- May 16, 2009
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What are the main advantages and disadvantages of discrete and built-in VC? aside from performance standpoint?
Integrated Advantages:What are the main advantages and disadvantages of discrete and built-in VC? aside from performance standpoint?
very comprehensive info, much appreciated sir... and yes i've heard about and seen the demo using AMD fusion technology, I have to say that AMD has done their homework on this one..Integrated Advantages:
Cheaper
Generate less heat
Less power consumption
Minimum maintenance
Can be disabled if Discrete is present.
Discrete Advantages:
Can be upgraded
Does not share resources (RAM)
Much more powerful
Scalable
Integrated Disadvantages:
As to integrated, although there exist video chips that can be scaled up, the options are very restricted.
Replacing the board is cheaper when the on-board dies.
Good mobo doesn't come with integrated video.
Really poor performance on games and graphic heavy apps.
May not have enough power(VRAM) to push high resolution displays.
Discrete Disadvantages:
Extra power source may be needed.
Noisier due to the extra fan.
Require additional spaces.
If you haven't hear of Fussion from AMD, check it out. It is a good solution for low/med end PC which should out preform Integrated.
very comprehensive info, much appreciated sir... and yes i've heard about and seen the demo using AMD fusion technology, I have to say that AMD has done their homework on this one..
what are the softwares that pushes the integrated video to the limit? with the exception of games of course
Integrated video chipset act as a medium/channel/path to display. It doesn't do anything, just passes information. The limitation of Integrated video is on what resolutions it supports, not performance as CPU is the one doing the job. Integrated is good for laptops as it comes with a set display. As to desktop, HD 1080 should not be a problem, but WUVGA or above like dual display will be a problem.
This is why Integrated will share resources as it really isn't a processing unit, but an IC that reroute data to the display port. So other than the resolution, there are no limits.
In terms of performance, it all depends on CPU. Depending on what video you are watching, you may encounter shutterness on HD 1080 videos due to the decoding. Again, that depends on the horsepower as well as the availability of the CPU.
Youtube high def is a good website to test integrated. If it is smooth, then the integrated should be good enough to play any HD movies that is out today.
You didn't misunderstand, but I didn't say all integrated video are equal. Older Integrated Graphic Unit (IGU) doesn't support HD 1080. I can't put it in simple words. Google a bit and you will find better description about "GPU accelerated video decoding" or This AnandTech Article.@Seero
I am not sure I follow what you are trying to say. "The CPU is the one doing the job" and "In terms of performance, it all depends on the CPU" ? You make it sound like all integrated video are equal. I am pretty sure the HD4200 is a step up from an HD 3200, for example. And that all integrated video from Intel (until the i3 GPUs came) were far less capable than nVidia and AMD integrated solutions. And that in all cases, these integrated graphics do have hardware of their own - the HD4200 for example has 40 SPs.
I must be misunderstanding what you are trying to say.
Why are you focusing on Flash 10.1? He was asking about IGP performance (not Flash specific or anything), and saying it is "dependent on the CPU" because "it doesn't do anything, the CPU is doing all the work" is misleading, because you end up describing the IGP as if it had no hardware on its own and was reliant on the CPU for all its processing, when in fact it is not so, which is why I called this statement out as wrong:You didn't misunderstand, but I didn't say all integrated video are equal. Older Integrated Graphic Unit (IGU) doesn't support HD 1080. I can't put it in simple words. Google a bit and you will find better description about "GPU accelerated video decoding" or This AnandTech Article.
Flash 10.1 is very new and attempt to utilize SP, as you can see CPU is still working very hard and trying to use GPU to decode may not be better off.
This is why Integrated will share resources as it really isn't a processing unit, but an IC that reroute data to the display port. So other than the resolution, there are no limits.
No. Each IGP has its own capabilities. If you get a better IGP (for example, a newer board), then it will perform better. Outside of gaming though, there are only very few applications that use GPUs (discrete or integrated), so if you are concerned about offloading video playback to the GPU, all you can do is research what cards are the best for HTPC systems which fall in your own use case, and you will most likely end up with a low-end discrete card - at least, that's what I've seen recommended most of the time as "perfect HTPC cards". Not everything having to do with "graphics" is actually done on a GPU (whether discrete or integrated), so stuff like watching movies of any format may or may not be GPU-accelerated, depending on the format, software involved, drivers, etc.but does it really depend on the processor for the IGP to really perform well?
Incoming wall of ill-english!Why are you focusing on Flash 10.1? He was asking about IGP performance (not Flash specific or anything), and saying it is "dependent on the CPU" because "it doesn't do anything, the CPU is doing all the work" is misleading, because you end up describing the IGP as if it had no hardware on its own and was reliant on the CPU for all its processing, when in fact it is not so, which is why I called this statement out as wrong:
The IGP does work on its own, it has its own set of hardware, it doesn't just pass information, it does processing on its own like a regular discrete card would, except that IGPs are slower / less powerful. Now, whether the IGP (or discrete GPU for that matter) is any help at all in work loads aside from gaming depends specifically on the drivers and software used or even versions of the software.
No. Each IGP has its own capabilities. If you get a better IGP (for example, a newer board), then it will perform better. Outside of gaming though, there are only very few applications that use GPUs (discrete or integrated), so if you are concerned about offloading video playback to the GPU, all you can do is research what cards are the best for HTPC systems which fall in your own use case, and you will most likely end up with a low-end discrete card - at least, that's what I've seen recommended most of the time as "perfect HTPC cards". Not everything having to do with "graphics" is actually done on a GPU (whether discrete or integrated), so stuff like watching movies of any format may or may not be GPU-accelerated, depending on the format, software involved, drivers, etc.
Agree.CPU speed is the controlling variable when it comes to play video
Agree.if it isn't for gaming, then IGU does nothing else.
I think we miscommunicated.[portion about codecs / streaming video]
snip
When you made that statement, it was not clear if you were talking about it strictly in the context of video acceleration or not. Since no context was given, when I read that statement it struck me as odd, because you seem to say "Meh, IGPs are nothing but leeches on the CPU, they don't really do anything useful on their own". It is as if you were relegating IGPs to nothing more than "fake graphics cards".Integrated video chipset act as a medium/channel/path to display. It doesn't do anything, just passes information. The limitation of Integrated video is on what resolutions it supports, not performance as CPU is the one doing the job.
As far as video decoding/playback/acceleration is concerned, integrated video chipset act as a medium/channel/path to display. It doesn't do anything, just passes information. The limitation of Integrated video is on what resolutions it supports, not performance as CPU is the one doing the job.
very comprehensive info, much appreciated sir... and yes i've heard about and seen the demo using AMD fusion technology, I have to say that AMD has done their homework on this one..
what are the softwares that pushes the integrated video to the limit? with the exception of games of course
Since the question from OP explicitly stated to exclude gaming, therefore my reply solely applies to applications excluding gaming. Other than video streaming, I can't see what other applications that will take advantage of IGU, and other than resolution, I don't see any other impacts IGU can bring.Snip