I would like to obtain an estimation of the PC equivalent to the graphic capabilities of the PS4. I don't wait exact number but only rough estimations or orders of magnitude.
PC and console are very different despite the PS4 using PC-like hardware. Therefore here goes some background:
This gives a theoretical value of 9.2 TFLOP for a discrete graphics card in the PC side, which is superior to what can offer the newest HD 7990 and far beyond the GTX titan.
Even if we take only the conservative 2x value given by Carmack and ignore the rest of the hardware benefits (points 2 to 4), this would give an effective performance of 3.68 TFLOP, which is slightly superior to what offers a GTX-680.
It is interesting that early demos of the PS4 are comparing it to a i7 + 16 GB RAM + GTX-680. This cannot be a causality!
So far as I know those early demos are fast PC ports which were made in weeks, without further optimization to the PS4 hardware.
I know that increased gaming performance on the PC is forced via introduction of fastest cards. However, the hardware in consoles is fixed within a given generation, and performance only can be obtained via optimization.
My first estimation is that early-games for the PS4 will require of something like a GTX-680 for gaming them in the PC, whereas latter, optimized, games will require of something like a HD 7990 for gaming them in the PC.
There are other points to consider such as the PS4 coming with 8 GB GDDR5 whereas many GTXs only have 1 or 2 GB, which means that even if the GPU card had power enough, it would lack memory to play some titles doing extensive use of it.
PC and console are very different despite the PS4 using PC-like hardware. Therefore here goes some background:
- We have the overhead associated to Microsoft DirectX APIs on Windows 7/8. Some game developers like Carmack claim that the overhead is at least 2x over console-APIs. Other report larger overheads of up to 10x.
- The PS4 will have possibility to be coded at metal level which will generate another amount of extra performance over DirectX.
- We have the APU-HSA design on the PS4. This implies that the CPU can help to the GPU in situations of extreme load, unlike what happens in the PC where CPU and GPU work separately and can bottleneck the other.
- Finally we have the unified GDDR5 memory design, which avoids the bottlenecks associated to the PCI and DDR3.
This gives a theoretical value of 9.2 TFLOP for a discrete graphics card in the PC side, which is superior to what can offer the newest HD 7990 and far beyond the GTX titan.
Even if we take only the conservative 2x value given by Carmack and ignore the rest of the hardware benefits (points 2 to 4), this would give an effective performance of 3.68 TFLOP, which is slightly superior to what offers a GTX-680.
It is interesting that early demos of the PS4 are comparing it to a i7 + 16 GB RAM + GTX-680. This cannot be a causality!
So far as I know those early demos are fast PC ports which were made in weeks, without further optimization to the PS4 hardware.
I know that increased gaming performance on the PC is forced via introduction of fastest cards. However, the hardware in consoles is fixed within a given generation, and performance only can be obtained via optimization.
My first estimation is that early-games for the PS4 will require of something like a GTX-680 for gaming them in the PC, whereas latter, optimized, games will require of something like a HD 7990 for gaming them in the PC.
There are other points to consider such as the PS4 coming with 8 GB GDDR5 whereas many GTXs only have 1 or 2 GB, which means that even if the GPU card had power enough, it would lack memory to play some titles doing extensive use of it.
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