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DirectX10 1-minute demo

-___-; I searched for DX10 and DirectX 10, looked over the first several post, found no donwloads, put this up - -v
 
My question is, which part of DX10 does the engine need to do this? All of the techs listed can be done via DX9c generation of cards.

- Day/night cycle - ambient + directional light (the sun) with varying direction based on pre-computed trajectories (sun's path)
- Interactive environments - CPU-based physics (or GPU if they want)
- Sunrays + diffuse transmissions - post-render processing (HDR + bloom) + >1.0 off-screen buffer rendering with transparency mapping
- Real-time softshadows - blur of volumetric shadows based on distance
- Soft particles - new OGL 2.0 feature? (point sprites)
- Volumetric clouds - volume textures or voxel rendering with scattering approximation
- Advanced shader technology - wtf? "technology?" like, 65535 shader length or what?

I feel that this demo video's description has gone through some sort of mumbo jumbo marketing-speak or some retarded project manager.
 
Originally posted by: dunno99
My question is, which part of DX10 does the engine need to do this? All of the techs listed can be done via DX9c generation of cards.

- Day/night cycle - ambient + directional light (the sun) with varying direction based on pre-computed trajectories (sun's path)
- Interactive environments - CPU-based physics (or GPU if they want)
- Sunrays + diffuse transmissions - post-render processing (HDR + bloom) + >1.0 off-screen buffer rendering with transparency mapping
- Real-time softshadows - blur of volumetric shadows based on distance
- Soft particles - new OGL 2.0 feature? (point sprites)
- Volumetric clouds - volume textures or voxel rendering with scattering approximation
- Advanced shader technology - wtf? "technology?" like, 65535 shader length or what?

I feel that this demo video's description has gone through some sort of mumbo jumbo marketing-speak or some retarded project manager.


The advanced shader technology appears to allude to geometry instancing, which is a DX9c feature.
 
Pretty Fricken awesome if you ask me but yea, this seems very unlikely to require DX10, I just don't see how DX9 couldn't do this stuff instead....
 
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