leveling, AFK priest healing and many other bots... The automatic flag capturing shows a scanbox that scans for the flag then automatically runs the script that allows the mouse to fly to the flag and clicks it. Trust me I've personally seen this script on my friends computer...

There are always going to be 3rd party hacks and scripts, but I'm sure they're not typical of the standard ui mods.
 
I never minded them much... in fact, looking at my UI.. it looks nothing like the standard UI anymore. If I could remember a URL off the top of my head, I could show what they look like, but unfortunately I don't 😱. The most "cheating" mod I have would probably be cartographer and its ability to remove the "Fog of War" (they use the Starcraft term) off the map. But personally I've been to every single area in the game on my rogue, so I think it's alright 😉.

Anubis, you should check out Autobar to get rid of all those bars for potions and stuff... You also use a bar mod on the top yet still have so many minimap icons. Unless I'm too lazy to turn the atlas minimap icon off, I have no minimap icons as everything is neatly positioned in the single fubar bar on the top of my screen in a Windows task bar-esque fashion (yes, even with the time on the right 😉 ).
 
Originally posted by: Kur
1 word

decursive

Which, it should be noted, was gimped noticeably in WoW 2.0 (along with a number of auto-heal and semi-auto-heal mods). Macros can no longer use embedded scripts to do things like change targets or select spell ranks on the fly.

Unless it is somehow accessing information that the player shouldn't have access to, I don't think that UI modifications are generally a problem. Where you get into issues are with extensive scripts or macros that can give significant advantages. However -- these things are available to everyone, and WoW's scripting system doesn't allow anything THAT unbalancing (now). Blizzard has done a pretty good job of reacting to macro/script behaviors that they don't like (such as Decursive, and earlier things like Hunter jump-shot macros).

Obviously, third-party hacks or bots are not good for the game, as they offer players a significant advantage in either difficulty or real time investment.
 
Originally posted by: mad0maxx
They got alot of illegal UI's and MOD's that allow AFK farming, AFK leveling, AFK priest healing and many other bots... The automatic flag capturing shows a scanbox that scans for the flag then automatically runs the script that allows the mouse to fly to the flag and clicks it. Trust me I've personally seen this script on my friends computer...
You're friends with a 12 year old?
Originally posted by: Kur
1 word

decursive
I see you don't play a healer.
 

Originally posted by: Kur
1 word

decursive
I see you don't play a healer.[/quote]


level 70 priest, thank you very much. I love decursive and decursive removal was the reason we don't even go back to old content anymore. Every tried to do chroma without decursive? No thank you.
 
http://www.aikouka.com/WoWScrnShot_022307_005034.jpg

It's an old picture that I think I posted once in another WoW thread, but most of my other character's UIs (that have been configured) look almost the same. One thing that I did do different from that shot is squeeze the "systray-esque" icons closer together.

Oh and I don't mind losing decursive, but it was nice to have during Chromaggus on my priest when I was in that encounter a couple times. Sure it's easier, but essentially you just have to manage things closer. I believe the raid frames that I use change colors depending on how the person is afflicted (I can't remember if the color is based on what type or if I can remove it).

Although I can't remember what changes Blizzard made exactly... but I wouldn't mind making a "logic button" up for my Shaman. I play two chars at once now and it'd be nicer if I could just hit a button to do an action if a cooldown is up or a debuff is on a mob. Kind of like stormstrike is up, use stormstrike, if stormstrike is on CD and the mob is debuffed with stormstrike, cast earthshock, if not check to see if the mana is below half, if the mana is below half, cast SR if it's up and Emerald Owl if it's up (my mana shoots up like crazy with these hehe). If I could do that it'd make my time much easier as I play on the same PC so switching between two applications can be easier on me 😛.
 
Originally posted by: Aikouka
I never minded them much... in fact, looking at my UI.. it looks nothing like the standard UI anymore. If I could remember a URL off the top of my head, I could show what they look like, but unfortunately I don't 😱. The most "cheating" mod I have would probably be cartographer and its ability to remove the "Fog of War" (they use the Starcraft term) off the map. But personally I've been to every single area in the game on my rogue, so I think it's alright 😉.

Anubis, you should check out Autobar to get rid of all those bars for potions and stuff... You also use a bar mod on the top yet still have so many minimap icons. Unless I'm too lazy to turn the atlas minimap icon off, I have no minimap icons as everything is neatly positioned in the single fubar bar on the top of my screen in a Windows task bar-esque fashion (yes, even with the time on the right 😉 ).

i never liked auto bar, i use that bar in raids so i dont have to open my bags, not haing a bar there really wouldent change anything

and titan panel does not have addins for prob 90% of those mods the mini map icons are for, there are less now i stopped running transcriptor and turned off trhe sun thingie but it as well doesnt bother me
 
Back
Top