It's actually very good on console though. Honestly like it better than clicking my mouse button a billion times lol. The addition of a dodge mechanic is cool too. The real downside is magic casting being much more precise with the mouse and very limited control on the PS4 or Xbox controller.
I tried it out on console, and I really don't care for it.
1. Diablo III for the PS4 adds a PS4-exclusive creature set for Rifts based on The Last of Us. These creatures are some of the worst and arguably horribly balanced that I've ever come across. In doing research on the console vs. PC differences, one thing that was noted was making the console avoid having enemies attack from off screen; however, the Last of Us enemies attack from off-screen with wanton regard. Not to mention the one enemy creates this huge AoE damage pools and seems to be capable of creating an infinite number of them. It's like fighting five Ghoms at the same time except these Ghoms are far faster at throwing the pools out.
2. Ranged targeting mechanics are really bad. The way that console Diablo III works for ranged targeting is that whatever enemy you're facing is the one that you'll target (it will show at the top center of the screen). Consequently, any targeted AoE or ranged attacks will always focus this target. This is serviceable in small encounters, but it's absolute chaos when fighting large groups.
One thing that came to mind for me is that I play Necromancer a lot at high GR levels on PC, and that it would be nearly impossible to do that on console. The problem is that Necromancers become the epitome of glass cannons, and at about GR80, I will die from just about any ranged attack. What makes this really messy for me is that there is
one enemy type that is pure hell for me to run into: the ghost. Excluding the PS4-exclusive enemies, the ghosts are probably some of the worst enemies in the game. Ghosts have absolutely no clipping rules and have an insane leash distance that is made worse by the fact that since walls can't stop them, it's incredibly easy for them to keep within distance for them to stay aggro'd. It's even worse because ghosts use a ranged, channeled attack that deals a decent amount of damage. When I'm in high-level GRs, I have to actively target these enemies the instant I see them, or
I will die. How do I do this on console when they're mixed into the group?
3. There doesn't appear to be an option to break down specific item rarities at the Blacksmith. Maybe I'm missing it, but that's a huge problem at high levels as you may pick up a few rare or superior items, and you'd rather just destroy them quickly. On PC, you have buttons to do this, but you don't on PC. Ultimately, I find that the entire UI is just not as good as it is on PC, and it's somewhat understandable why.