Did Crytek Screw The Pooch In Terms Of Crysis MP?

NaOH

Diamond Member
Mar 2, 2006
5,015
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Finally tried MP last night to see what some of the fuss is about. I've been playing single player this whole time and over all it runs well enough on medium with some high settings mixed in at 1280x960. I avg about 30-35 fps using the 8800GT I just got. But in MP it's a lag fest, especially in large power struggle games ( well it'd be the most fun with at least 30 people right?). I have to set everythign to medium and turn off post processing to get a relatively smooth playing experience so I don't get owned everytime I run into the enemy. But even still it dips into the 20s and sometimes below if there is enough explosiions or people strafing back and forth in front of me. I feel like, Crytek really screwed up in this regard because, who the hell will be able to play this game in MP well enough to truly enjoy it?! I know my system isn't the leetest thing out there but it handles everything else with AA and AF on without a hitch. Granted the other games aren't this advanced (TF2, Hitman, BF2142 etc), but I feel like they will only get a very small niche of the consumers out there playing Crysis in MP. It is just so damn frustrating playing on MP that I don't even want to bother because there is NOTHING I can do about the lag except get ANOTHER video card for SLi, cpu and mobo setup. I feel like by the time that most consumers are able to play the game at a decent res smoothly without breaking the bank the MP would have come and gone already. It wouldn't have time to really get a decent community going.

Think I'll be sticking to COD4, UT3, TF2, and CS:S for MP....

btw my system specs haven't been updated in my sig. I actually have 2gb of DDR500 and an 8800GT OC.
 

Sureshot324

Diamond Member
Feb 4, 2003
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It was never intended to be a multiplayer game. MP was just something they tacked on to discourage people from pirating it.
 

microAmp

Diamond Member
Jul 5, 2000
5,988
110
106
Originally posted by: Sureshot324
It was never intended to be a multiplayer game. MP was just something they tacked on to discourage people from pirating it.

How would that discourage pirates? :confused:
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
Originally posted by: microAmp
Originally posted by: Sureshot324
It was never intended to be a multiplayer game. MP was just something they tacked on to discourage people from pirating it.

How would that discourage pirates? :confused:

Because you need a legit CD-Key to play any on-line games on-line, of course. And for that you need to buy it. So that means that if you (by "you" I don't mean yourself directly, it's generalization) pirated the game you'd be stuck in single-player forever, unless of course you decided to buy it. However most of the pirates around getting their FPS'es illegally tend to only want to play in single-player anyways.

But creating a multi-player and involving the need for a license/CD-Key to play it on-line should (and probably does in fact) reduce the number of pirated copies and increase the number of legitimately sold ones. By the way I feel weird having to explain all this, I thought it was pretty common knowledge with gamers around.
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
Crap, I don't play multi player much.

You guys saying I could of got this stuff for free?


CRAP
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Originally posted by: Zenoth
Originally posted by: microAmp
Originally posted by: Sureshot324
It was never intended to be a multiplayer game. MP was just something they tacked on to discourage people from pirating it.

How would that discourage pirates? :confused:

Because you need a legit CD-Key to play any on-line games on-line, of course. And for that you need to buy it. So that means that if you (by "you" I don't mean yourself directly, it's generalization) pirated the game you'd be stuck in single-player forever, unless of course you decided to buy it. However most of the pirates around getting their FPS'es illegally tend to only want to play in single-player anyways.

But creating a multi-player and involving the need for a license/CD-Key to play it on-line should (and probably does in fact) reduce the number of pirated copies and increase the number of legitimately sold ones. By the way I feel weird having to explain all this, I thought it was pretty common knowledge with gamers around.

Crysis is going to be pirated because of the SP. It doesn't make a difference if the game has MP or not, that has no affect on the SP part of the game. The only real way to discourage pirating would be to require online activation to play any part of the game. But that tactic is loathed by many honest gamers.

 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Originally posted by: Zenoth
Originally posted by: microAmp
Originally posted by: Sureshot324
It was never intended to be a multiplayer game. MP was just something they tacked on to discourage people from pirating it.

How would that discourage pirates? :confused:
By the way I feel weird having to explain all this, I thought it was pretty common knowledge with gamers around.

Because it doesnt make logical sense.

Why would "tacking on" a pointless MP experience urge a pirate to go out and pay for the game, when the only meaningful part is available to them?

Sure, MP obviously isnt the focus here, and while its a cute theory youve got there, its fairly simple to add MP to a SP game, and obviously more to do with selling the game to people who would normally buy games than selling it to people who normally wouldnt.

Pirates may be cheap, but theyre not stupid. If they can figure out how to pirate, they're obviously savvy enough to read a review of the game and know the MP is useless, and therefore it wont affect their decision to pirate. At least not to the point that it would be slightly financially justified to spend ANY development time and money on MP for the sole purpose of discouraging piracy.

A draconian DRM scheme is much more cost effective to protect single player games, like Bioshock. Its also pretty effective at preventing normal people from buying your game, but thats a whole other post.
 

clamum

Lifer
Feb 13, 2003
26,252
403
126
Originally posted by: Red Storm
Originally posted by: Zenoth
Originally posted by: microAmp
Originally posted by: Sureshot324
It was never intended to be a multiplayer game. MP was just something they tacked on to discourage people from pirating it.

How would that discourage pirates? :confused:

Because you need a legit CD-Key to play any on-line games on-line, of course. And for that you need to buy it. So that means that if you (by "you" I don't mean yourself directly, it's generalization) pirated the game you'd be stuck in single-player forever, unless of course you decided to buy it. However most of the pirates around getting their FPS'es illegally tend to only want to play in single-player anyways.

But creating a multi-player and involving the need for a license/CD-Key to play it on-line should (and probably does in fact) reduce the number of pirated copies and increase the number of legitimately sold ones. By the way I feel weird having to explain all this, I thought it was pretty common knowledge with gamers around.

Crysis is going to be pirated because of the SP. It doesn't make a difference if the game has MP or not, that has no affect on the SP part of the game. The only real way to discourage pirating would be to require online activation to play any part of the game. But that tactic is loathed by many honest gamers.
Exactly. :thumbsup:
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: Zenoth
Originally posted by: microAmp
Originally posted by: Sureshot324
It was never intended to be a multiplayer game. MP was just something they tacked on to discourage people from pirating it.

How would that discourage pirates? :confused:

Because you need a legit CD-Key to play any on-line games on-line, of course. And for that you need to buy it. So that means that if you (by "you" I don't mean yourself directly, it's generalization) pirated the game you'd be stuck in single-player forever, unless of course you decided to buy it. However most of the pirates around getting their FPS'es illegally tend to only want to play in single-player anyways.

But creating a multi-player and involving the need for a license/CD-Key to play it on-line should (and probably does in fact) reduce the number of pirated copies and increase the number of legitimately sold ones. By the way I feel weird having to explain all this, I thought it was pretty common knowledge with gamers around.

mayeb in zenothworld it is. that is the dumbest thing i have ever heard.
 

manowar821

Diamond Member
Mar 1, 2007
6,063
0
0
IMO, MP was NOT simply "tacked-onto" Crysis. It's great, and I love every minute of playing it. There are plenty of players already fixated on MP Crysis, I think you guys just have a different opinion. This is not Crytek screwing the pooch, this is your tastes vs others tastes.
 

maxster

Banned
Sep 19, 2007
628
0
0
You got to remember that pirates can crack anything you throw at them.
So all you're doing is making it annoying for ordinary users.
 

VERTIGGO

Senior member
Apr 29, 2005
826
0
76
What about the whole "yay I just played an hour earning rank to get better weapons and oops game over I'm a private again". Is this a bug or early design flaw? It seems more frustrating than chalkboarding fingernails when you have to spend all of your time choosing equipment to buy and every half hour or so you get to start from scratch again with no money (Prestige). It seems broken to me.
 

manowar821

Diamond Member
Mar 1, 2007
6,063
0
0
Originally posted by: VERTIGGO
What about the whole "yay I just played an hour earning rank to get better weapons and oops game over I'm a private again". Is this a bug or early design flaw? It seems more frustrating than chalkboarding fingernails when you have to spend all of your time choosing equipment to buy and every half hour or so you get to start from scratch again with no money (Prestige). It seems broken to me.

I think it levels the playing field.
 

T2k

Golden Member
Feb 24, 2004
1,665
5
81
Originally posted by: VERTIGGO
What about the whole "yay I just played an hour earning rank to get better weapons and oops game over I'm a private again". Is this a bug or early design flaw? It seems more frustrating than chalkboarding fingernails when you have to spend all of your time choosing equipment to buy and every half hour or so you get to start from scratch again with no money (Prestige). It seems broken to me.

It is the same, totally useless, stupid shit that craptastic ET:QW uses as well... :(
Wow, talk about wasted money during the past few months... ET:QW remained a complete crap, Crisys nowhere as big of a deal as it was hyped, WiC is a complete utter PoS bugfest, even 2 months after its release, Airborne turned out to be boring... I really blew it this Fall - a load of PoS buggy, boring crap (sans Bioshock, at least that was decent if you got past beyond the illegal DRM rootkit.)