Distant Worlds: Return of the Shakturi - Released

wanderer27

Platinum Member
Aug 6, 2005
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Some of you on here have played the original Distant Worlds (latest patch 1.0.6).

They just announced the upcoming expansion:

http://www.matrixgames.com/forums/tm.asp?m=2626234


They have a few screenshots in the thread of some of the changes.

Plans are to release it in the next few weeks for those interested.


EDIT:

Release is planned for 12/16 (Thursday) Afternoon EST.

Link at end of this Thread for details:
 
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Elcs

Diamond Member
Apr 27, 2002
6,278
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I haven't heard of this game before but it looks interesting.

Is it similar to SoSE?
 

Nintendesert

Diamond Member
Mar 28, 2010
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Hmmm and I need to find a copy of this game. I support any space based 4x game! It looks fairly interesting.
 

wanderer27

Platinum Member
Aug 6, 2005
2,173
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I went back through the original thread and it looks like we never even covered some of the fixes/changes after 1.0.4.

A lot of misunderstanding on some of the Economy points as well, and I can see why.
There's a lot to cover in this game, and it takes a while to get a handle on it.

It would probably be a good idea to address some of these items at some point.

Over the last seven months I've spent a lot of time with this game.
Yeah, I've played other games during that time, but I've spent the majority with this one.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
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Shit. I commented in that thread and completely forgot about the game. I'm still talking about wanting to check it out. DOH.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
What motivation do I have to buy their game when their website doesn't even work correctly?
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
Those assholes do not have image resizing.
Also, I think I should get a demo of the original game.
 

wanderer27

Platinum Member
Aug 6, 2005
2,173
15
81
Those assholes do not have image resizing.
Also, I think I should get a demo of the original game.

LOL.

Yeah, they're pretty big screenshots, but with the backgrounds used in the game, screenshots tend to garble up some of the Fonts in the pic.

If they (screens) were smaller then the players would be complaining they couldn't make out anything ;)


They're also in the process of redoing their Website (doubt image resize is part) and are switching to their own distribution (no more Digital River and the likes) and offering unlimited downloads.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
You know what I really want?
A fantasy 4x game. Maybe set on a huge planet with multiple massive continents. You could do orcs and humans or maybe setup different human factions or whatever.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
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Ok, I was looking at some gameplay videos and walkthroughs on game trailres and the animations of the game are jerking all over the place. How smooth does the game actually play?

Is it just the video or is the actual game like that?
 

zinfamous

No Lifer
Jul 12, 2006
111,863
31,354
146
I went back through the original thread and it looks like we never even covered some of the fixes/changes after 1.0.4.

A lot of misunderstanding on some of the Economy points as well, and I can see why.
There's a lot to cover in this game, and it takes a while to get a handle on it.

It would probably be a good idea to address some of these items at some point.

Over the last seven months I've spent a lot of time with this game.
Yeah, I've played other games during that time, but I've spent the majority with this one.


hehe. I don't think I've played it since v 1.03. so this is probably a way different game from what I remember.

is this a free expansion? didn't notice details in that thread. love the new UI, or at least what they're showing in those screen shots.
 

zinfamous

No Lifer
Jul 12, 2006
111,863
31,354
146

haha, yes. not at all what you were looking for (planets and such; and every race is basically humanoid), but it has the fantasy setting with critters roaming about, critters you can recruit or summon, and it is certainly a kingdom-city-building, army building, tech game...but with MAGIC! :awe:

no, you can't really design your own locations--it's a set map at game start with randomized starting locations for each sovereign (your main palying character is the sovereign of your empire--and you level them up, give them stats, equip them, take them on"quests" as you would in an RPG...sorta). But you do settle new cities, improve them as you would any spaceport/Civ city, and you can design your own units as you would a ship in a space-based 4x.

the big update was this week (beta), probably released full at the end of this month to fix major economy and magic pool issues (game is way easy, AI is perhaps worse than Civ 5, magic is completely overpowered, still a bit buggy), but I still think it's pretty awesome. there's a long thread in here somewhere...

But I think I'm going to update Distant Worlds and give it another whirl...
:hmm:
 
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paperfist

Diamond Member
Nov 30, 2000
6,539
287
126
www.the-teh.com
Shit. I commented in that thread and completely forgot about the game. I'm still talking about wanting to check it out. DOH.

Same here :) I guess I'll wait for the expansion and new distro service before really checking it out.

That tech tree looks out of this world...

So how does the game compare to Galactic Civs?
 

lozina

Lifer
Sep 10, 2001
11,711
8
81
Looks half-way decent, if not severely outdated graphics.

is it anything like Master of Orion series or Space Empires?

Or is it more like galactic civilzations which IMO sucks
 

zinfamous

No Lifer
Jul 12, 2006
111,863
31,354
146
Looks half-way decent, if not severely outdated graphics.

is it anything like Master of Orion series or Space Empires?

Or is it more like galactic civilzations which IMO sucks

i haven't played galactic civ that much--I just can't get into it, i guess--but DW is Real time where as Galactic Civ is turn-based. play is much different because of that.
 

wanderer27

Platinum Member
Aug 6, 2005
2,173
15
81
Looks half-way decent, if not severely outdated graphics.

is it anything like Master of Orion series or Space Empires?

Or is it more like galactic civilzations which IMO sucks

I haven't played MoO1 or MoO2 in so long that I don't even remember if they have animated battles. I've played a fair amount of MoO3 though so I'll give a little comparison to that.

It's been a while since I played GC2 as well so I can't remember all the details of that either, just some.


The Economy seems to be a bit more fleshed out in DW than either of the above, though it's not as detailed or confusing as it is in MoO3.
You have the State Economy (you control) and the Private Economy (private enterprise controls), and this is where it gets a little tricky.

State Economy (construction and maintenance as well as fuel):
Military ships - Troop Transports, Escorts, Frigates, Destroyers, Cruisers, and Capital ships.
Construction ships.
Colony ships.
Exploration ships.
Resupply ships.
Spaceports - small, medium, and large.
Research Stations - Weapons, Energy, and Industrial (?).
Defensive bases.
Monitoring Stations.
Resort bases.
Other bases - some unique types.
Spys.
Troops.

Private Economy (construction and maintenance as well as fuel):
Freighters - small, medium, large.
Passenger ships
Mining ships - Gas Miner and Mineral/Luxury Miner.

Mixed Economy (often confused area):
Gas Mining Station - State pays to build, Private pays maintenance.
Mineral/Luxury Station - State pays to build, Private pays maintenance.

State Income:
Taxes on the Private Economy - variable on a per planet basis.
Tribute - from Subjugated Empire or too another Empire if you conceded a war.
Spaceport income - Primarily from the Private sector building ships, but trade also.
Trade bonus - from Free Trade agreements.
Resort income - Tourist income from your Resort bases.
Gifts from other Empires.
Trade/Sale of Tech, Planets, Bases, Mines, for imposing Trade Embargo, or Declaring war.

Probably somethings I'm forgetting but that's the primary Economy elements.
Note that construction and maintenance costs are based on the cost of your Strategic resources. If you're low on a certain resource that resource is going to cost more and the components using that resource will cost more as well.


Military:
You can basically build as many ships as you can afford depending on maintenance costs and Strategic resources you have available.
Out of these ships you can create up to 10 Fleets to use primarily as your strike forces.
I'm not sure if there is a limit to the number of ships you can put in a fleet, but there are other factors (logistics) which can be a hinderance to a very large fleet size - generally 16 ships +/- a few is the norm.

The remaining (hundreds of) ships will automatically perform escort and patrol duties for Freighters, Mining ships, Mining stations, Colony ships, and bases to fight off AI attacks, Pirates, and Space Monsters.

Combat:
You can control a single ship or direct a Fleet in combat.

Unlike GC2 combat is real time and not a prerecorded battle movie based on component statistics - that's probably my biggest gripe with GC2.

As for comparison to MoO3, Fleets aren't in a tight cohesive formation.
If you're fighting a battle and the local fight is under control, a ship or two may break off to fight another nearby (same Star System) ship/target while the main force continues the primary battle.

You have Shields which when depleted leaves only your Armor.
Once Armor is breached you start taking component damage which can affect anything from Shield regeneration, System drives, Interstellar Drives, or whatever.

Assuming you survive, you have to repair (realistic) your ships for them to be fully functional again.

New Tech discoveries allow you to redesign and retrofit existing ships without having to scrap the ship (you can if you want).

Ships come on line where they're built - not some pool like MoO3 (that was kind of nice though unrealistic).

Ship building:
These are some of the items going into a ship, and there are Tech improvements for all of them. Not all of these items go on a single ship, just certain ones depending on what type of ship or base it is. These are also used on Freighters, Colony ships, Resort Bases, Spaceports, Mines, etc.

Multiple classes of ships - variable hull sizes depending on what you put on them.
Beam Weapons - Laser or Particle beam(?).
Torpedo Weapons - think Plasma type balls & multiple types.
Missiles - Expansion will have these.
Fighters - Expansion will have these.
EMP - Expansion will have this (Offense/Defense).
System Drives - multiple types.
Stellar Drives - multiple types.
Vectoring Thrusters - multiple types.
Reactors - Multiple types with different fuels.
Energy Collectors.
Fuel Cells.
Armor with improvements.
Shields - multiple types.
Habitat Modules.
Life Support Modules.
Troop Bays.
Fighter Bays - Expansion will have these.
Cargo Bays - Spaceports, Freighters, etc.
Recreation Centers - Spaceports, Resorts, etc.
Medical Centers.
Colonization Modules.
Resource Sensors.
Long Range Sensors.
Command Centers.
Targeting Modules.
Countermeasures Modules.
Stealth Modules.
Docking Bays.
Construction yards - Spaceports, Construction ships.
Mineral Extractors.
Gas Extractors.
Luxury Extractors.

More I can't even remember right off, but as you can see, you can really custom design what you want and they perform in a realtime/realistic way.

Example:
Your ship speed will be determined by how many System drives you put on it, but this will also affect it's mass, maintenance cost, and fuel/energy usage.
Likewise the Vectoring Thrusters, they affect how fast the ship turns.


Wow.

Entirely a lot longer than I intended, and there's a hole lot I haven't even brushed on.
 

zinfamous

No Lifer
Jul 12, 2006
111,863
31,354
146
Is the tutorial updated to the latest version? maybe it doesn't need to be...

i'd have to do some extensive re-learning to get back into figuring out the new economy and interface.


Have they added a template feature? The one thing that I really wanted was a template folder where I could save all of my custom builds within the entire game, so that any new game, I could load from that folder (maybe have several different folders). I remember game starts involved a lot of restructuring of explorer ships and mining stations to make things more efficient not only for my play style, but the default designs were kind of broken considering the state of that economy--specifically, I remember how the default design for the mining station would quickly bankrupt you, especially if you didn't also direct the AI to ignore building new stations everywhere you go. perhaps this is now unnecessary--if economy is fixed in subsequent updates; or default designs have been fixed--but it would still be awesome to be able to save those custom ships/base designs so you don't have to re-design them at the start of every game. :/
 

lozina

Lifer
Sep 10, 2001
11,711
8
81
I haven't played MoO1 or MoO2 in so long that I don't even remember if they have animated battles. I've played a fair amount of MoO3 though so I'll give a little comparison to that.

...

Wow thanks for that detail!

So you can customize your ships - it sounds like it is a slot-based system, right? Like Space Empires V or EVE? Have you ever played Space Empires V? So basically ship has x number of slots and a certain weight/capacity limit which depends on hull size, and you can keep adding components to your design until you reach the limit or you are happy with what you got (and dont want to make something too expensive)

Is there any balance to hull sizes? Or is bigger always better? I like how some games give certain advantages to capital ships while small frigates still maintain an advantage in other areas (speed, hard to hit, whatever)

How many resources are in the game?

Do you construct components/trade goods that you can use to build ships or trade with other empires?