Someone else here the other day was describing it has textures getting sharper as you go closer to them.
That is from mip mapping- actually to be more accurate textures getting less sharp as they are further away from you is from mip mapping.
Elfenix has been around for a long time even if he doesn't come into Vid much, I know what he's talking about(not sure what the guy the other day was talking about).
Yeah I notice that a lot in my Quake 3 levels. Isn't it just errors from rounding off math?
It is an error- it can occur for a number of different reasons. The less optimized a driver/piece of hardware is, however, the less common it is(this goes for ATi and nV). 3dfx's old jittered grid SSAA worked quite well it making it virtually disappear(it was still there, but you wouldn't catch it as the pixels were ~75% accurate color instead of bright white).