Originally posted by: Imp
I've noticed that it exists on the PS3. However, it is VERY POORLY implemented. Near the center, sensitivity is so low that it's unusable in any action game, which forces you to move into the higher sensitivity zone, thus negating the effect. This has led me to just tap the sticks, which is annoying, but more or less works. The PS3 is especially bad ebcause you can move the stick about 1/8 or 1/4 with no onscreen movement; that's a dead area. If they fixed that, I would be pretty happy.
I have NEVER noticed a dead area on the PS3 sticks.
And I'm no fan of analog sticks. I pretty much hate them and am far from competitive with them, I'm much better using a mouse that has on-the-fly adjustable sensitivity, although I'm also better with a flat-sensitivity mouse than analog sticks. I just don't have the precision movement with my thumbs to do what I want to do. However I know a few people, and have seen many people, who are like gods with the controllers and can do very precise and minute movements with the sticks.
I've never really imagined the PS3 controllers had any different sensitivity over 360 controllers, and could never really tell they did. However, I would say you can create your own difference in sensitivity due to the sticks being so different. The 360 controllers might be more capable of minute movements I'd say do to the concave stick shape, but if you are used to the PS3 controllers like me, it ends up being opposite and I can't do minute movements on the 360 for crap, my thumbs attempt to adjust too much and I either get caught in a dead-zone or make sweeping movements (although there is no noticeable deadzone, it's just the concave sticks make my thumbs end up moving practically nowhere).
For the PS3, the analog sticks have a greater range of motion, and have a convex shape. In practice this may make it more difficult to accomplish minute adjustments, and this kind of still rings true with me because apparently I'm a terrible sniper using PS3 sticks. But the greater range of motion is a definite plus in my book, makes it feel like I'm capable of more movement. If I could get my thumbs to cooperate, I could dial in more precise adjustments, but in heated combat I just can't move that slow and quick at the same time.