GeForce256: The original GeForce chip. Boards are equipped with either SDRAM or DDR SDRAM memory. DDR GeForce is still a high-end gaming card, it really isn't that much slower (20-30% or less in most cases, outside Quake III that is) than even GeForce2 GTS. Chip key features:
- Clock rate of 120MHz
- manufactured on .22 micron process
- 150MHz (300MHz effective) memory clock in DDR version, 166MHz memory clock in SDR version. Respective memory bandwidths are 2.6Gb/s and 4.8Gb/s.
- Transformation and Lighting engine capable of outputting 10 million polygons per second.
- Four pixel pipelines, texturing performace of 480 Megapixels per second.
- misc features: 8-tap Anisotropic filtering, DOT3 per-pixel lighting/shading/bump mapping, DXTC/S3TC texture compression support, Fullscene AntiAliasing support (2 to 16 sample in D3D, 2.25-4 sample in OpenGL), DVD/MPEG2 hardware motion compensation support, full AGP4X (including Direct Memory Execute, sidebanding, Fast Writes) support.
GeForce2 GTS: This is the second generation GeForce architecture chip. It adds single-pass dual texturing support on all four pixel pipelines, more clock rate and slightly faster memory to the original. GeForce2 GTS is a very powerful chip but being seriously limited by memory bandwidth currently available, it isn't dramatically faster than GeForce DDR in real-world situations.
- Clock rate of 200MHz
- manufactured on .18 micron process (runs cooler, needs less power than GeForce256)
- 166MHz (333MHz effective) DDR memory clock. Memory bandwidth 5.3Gb/s.
- 2nd generation Transformation and Lighting engine capable of outputting 25 million polygons per second. Does geometry clipping on hardware according to Nvidia, unlike GeForce256.
- Four dual-texturing pixel pipelines, dual-textured texturing performace of 800 Megapixels per second (Nvidia touts the textel number, 1.6 Gigatextels per second).
- No new 3D-features compared to GeForce256.
GeForce2 MX: This is the budget version of GeForce2 GTS chip. It only has two pixel pipelines, which like in GeForce2 GTS are dual-texturing. GeForce2 MX is a more powerful chip than GeForce256 thanks to it's second-generation T&L engine and higher clockspeed, but it's performance falls behind GeForce DDR because it only comes in SDRAM configurations. Differences to GeForce256:
- Clock rate of 175MHz
- manufactured on .18 micron process (runs very cool, doesn't even need a fan)
- 166MHz SDRAM memory clock. Memory bandwidth 2.6Gb/s. (There's also 64-bit DDR SDRAM variation, but you should avoid it)
- 2nd generation Transformation and Lighting engine capable of outputting 21 million polygons per second.
- Two dual-texturing pixel pipelines, dual-textured texturing performace of 350 Megapixels per second (Nvidia touts the textel number, 700 Megatextels per second).
- TwinView technology, allows two simultaneous display devices.
All GeForce family chips can use the same drivers.