HD4870: 55nm - 956 Million transistors
Die Size = 256mm²
Bus-w = 256 bit
Shaders = 800
TMU's = 40
ROP's = 16
GTX285: 55nm - 1.4 Billion transistors
Die Size = 470mm²
Bus-w = 512 bit
Shaders = 240
TMU's = 80
ROP's = 32
This is something I'm confused about..
NV's chip has 30% the shaders compared to ATI's. But has double the amount of ROP's and TMU's. How is it that it can perform around the same as the 4870 with much less shaders, while at the same time having a much bigger die size than the 4870?
Is there something different about how NV's shaders work that they take up more room?
Or do ROP's and/or TMU's just take up a lot of die space?
edit: Interesting read for comparing:
NVIDIA GT200 GPU and Architecture Analysis
http://www.beyond3d.com/content/reviews/51/1
AMD R600 GPU and Architecture Analysis
http://www.beyond3d.com/content/reviews/16
Die Size = 256mm²
Bus-w = 256 bit
Shaders = 800
TMU's = 40
ROP's = 16
GTX285: 55nm - 1.4 Billion transistors
Die Size = 470mm²
Bus-w = 512 bit
Shaders = 240
TMU's = 80
ROP's = 32
This is something I'm confused about..
NV's chip has 30% the shaders compared to ATI's. But has double the amount of ROP's and TMU's. How is it that it can perform around the same as the 4870 with much less shaders, while at the same time having a much bigger die size than the 4870?
Is there something different about how NV's shaders work that they take up more room?
Or do ROP's and/or TMU's just take up a lot of die space?
edit: Interesting read for comparing:
NVIDIA GT200 GPU and Architecture Analysis
http://www.beyond3d.com/content/reviews/51/1
AMD R600 GPU and Architecture Analysis
http://www.beyond3d.com/content/reviews/16
