- Aug 6, 2005
- 2,173
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Is the tutorial updated to the latest version? maybe it doesn't need to be...
i'd have to do some extensive re-learning to get back into figuring out the new economy and interface.
Have they added a template feature? The one thing that I really wanted was a template folder where I could save all of my custom builds within the entire game, so that any new game, I could load from that folder (maybe have several different folders). I remember game starts involved a lot of restructuring of explorer ships and mining stations to make things more efficient not only for my play style, but the default designs were kind of broken considering the state of that economy--specifically, I remember how the default design for the mining station would quickly bankrupt you, especially if you didn't also direct the AI to ignore building new stations everywhere you go. perhaps this is now unnecessary--if economy is fixed in subsequent updates; or default designs have been fixed--but it would still be awesome to be able to save those custom ships/base designs so you don't have to re-design them at the start of every game. :/
I believe that option has always been available from the Ship Design screen (before you get into editing the ship). The thing is, if your Techs are different the save designs might be invalid.
Mining Stations are paid to be built by the State, but the maintenance upkeep is levied against the Private Sector.
You can basically build as many Mines as you want as long as you don't kill the Private Sector.
Taxes and Population are the primary determining factor for income.
Are you sure you're not talking about Spaceports?
Those are paid for and maintained by the State.
Early on I only build a small Spaceport if there is a Luxury I have to have (rare one).
Oh, don't forget the number of Luxuries affects the Economy too - I believe it's the primary trade item for the Private sector.
