There shouldn't be any issues.
Passive vs. active only describes the way the display will display the image to the user. This doesn't affect how the gaming console (or anything really) transmits the data to the television.
There are really a few parts that comprise 3D technology and how they work together:
Source (game console, blu-ray player, cable box, computer, etc.)
Interface (HDMI, DVI-D, DP)
TV's internal processor
TV's display
eye wear (if necessary)
Those are pretty listed in tandem to how they interact with each other. The source transmits the data over the interface to the TV's internal processor, which must support the transmission type (e.g. Frame Packing used in Blu-Ray movies). The actual display type doesn't matter, but of course the TV's processor must understand how to make the television display it properly (this is pretty much a given since it's all encased in the TV). Then you need to ensure that your eye wear (if you need it -- e.g. the Nintendo 3DS) works properly with your display method. Passive and active methods use vastly different eye wear, and some display methods among those two methods use slightly different technology (e.g. infrared vs. DLP Link).