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Do LCDs have this feature?

imported_goku

Diamond Member
You know how there is either the 1:1 ratio for picture for resolution changes on the LCD so that if you're running at 800X600, it fills up only the center to where 800X600 pixels would be on a 1280X1024 screen, right? And if you do full, it will scale the picture to the full size of the screen so that it looks like ass, right? Well why can't they have a 'double feature', where if you run at 640X480, it will run at 1280X960, while that doesn't fill the screen entirely, it only has to double the pixel size instead of do weird algerythms so that it all fills the screen? Sure this wouldn't be helpful for every resolution but the resolutions that can be doubled by normal numbers such as 25, 50, 75,100% and don't necessarily have to fill the screen would benefit because there wouldn't be such a horrible distortion due to the odd resolution of 1280X1024..
 
Originally posted by: goku
You know how there is either the 1:1 ratio for picture for resolution changes on the LCD so that if you're running at 800X600, it fills up only the center to where 800X600 pixels would be on a 1280X1024 screen, right? And if you do full, it will scale the picture to the full size of the screen so that it looks like ass, right? Well why can't they have a 'double feature', where if you run at 640X480, it will run at 1280X960, while that doesn't fill the screen entirely, it only has to double the pixel size instead of do weird algerythms so that it all fills the screen? Sure this wouldn't be helpful for every resolution but the resolutions that can be doubled by normal numbers such as 25, 50, 75,100% and don't necessarily have to fill the screen would benefit because there wouldn't be such a horrible distortion due to the odd resolution of 1280X1024..

😕 So if you picked 640x480 it would run 1280X960? Why not just pick 1280X960? 😕
 
Originally posted by: WelshBloke
Originally posted by: goku
You know how there is either the 1:1 ratio for picture for resolution changes on the LCD so that if you're running at 800X600, it fills up only the center to where 800X600 pixels would be on a 1280X1024 screen, right? And if you do full, it will scale the picture to the full size of the screen so that it looks like ass, right? Well why can't they have a 'double feature', where if you run at 640X480, it will run at 1280X960, while that doesn't fill the screen entirely, it only has to double the pixel size instead of do weird algerythms so that it all fills the screen? Sure this wouldn't be helpful for every resolution but the resolutions that can be doubled by normal numbers such as 25, 50, 75,100% and don't necessarily have to fill the screen would benefit because there wouldn't be such a horrible distortion due to the odd resolution of 1280X1024..

😕 So if you picked 640x480 it would run 1280X960? Why not just pick 1280X960? 😕

One game:
Starcraft
 
Originally posted by: goku
Originally posted by: WelshBloke
Originally posted by: goku
You know how there is either the 1:1 ratio for picture for resolution changes on the LCD so that if you're running at 800X600, it fills up only the center to where 800X600 pixels would be on a 1280X1024 screen, right? And if you do full, it will scale the picture to the full size of the screen so that it looks like ass, right? Well why can't they have a 'double feature', where if you run at 640X480, it will run at 1280X960, while that doesn't fill the screen entirely, it only has to double the pixel size instead of do weird algerythms so that it all fills the screen? Sure this wouldn't be helpful for every resolution but the resolutions that can be doubled by normal numbers such as 25, 50, 75,100% and don't necessarily have to fill the screen would benefit because there wouldn't be such a horrible distortion due to the odd resolution of 1280X1024..

😕 So if you picked 640x480 it would run 1280X960? Why not just pick 1280X960? 😕

One game:
Starcraft

Still dont understand.

What resolution do you want to run at, 640x480 or 1280x960 😕

 
Originally posted by: WelshBloke
Originally posted by: goku
Originally posted by: WelshBloke
Originally posted by: goku
You know how there is either the 1:1 ratio for picture for resolution changes on the LCD so that if you're running at 800X600, it fills up only the center to where 800X600 pixels would be on a 1280X1024 screen, right? And if you do full, it will scale the picture to the full size of the screen so that it looks like ass, right? Well why can't they have a 'double feature', where if you run at 640X480, it will run at 1280X960, while that doesn't fill the screen entirely, it only has to double the pixel size instead of do weird algerythms so that it all fills the screen? Sure this wouldn't be helpful for every resolution but the resolutions that can be doubled by normal numbers such as 25, 50, 75,100% and don't necessarily have to fill the screen would benefit because there wouldn't be such a horrible distortion due to the odd resolution of 1280X1024..

😕 So if you picked 640x480 it would run 1280X960? Why not just pick 1280X960? 😕

One game:
Starcraft

Still dont understand.

What resolution do you want to run at, 640x480 or 1280x960 😕

Have you not played starcraft? Starcraft can ONLY be played at 640X480, if it were to 'double' it's resolution, it would look much better than filling 640X480 into 1280X1024 resolution space opposed to 1280X960 space.
 
I think what you're looking for is the so-called 'aspect ratio' scaling (that's what it appears as in the NVIDIA control panel).
 
Originally posted by: xtknight
I think what you're looking for is the so-called 'aspect ratio' scaling (that's what it appears as in the NVIDIA control panel).

I think the Nvidia aspect ratio scaling only works for displaying 4:3 on a 16:10 or 16:9 screen instead of displaying 4:3 on 5:4.
 
I have been trying to do the same thing as the OP but never got that Nvidia control panel option to work. I wonder if there any third party utilities that can do this. The distortion you get at 640x480 in old games is pretty annoying.
 
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