- Jun 2, 2009
- 5,315
- 1,760
- 136
http://www.tomshardware.com/news/microsoft-directx12-amd-nvidia,28606.html
The article goes further to explain that this would also apply for APUs, eg. any iGPU. I believe it when it's here. Still pretty skeptical anyone will actually implement this? Maybe BF series and very few other AAA titles.
One of the big things that we will be seeing is DirectX 12's Explicit Asynchronous Multi-GPU capabilities. What this means is that the API combines all the different graphics resources in a system and puts them all into one "bucket." It is then left to the game developer to divide the workload up however they see fit, letting different hardware take care of different tasks.
The article goes further to explain that this would also apply for APUs, eg. any iGPU. I believe it when it's here. Still pretty skeptical anyone will actually implement this? Maybe BF series and very few other AAA titles.
Last edited: