DiRT 2 will not have Full DX11 Support

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Wreckage

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Thread Lock - major derailment and flaming. Please stop the nVidia vs Ati fanboy junk; also stop discussing moderation and/or mod call-outs.

If I had been here yesterday when this stuff started I would've pulled out the ban-hammer. Some of you should consider yourselves lucky

Fern
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http://www.tweaktown.com/news/13189/dirt_2_will_not_have_full_dx11_support/index.html

DX11 is supposed to be the next big thing. At least that is what AMD and Microsoft would like you to think. On the surface (and in reality) it is a good step in the right direction for gaming. The problem lies in the way that it might be implemented by developers.

When we first heard that DiRT 2 and Racecar Driver Grid 2 were going DX11 we were very excited. Now we hear that the DX11 implementation will be a partial effort. Codemasters is not going to launch the game with full DX11 support.

That's a shame as I thought this would be the first "showcase" title for DX11.
 
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Keysplayr

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http://www.tweaktown.com/news/13189/dirt_2_will_not_have_full_dx11_support/index.html



That's a shame as I thought this would be the first "showcase" title for DX11.

This is how it has been whenever a new DX API comes out. Devs just use a few DX features from the new API while still sticking primarily to the previous DX API.

This happened with DX9 games that utilized a few DX10 features here and there. And it was quite a while before we had our first full blown DX10 title. Expect the same thing with DX10/11 titles.
 

dguy6789

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Dec 9, 2002
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I don't see how this is either a problem nor surprising. A game doesn't have to use every technology available in an API.

Shouldn't this be in PC Gaming?
 
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Keysplayr

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I don't see how this is either a problem nor surprising. A game doesn't have to use every technology available in an API.

Shouldn't this be in PC Gaming?

Nobody said it was a problem. Some, myself included, thought Dirt2 was a DX11 game. No previous sources stated that it was DX10 with some DX11 content, so yes, this is a little bit on the surprising side for this particular title. Not a show stopper at any rate.
 

Rezist

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Pretty much most billed DX10 games are DX9 games with some DX10 shaders. That's even to this day but most likely the fault of the consoles.
 

Wreckage

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I don't see how this is either a problem nor surprising. A game doesn't have to use every technology available in an API.

AMD payed $1 million and delayed the game several months. I was hoping it would be a full DX11 game so we could see what all the fuss was about. I thought this was going to fully utilize DX11 and not just be a partial patched in function.

Sadly this is what went on with DX10/10.1 and why it was probably under utilized.
 

happy medium

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I just bought a used gtx 260 (125$) over a slower 175$ 5770 to hold me over till after Christmas. This news makes me feel a bit better about my purchase. The one thing the slower 5770 had going for it was direct x 11 support. I guess like most say, we really won't need direct x 11 till spring at best. Mabe by then we will have better prices due to better competition with gt100.
 

dguy6789

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DX10 was underutilized because of it being Windows Vista exclusive for ~3 years and Vista didn't take off well. There's also the fact that the Xbox 360 and PS3 are DX9 level hardware and nearly all games today are made for them and then ported to the PC. Make no mistake, I am sure there will be plenty of really nice DX10 games in time now that both Vista and 7 support DX10 and 11. There is so much DX10 hardware out right now that it would be a mistake to not include some level of DX10 features, rather than do just DX9 and DX11 in games which people seem to be expecting.

The fuss over DX11 is no different than the fuss over any other DX. Better graphical effects or better performance or both. It means games in general will look better because really complicated effects will be much easier to get hardware to do.
 

Lonyo

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AMD payed $1 million and delayed the game several months. I was hoping it would be a full DX11 game so we could see what all the fuss was about. I thought this was going to fully utilize DX11 and not just be a partial patched in function.

Sadly this is what went on with DX10/10.1 and why it was probably under utilized.

http://www.neoseeker.com/news/11472-pc-batman-arkham-asylum-delayed-on-account-of-physx-/

I think it's good that Codemasters decided to delay it to add some DX11 features.
Given that this is their next engine iteration, it's either add DX11 features now, or potentially wait until the one after this one to see if added, depending on whether they made made/any changes.

This engine will be used in Grid 2, the new F1 game and of course Dirt 2, so it seems more like it got delayed for a couple of months to add DX11 features which will also be seen in future games that will use the engine.
Better that than seeing 3 games with no DX11 support surely?
 

WelshBloke

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http://www.tweaktown.com/news/13189/dirt_2_will_not_have_full_dx11_support/index.html



That's a shame as I thought this would be the first "showcase" title for DX11.

So explain why this isnt a full DX11 game and, say, Mirrors Edge is a full hardware PhysX game?

All that article says is
Our sources tell us that there will be some of the more visible DX11 eye-candy enabled, but not all.
which is pretty damn vague.

I bet not all DX9/10 or 10.1 games use all the eye candy available to them.
 

Keysplayr

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So explain why this isnt a full DX11 game and, say, Mirrors Edge is a full hardware PhysX game?

All that article says is which is pretty damn vague.

I bet not all DX9/10 or 10.1 games use all the eye candy available to them.

This isn't the Spanish Inquisition, Welshbloke. Why does anyone have to explain why Dirt2 isn't a full DX11 game and Mirrors Edge (which has little to do with DX11) is a full hardware PhysX game?

Answer: We don't. It is what it is. And now we are talking about it. No big deal.
 

WelshBloke

Lifer
Jan 12, 2005
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This isn't the Spanish Inquisition, Welshbloke. Why does anyone have to explain why Dirt2 isn't a full DX11 game and Mirrors Edge (which has little to do with DX11) is a full hardware PhysX game?

Answer: We don't. It is what it is. And now we are talking about it. No big deal.

Ok carry on with the hypocrisy then.
 

edplayer

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Sep 13, 2002
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I was hoping it would be a full DX11 game so we could see what all the fuss was about.


I doubt that

going by your previous posts, I would guess that you would want it delayed (regardless of the reason) until Nvidia has a DX11 card out.


To me, it doesn't matter. I'll buy a game after reading some reviews and when the game drops in price (might take months sometimes). I think that even some DX9 games have good graphics so whether this is DX11 or only part DX11 means little to me.
 

ronnn

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May 22, 2003
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The real news would be if the "dx11" could be forced to run on dx10.1. Hell even nvidia has a card or 2 that support that.
 

SlowSpyder

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Jan 12, 2005
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AMD payed $1 million and delayed the game several months. I was hoping it would be a full DX11 game so we could see what all the fuss was about. I thought this was going to fully utilize DX11 and not just be a partial patched in function.

Sadly this is what went on with DX10/10.1 and why it was probably under utilized.

I would think that would be pretty much the case since the game was only delayed a few months, that it would only have DX11 features added. I don't see the developer tossing out what they had and starting over to make it a DX11 only game, or using everything DX11 provided with just a few extra months to work with. I don't think there's too much to get excited about one way or another here.
 

SunnyD

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Jan 2, 2001
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Nobody said it was a problem. Some, myself included, thought Dirt2 was a DX11 game. No previous sources stated that it was DX10 with some DX11 content, so yes, this is a little bit on the surprising side for this particular title. Not a show stopper at any rate.

Will it require DX11 to use the DX11 features it implements? Yes, of course it will, otherwise it wouldn't be a DX11 game. Duh. Even if you implement one DX11 feature which requires the use of the DX11 API, then it's a DX11 game.

Just another little bit of Wreckage's and your nvidiot sensationalism at work.
 

Pugnate

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Jun 25, 2006
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This is how it has been whenever a new DX API comes out. Devs just use a few DX features from the new API while still sticking primarily to the previous DX API.

This happened with DX9 games that utilized a few DX10 features here and there. And it was quite a while before we had our first full blown DX10 title. Expect the same thing with DX10/11 titles.

Umm... I am still waiting for 'our first full blown DX10 title'.
 

Wreckage

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That is an obvious one. Still the nv mods are too busy keeping it alive, rather than moving to the appropriate spot.

Uh, we have plenty of DX11 gaming discussion here. Such as this thread...
http://forums.anandtech.com/showthread.php?t=2025261

Along with several others. No conspiracy theory needed (other than why you complained here and not in the other threads).

Either way I wonder if we will see the game this year and what it has to offer as far as DX11. Still a shame that after such a long delay they are just patching it.
 

T2k

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Feb 24, 2004
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Nobody said it was a problem. Some, myself included, thought Dirt2 was a DX11 game.

It still is.

No previous sources stated that it was DX10 with some DX11 content, so yes, this is a little bit on the surprising side for this particular title.

For a rather uninformed NV Focus Group Member, perhaps - for the rest of us it was never a question that there are probably no games which utilize every feature of a given API.
 

T2k

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Feb 24, 2004
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that is an obvious one. Still the nv mods are too busy keeping it alive, rather than moving to the appropriate spot.


QFT


PS: I'm still trying to figure out what's in this for AT, for letting paid NV mouthpieces to roam around freely here, especially with Mod badge... credibility goes down the toilet so there must be a lot of something else involved...
 
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Creig

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When we first heard that DiRT 2 and Racecar Driver Grid 2 were going DX11 we were very excited. Now we hear that the DX11 implementation will be a partial effort. Codemasters is not going to launch the game with full DX11 support.

I'd love to know what his definition of "full DX11 support" is. Does that mean that a developer would have to use every single feature available in DX11 in their game in order to get his "full DX11" stamp of approval? I always thought developers just used whatever varying degrees of DX implementation they needed in order to get the job done.
 

GodisanAtheist

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Nov 16, 2006
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I'd love to know what his definition of "full DX11 support" is. Does that mean that a developer would have to use every single feature available in DX11 in their game in order to get his "full DX11" stamp of approval? I always thought developers just used whatever varying degrees of DX implementation they needed in order to get the job done.

-QFT.

This game is using tesselation and Shader Model 5.0 and at no point was the use of Compute Shaders even discussed. Really, what does it take to achieve "full" DX level support?

Man people will bitch about anything...
 
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Schmide

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After going to a Microsoft technical talk one of the key demonstrations they were showing the incorporation of sensor and feedback interfaces in Dx11 and how easy it was to implement them. When pressed the speaker said, this was, at the moment, only a Windows7 thing. I doubt this will be a major part of this title, but would be a unique DX11 feature and could lead to some unique customizations.
 
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