- Nov 23, 2005
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DirectX 10 will increase game performance by as much as six to eight times [:laugh:]. Much of that will be accomplished with smarter resource management, improving API and driver efficiencies, and moving more work from the CPU to the GPU. "The entire API and pipeline have been redesigned from the ground-up to maximize performance, and minimize CPU and bandwidth overhead[:laugh:]," according to Microsoft. Furthermore, "The idea behind D3D10 is to maximize what the GPU can do without CPU interaction, and when the CPU is needed it?s a fast, streamlined, pipeline-able operation." Giving the GPU more efficient ways to write and access data will reduce CPU overhead costs by keeping more of the work on the video card.
Source: Direct X 10 Article Gamespot
I remember reading articles in the press like the one quoted above on how DX10 will be so much faster at rendering etc. etc. We all have already have had our hearts broken on that front, now I was just thinking how Derek observed in his 9800GX2 quad SLI article that Crysis DX10 on Very High is CPU limited and even System Bound on some platforms. So there we go, the second promise about reducing CPU/System limitation in the whole rendering process starts appearing hollow.
It just doesn't end there, even World In Conflict, which is being an RTS makes it understandable that it is CPU bound. However, when we simply switch rendering mode to DX10 without adding the DX10 exclusive Shadows From Clouds option, the frames still go down. Now theoretically since the load from the cpu would have been lowered due to DX10's less overheads, we should see improvements at least in CPU limited scenarios, however we see no improvements whatsoever.
Now in conclusion, my theory is that the CPU overheads must not have been significant enough to make a difference even if they managed a 400% reduction (Random Figure). Why do these Marketing types make these bold claims without much substance??
Any thoughts on the matter?
Source: Direct X 10 Article Gamespot
I remember reading articles in the press like the one quoted above on how DX10 will be so much faster at rendering etc. etc. We all have already have had our hearts broken on that front, now I was just thinking how Derek observed in his 9800GX2 quad SLI article that Crysis DX10 on Very High is CPU limited and even System Bound on some platforms. So there we go, the second promise about reducing CPU/System limitation in the whole rendering process starts appearing hollow.
It just doesn't end there, even World In Conflict, which is being an RTS makes it understandable that it is CPU bound. However, when we simply switch rendering mode to DX10 without adding the DX10 exclusive Shadows From Clouds option, the frames still go down. Now theoretically since the load from the cpu would have been lowered due to DX10's less overheads, we should see improvements at least in CPU limited scenarios, however we see no improvements whatsoever.
Now in conclusion, my theory is that the CPU overheads must not have been significant enough to make a difference even if they managed a 400% reduction (Random Figure). Why do these Marketing types make these bold claims without much substance??
Any thoughts on the matter?