- Nov 14, 2011
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http://www.eurogamer.net/articles/digitalfoundry-the-complete-xbox-one-interview
Quite a few interesting snippets talking about things like virtualization (the GPU is entirely virtualised, impressive), choices for hardware, interplay with software. One example:
That one's for you, ShintaiDK.
Quite a few interesting snippets talking about things like virtualization (the GPU is entirely virtualised, impressive), choices for hardware, interplay with software. One example:
Digital Foundry: CPU-side, I'm curious. Why did you choose eight Jaguar cores rather than, say, four Piledriver cores? Is it all about performance per watt?
Nick Baker: The extra power and area associated with getting that additional IPC boost going from Jaguar to Piledriver... It's not the right decision to make for a console. Being able to hit the sweet spot of power/performance per area and make it a more parallel problem. That's what it's all about. How we're partitioning cores between the title and the operating system works out as well in that respect.
That one's for you, ShintaiDK.
