- Jul 26, 2006
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Sometimes you play a game that you can max out at 60 fps (like oblivion), yet as you walk things in the distance will load (trees, grass, etc). This is even very obvious in ungine valley benchmark, where shadows/grass only load when you are within certain distance.
Why is this? Is this some sort of limitation on the amount of textures that can be loaded? Kind of like how rage seem to only load the textures you are actively looking at?
If that is some sort of limit on graphics card, then where is it from? Seems to me, if this is some sort of texture per video card limitation (or whatever) you would think that SLI/CF would result in the ability to have more stuff on the screen at once.
Or if this is all just a software limitation, then why don't games like oblivion (or ungine valley) allow us to set the 'view' distance if you have a more powerful video card...
Why is this? Is this some sort of limitation on the amount of textures that can be loaded? Kind of like how rage seem to only load the textures you are actively looking at?
If that is some sort of limit on graphics card, then where is it from? Seems to me, if this is some sort of texture per video card limitation (or whatever) you would think that SLI/CF would result in the ability to have more stuff on the screen at once.
Or if this is all just a software limitation, then why don't games like oblivion (or ungine valley) allow us to set the 'view' distance if you have a more powerful video card...
