- Nov 22, 2009
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http://www.psxextreme.com/ps3-news/7939.html
With multiplayer dominating the world of shooters, those who prefer to play alone have only one question these days: "how long is the single-player campaign?"
For some time now, many have noticed that games with an emphasis on multiplayer tend to skimp on the single-player; after all, a studio only has so much money and resources. But it seems you needn't worry about the above question in regards to Gearbox Software's Duke Nukem Forever. According to what Gearbox boss Randy Pitchford told CVG, the hugely anticipated game will not only be a "big, triple-A title," it'll also be long and absorbing. Said Pitchford:
"The campaign is huge. It's probably three times the size of the last Call Of Duty game. And it's great through and through.
"Any time I play I play it, at any given moment, I'm having a great time and I want to see the next moment. There's crazy set-pieces and, in that regard... if you're expecting this to be a fizzle-out, a low budget thing, you're going to be like: 'Holy sh**! Oh my God! This is no joke!'"
He goes on to say that we shouldn't expect perfection - what game is absolutely perfect? - but apparently, we'll all be "astonished" at how big it is. In fact, he says it's about "three times the size of the last Call of Duty game," which would be 2009's Modern Warfare 2. That campaign was maybe only 5 hours in length so can we assume DNF is at least 15 hours long...? Is that fair?
Well damn, we'd be happy with that.
With multiplayer dominating the world of shooters, those who prefer to play alone have only one question these days: "how long is the single-player campaign?"
For some time now, many have noticed that games with an emphasis on multiplayer tend to skimp on the single-player; after all, a studio only has so much money and resources. But it seems you needn't worry about the above question in regards to Gearbox Software's Duke Nukem Forever. According to what Gearbox boss Randy Pitchford told CVG, the hugely anticipated game will not only be a "big, triple-A title," it'll also be long and absorbing. Said Pitchford:
"The campaign is huge. It's probably three times the size of the last Call Of Duty game. And it's great through and through.
"Any time I play I play it, at any given moment, I'm having a great time and I want to see the next moment. There's crazy set-pieces and, in that regard... if you're expecting this to be a fizzle-out, a low budget thing, you're going to be like: 'Holy sh**! Oh my God! This is no joke!'"
He goes on to say that we shouldn't expect perfection - what game is absolutely perfect? - but apparently, we'll all be "astonished" at how big it is. In fact, he says it's about "three times the size of the last Call of Duty game," which would be 2009's Modern Warfare 2. That campaign was maybe only 5 hours in length so can we assume DNF is at least 15 hours long...? Is that fair?
Well damn, we'd be happy with that.